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MediaPortal 2
Skins and Design
Designing & implementing a new skin...
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<blockquote data-quote="ge2301" data-source="post: 1248738" data-attributes="member: 145639"><p>MPF is very consistant and has lot of potential. But it's more a real code language and consists a lot of styles, templates etc. I do not know xml well, but I think you mostly place what you want directly (with all the conconsitances mentioned). In MPF you place e.g. just a list, which has a style (defined in another style file). This list style contains another container style for the entries, the container style contains a button style, which defines the action and design on click, focus etc. As a result you can minimize reduntant code and quickly adjust the complete skin, because everything is linked. But on the other hand, as mentioned, people struggle at first to deal with all the references, because they do not know the systematic behind. I also struggeled, but not everything makes sense and step by step I can also use the potential.</p><p></p><p></p><p>It does partly. Styles can be partly changed "online", but base entries not. Compiling is necessary after every change. It's not a big deal, in MP2 things are not placed with coordinates as I saw very often. Positioning things by try and error (moving) is not the right way. In MP2 most elements are adjusted according to a base structure by clear alignment. Also compiling is done mostly in a few seconds.</p></blockquote><p></p>
[QUOTE="ge2301, post: 1248738, member: 145639"] MPF is very consistant and has lot of potential. But it's more a real code language and consists a lot of styles, templates etc. I do not know xml well, but I think you mostly place what you want directly (with all the conconsitances mentioned). In MPF you place e.g. just a list, which has a style (defined in another style file). This list style contains another container style for the entries, the container style contains a button style, which defines the action and design on click, focus etc. As a result you can minimize reduntant code and quickly adjust the complete skin, because everything is linked. But on the other hand, as mentioned, people struggle at first to deal with all the references, because they do not know the systematic behind. I also struggeled, but not everything makes sense and step by step I can also use the potential. It does partly. Styles can be partly changed "online", but base entries not. Compiling is necessary after every change. It's not a big deal, in MP2 things are not placed with coordinates as I saw very often. Positioning things by try and error (moving) is not the right way. In MP2 most elements are adjusted according to a base structure by clear alignment. Also compiling is done mostly in a few seconds. [/QUOTE]
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