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<blockquote data-quote="Rick164" data-source="post: 1143332" data-attributes="member: 17766"><p>Good to hear its working smoother, could you check when it fails and note the time as it shows some errors which might be normal because on first start it does an initialization which for testing logs everything <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Have plenty of free time this week so not gonna stop till we solve it <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p>In the meantime attached a new test build which creates a viewstream on every new frame (like we do in the current stable release)) but re-uses the memory map, not sure if we tried that a while back but is worth a try.</p><p></p><p>/edit</p><p></p><p>Attached a few more versions for testing.</p></blockquote><p></p>
[QUOTE="Rick164, post: 1143332, member: 17766"] Good to hear its working smoother, could you check when it fails and note the time as it shows some errors which might be normal because on first start it does an initialization which for testing logs everything :) Have plenty of free time this week so not gonna stop till we solve it ;) In the meantime attached a new test build which creates a viewstream on every new frame (like we do in the current stable release)) but re-uses the memory map, not sure if we tried that a while back but is worth a try. /edit Attached a few more versions for testing. [/QUOTE]
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