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| General Talk Talk about MediaPortal 2. |
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#21 (permalink) |
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Portal Member
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How about a replacement for BitmapEffects (like dropshadow, outer glow, bevel)? In WPF you can only write unmanaged bitmapeffects (perhaps for good reason). But it would be awesome if this could be done in managed code in the mediaportal implementation!
But perhaps the performance hit would be to great, In WPF one would refrain from using them until absolutely necessary.a |
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#23 (permalink) |
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Portal Member
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Thanks!
Ok, maybe you guys have thought of this....but can you take a lesson from the game devs....and leverage DirectX shaders? Here's the idea.....some of the neater "sparkly" effects most GUIs use can be done in hardware on the GPU, even shader model 2 effects could be run nicely on cards as low as fx5700's or like ati's. This sort of thing might help in rendering effects on low cpu machines with video cards users generally pick to handle video for MP. Things like Transparency Blending, Lightmapping, Ripple effects, and raster+vector animation could lend to skins that look like theater curtains opening with full 3d effects for example. The ideas would be widely varied from the skin artists once you give them the right tools you know? I'm sure they can think of better ideas for these uses than myself, but you get the idea I hope, it could set MPII apart from every other app. out there in this genre, make it modular, so that end users can choose which features to enable based on system makeup and that would open up so many possibilities. Just an idea, thanks for the reply sorry if the ideas are broken....I see things in my mind working and then have to translate into words....sometimes it works =] m0deth
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#24 (permalink) |
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Well the wpf engine we build already makes heavy use of shader 2.0 models to do as much work as possible
and it does support transparency blending and raster/vector animation already |
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#25 (permalink) |
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would it be possible to have vista aero-style animated backgrounds with ur skin engine?
that would be cool
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#26 (permalink) | |
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Quote:
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http://day2.no-ip.org/ "Commy64 - The problem there is that Oprah was on. MP tried to save you by blanking the screen" |
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#27 (permalink) |
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Join Date: Apr 2005
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You can do really cool stuff with the new xaml skin engine... in fact, nearly all you can think about in an application UI way. Combine Vista, Mac and your favorite application... and just let your ideas flow
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#28 (permalink) |
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Will MP2 be supplied with a good tool to make skins? The one that comes with mp1 doesn't work, but even if it did I'd still prefer to use text editors as it isn't very intuitive. I'm really looking forward to see how this will turn out! Is Harley the only one working on skins/design in MP2? If not what are you doing mikael? If you guys test the abilities of the skin engine in mp2, feel free to post videos of cool stuff
![]() Thx guys for making mp even cooler =) |
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#29 (permalink) | |
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Quote:
![]() Nope, Harley got some other dudes that's also helping doing the design work. I'm one of the dudes Nothing is finished, you'll have to use Infinity until a working version of the xaml skin is done. Right now it's nothing to display. I'm sure you'll know when a new version, and if so, a new design is released. Feel free to post us some ideas!
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#30 (permalink) |
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you might wanna read this:
http://wiki.team-mediaportal.com/Med...rtal2/Skinning especially the xaml design tools section Frodo |
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