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MediaPortal 1
Development
Improvement Suggestions
Do we really need Packed Textures?
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<blockquote data-quote="Swede" data-source="post: 385010" data-attributes="member: 24638"><p>We can make a quick test like this:</p><p></p><p>Time your normal start up.</p><p>Go to your movie folder and browse around a little.</p><p>Close MP again</p><p>Delete all files beginning with "packedgfx" in the used skin folder in cache.</p><p>Copy my attached file to the used skin folder in cache</p><p>Time this startup.</p><p>Go to your movie folder and browse around a little.</p><p>Close MP again</p><p>Now compare Mediaportal.log with Mediaportal.bak</p><p>Search for all instances of "Mem left:" </p><p></p><p>My results are:</p><p>No difference in startup time</p><p>Around 50Mb less mem left in the normal start.</p><p></p><p>In my opinion the packed textures makes more trouble than good. :sorry:</p></blockquote><p></p>
[QUOTE="Swede, post: 385010, member: 24638"] We can make a quick test like this: Time your normal start up. Go to your movie folder and browse around a little. Close MP again Delete all files beginning with "packedgfx" in the used skin folder in cache. Copy my attached file to the used skin folder in cache Time this startup. Go to your movie folder and browse around a little. Close MP again Now compare Mediaportal.log with Mediaportal.bak Search for all instances of "Mem left:" My results are: No difference in startup time Around 50Mb less mem left in the normal start. In my opinion the packed textures makes more trouble than good. :sorry: [/QUOTE]
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MediaPortal 1
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Do we really need Packed Textures?
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