- Moderator
- #11
Looking at this commit:
https://github.com/MediaPortal/MediaPortal-1/commit/3d5e0517c62c304bd5c11de89043519a4db24f3e
Perhaps the easiest to solve the problem would be to change GUIGraphicsContext.DeviceAudioConnected from bool to byte/ushort/uint. Each time an audio renderer is connected, increase the value by 1; each time an audio renderer is disconnected, decrease the value by 1. If the value is 0, there is no audio device available. The value should never be allowed to go negative.
Whaouu
I can try but need to code that, for sure, you are a dev