Hi,
I had this problem in the TV engine 3.0 too. I personally have changed the following routine in TVController to ...
public bool CanSuspend
{
get
{
//Log.Debug("TVController.CanSuspend: checking cards");
User user = new User();
Dictionary<int, ITvCardHandler>.Enumerator enumer = _cards.GetEnumerator();
while (enumer.MoveNext())
{
int cardId = enumer.Current.Key;
User[] users = _cards[cardId].Users.GetUsers();
if (users != null)
{
for (int i = 0; i < users.Length; ++i)
{
if (_cards[cardId].Recorder.IsRecording(ref users[i]))
{
Log.Debug("TVController.CanSuspend: Recording of user {0} is running -> cannot suspend", users[i].Name);
return false;
}
if ( _cards[cardId].TimeShifter.IsTimeShifting(ref users[i]) && users[i].Name != user.Name)
{
Log.Debug("TVController.CanSuspend: User {0} has timeshift running -> cannot suspend", users[i].Name);
return false;
}
}
}
}
.
.
.
this allows for me in a single seat setup to go standby if TV is running. Maybe there are some drawbacks - maybe a developer can check the code.
Regards
Joe |