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| 0.2.2.0 Final and SVN Builds Post bugs you have found in 0.2.2.0 final or any SVN-Snapshot here. |
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| Portal Member | TV-Server Version: Latest SVN MediaPortal Version: Latest SVN MediaPortal Skin: Project Mayhem III, Blue Two Wide, Spinsafe Revolve Windows Version: Windows Vista, Windows XP Pro CPU Type: Intel Core 2 Duo E6400, AMD X2 3800+ HDD: WD2500KS, WD2500KS Memory: 2GB DDR2-667, 1GB DDR-400 Motherboard: Asus P1-P5945G , Asus P1-AH1 Motherboard Chipset: Intel 945G, nVidia Crush Motherboard Bios: 0404, not sure Video Card: Intel 950 Onboard, Nvidia 6150 Onboard Video Card Driver: Latest, Latest Sound Card: Onboard, Onboard MPEG2 Video Codec: Nvidia, Nvidia MPEG2 Audio Codec: Nvidia, Nvidia Satelite/CableTV Provider: Dish TV: Dell 19" LCD, Samsung HP-T5064 TV - HTPC Connection: VGA, HDMI I have reproduced this problem on two different computers... When looking at the TV Guide... only the first 188 Channel Icons are displayed. If I change channel groups, only the first 188 Channels have icons... if the channel group has less than 188 channels, then it isn't a problem... all of them will show... it is only when there are more than 188 channels that this issue pops up. Has anyone else experienced this issue? I have attached a screenshot. |
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| Portal Tester | I have seen this issue... becuase I also have it. The icon's get to a certain point an then just stop. If you go into the mini guide, they are all there. I would count how many icons I have.. but I can't get to that PC right now. I will comment later.
__________________ I SEE WHAT YOU DID THERE! |
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| Portal Member | Quote:
Let me know if you would like any more information. Thanks! Last edited by jdugas; 2007-05-24 at 20:21. | |
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| | #5 (permalink) |
| Portal Tester | I just loaded on 17575 and tested this out again.... This has been happening for awhile so I wanted to get you more info on it. I have attached a log of me going in there and just going down to where the icons stopped. Here is my log. MediaPortal Pastebin - collaborative debugging tool If anyone else wants to test this, here is my export.xml file for the TVE3 along with my logos. http://www.digitaldeath.net/logos.rar
__________________ I SEE WHAT YOU DID THERE! Last edited by ASiDiE; 2008-02-27 at 18:14. |
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| Portal Tester | Just wanted to do a follow up with this one. Found a couple of things out. First, it seems that others are saying that if you use .png images instead of .jpg images, you do not have this issue. However, 99% of the images you get off the net are .jpg... so this can be kind of a pain. I told one of the Dev's about this issue and he created me a new fontEngine.dll with the buffer turned up a bit. I tested this out and it now works. He is going to get with one of the other dev's and make sure this is ok. Once that is done, it should be added to the latest svn file. You can download the Fontengine.dll. I assume it's build off of the latest build, but this file has not been updated in awhile.
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| | #7 (permalink) | |
| Portal Developer Join Date: Apr 2005 Location: Osnabruck
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| | #8 (permalink) | ||
| Portal Developer Join Date: Jan 2005 Age: 30
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Dunno why you didn't hit the hard coded texture limit (maybe less small EPG programs?). Now, I'm not sure if the increased hard coded limits is going to cause some new bugs (I simply have no knowledge on the DX side). Bavarian / Eabin / Albert / rtv, question to all of you. Does anyone know if the fontEngine changes will cause some side effects? for testing FontEngine.cpp #defines were multiplied with ten.
__________________ http://day2.no-ip.org/ "Commy64 - The problem there is that Oprah was on. MP tried to save you by blanking the screen" | ||
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| | #9 (permalink) | |
| Portal Developer Join Date: Apr 2005 Location: Osnabruck
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Imho you should try to contact Mr_Hipp via PM. He has been familar with the code as well. | |
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| | #10 (permalink) |
| Portal Developer Join Date: Jan 2005 Age: 30
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| Well, those hard limits for the textures and other DX stuff isn't going to limit the memory usage. One texture could take as less as 1kb or as high 1MB. In that case the limit of the textures is not helping to keep the memory usage down. I'll send a PM to Hipp.
__________________ http://day2.no-ip.org/ "Commy64 - The problem there is that Oprah was on. MP tried to save you by blanking the screen" Last edited by tourettes; 2008-04-10 at 17:25. |
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