MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=4.000000
fGammaAdj=8.000
fDecay=0.950
fVideoEchoZoom=1.030
fVideoEchoAlpha=0.500
nVideoEchoOrientation=0
nWaveMode=3
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=6.820
fWaveScale=0.826
fWaveSmoothing=0.900
fWaveParam=0.200
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=49.922
fWarpScale=11.001
fZoomExponent=1.38615
fShader=0.000
zoom=1.25486
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=1.000
wave_g=1.000
wave_b=1.000
wave_x=0.500
wave_y=0.500
ob_size=0.000
ob_r=1.000
ob_g=1.000
ob_b=1.000
ob_a=0.050
ib_size=0.260
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=10.880
nMotionVectorsY=11.520
mv_dx=0.000
mv_dy=0.000
mv_l=5.000
mv_r=0.000
mv_g=1.000
mv_b=0.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=1
wavecode_0_samples=92
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=1.00000
wavecode_0_smoothing=1.00000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_init1=t1 = 1
wave_0_per_point1=x=rand(10000)*(.0001);
wave_0_per_point2=y=rand(10000)*(.0001);
wave_0_per_point3=
wave_0_per_point4=vol=(bass+mid+treb)/3;
wave_0_per_point5=a=vol;
wave_0_per_point6=
wave_0_per_point7=r=bass*.62;
wave_0_per_point8=g=mid*.58;
wave_0_per_point9=b=treb*.6;
wavecode_1_enabled=0
wavecode_1_samples=3
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=1.00000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=0.020
wave_1_init1=t1 = 1
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=1
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=1
wavecode_2_scaling=0.48454
wavecode_2_smoothing=1.00000
wavecode_2_r=0.300
wavecode_2_g=0.500
wavecode_2_b=0.250
wavecode_2_a=0.300
wave_2_per_point1=r=bass*.75;
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=1
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=0.200
shapecode_0_enabled=0
shapecode_0_sides=45
shapecode_0_additive=0
shapecode_0_thickOutline=1
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.29462
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=3.16787
shapecode_0_r=1.000
shapecode_0_g=0.940
shapecode_0_b=0.890
shapecode_0_a=0.000
shapecode_0_r2=0.840
shapecode_0_g2=0.930
shapecode_0_b2=1.000
shapecode_0_a2=1.000
shapecode_0_border_r=0.550
shapecode_0_border_g=0.700
shapecode_0_border_b=1.000
shapecode_0_border_a=1.000
shape_0_per_frame1=redsine=.55+.1*bass*sin(time*3);
shape_0_per_frame2=greensine=.7+.1*mid*sin(time*2);
shape_0_per_frame3=bluesine=.7+.1*treb*sin(time);
shape_0_per_frame4=
shape_0_per_frame5=redif=if(above(bass,1.2),redsine,if(above(redif,.95),0,redif*.95));
shape_0_per_frame6=greenif=if(above(mid,1.2),greensine,if(above(greenif,.95),0,greenif*.95));
shape_0_per_frame7=blueif=if(above(treb,1.2),bluesine,if(above(blueif,.95),0,blueif*.95));
shape_0_per_frame8=
shape_0_per_frame9=border_r=redif;
shape_0_per_frame10=border_g=greenif;
shape_0_per_frame11=border_b=blueif;
shape_0_per_frame12=
shape_0_per_frame13=border_a=1-(.45*(bass+mid));
shape_0_per_frame14=a=(.0155*(bass+mid));
shapecode_1_enabled=0
shapecode_1_sides=50
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.81621
shapecode_1_ang=0.00000
shapecode_1_tex_ang=1.88496
shapecode_1_tex_zoom=3.30640
shapecode_1_r=0.300
shapecode_1_g=0.300
shapecode_1_b=0.300
shapecode_1_a=0.050
shapecode_1_r2=0.500
shapecode_1_g2=0.500
shapecode_1_b2=0.500
shapecode_1_a2=0.550
shapecode_1_border_r=0.500
shapecode_1_border_g=0.500
shapecode_1_border_b=0.500
shapecode_1_border_a=0.200
shapecode_2_enabled=0
shapecode_2_sides=3
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_num_inst=1
shapecode_2_x=0.123
shapecode_2_y=0.000
shapecode_2_rad=0.27319
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=0.49981
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=1.000
shapecode_2_r2=1.000
shapecode_2_g2=1.000
shapecode_2_b2=1.000
shapecode_2_a2=0.000
shapecode_2_border_r=0.500
shapecode_2_border_g=0.500
shapecode_2_border_b=0.500
shapecode_2_border_a=0.000
shapecode_3_enabled=0
shapecode_3_sides=3
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=1.000
shapecode_3_rad=0.54822
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=0.49981
shapecode_3_r=1.000
shapecode_3_g=1.000
shapecode_3_b=1.000
shapecode_3_a=1.000
shapecode_3_r2=1.000
shapecode_3_g2=1.000
shapecode_3_b2=1.000
shapecode_3_a2=0.000
shapecode_3_border_r=0.500
shapecode_3_border_g=0.500
shapecode_3_border_b=0.500
shapecode_3_border_a=0.000
per_frame_1=old_bass_flop=bass_flop;
per_frame_2=old_treb_flop=treb_flop;
per_frame_3=old_mid_flop=mid_flop;
per_frame_4=chaos=.9+.1*sin(pulse);
per_frame_5=entropy=if(equal(pulse,-20),1+bass_flop+treb_flop+mid_flop+rand(2),entropy);
per_frame_6=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*chaos+1.3);
per_frame_7=bass_flop=abs(bass_flop-equal(bass_thresh,2));
per_frame_8=treb_thresh=above(treb_att,treb_thresh)*2 + (1-above(treb_att,treb_thresh))*((treb_thresh-1.3)*chaos+1.3);
per_frame_9=treb_flop=abs(treb_flop-equal(treb_thresh,2));
per_frame_10=mid_thresh=above(mid_att,mid_thresh)*2 + (1-above(mid_att,mid_thresh))*((mid_thresh-1.3)*chaos+1.3);
per_frame_11=mid_flop=abs(mid_flop-equal(mid_thresh,2));
per_frame_12=bass_changed=bnot(equal(old_bass_flop,bass_flop));
per_frame_13=mid_changed=bnot(equal(old_mid_flop,mid_flop));
per_frame_14=treb_changed=bnot(equal(old_treb_flop,treb_flop));
per_frame_15=bass_residual = bass_changed*sin(pulse*.1*entropy) + bnot(bass_changed)*bass_residual;
per_frame_16=treb_residual = treb_changed*sin(pulse*.1*entropy) + bnot(treb_changed)*treb_residual;
per_frame_17=mid_residual = mid_changed*sin(pulse*.1*entropy) + bnot(mid_changed)*mid_residual;
per_frame_18=pulse=if(above(abs(pulse),20),-20,pulse+(bass_thresh+mid_thresh+treb_thresh)*.032);
per_frame_19=
per_frame_20=rot=.02*cos((pulse*.05+time*.05)+entropy*chaos);
per_frame_21=
per_frame_22=q1=mid_residual;
per_frame_23=q2=bass_residual;
per_frame_24=q3=treb_residual;
per_frame_25=q4=sin(pulse);
per_frame_26=q5=cos(pulse/2+q1);
per_frame_27=
per_frame_28=q6=sin(q3*q1+q7*q2);
per_frame_29=q7=above(q1,0)+above(q2,0)+above(q3,0)+above(q3,0)*treb_flop+above(q2,0)*bass_flop+above(q1,0)*mid_flop;
per_frame_30=q8=entropy;
per_frame_31=
per_frame_32=redsine=.5+.15*bass*sin(time*3);
per_frame_33=greensine=.5+.15*mid*sin(time*2);
per_frame_34=bluesine=.5+.15*treb*sin(time);
per_frame_35=
per_frame_36=redif=if(above(bass,1.2),redsine,if(above(redif,.95),.0,redif*.95));
per_frame_37=greenif=if(above(mid,1.2),greensine,if(above(greenif,.95),.0,greenif*.95));
per_frame_38=blueif=if(above(treb,1.2),bluesine,if(above(blueif,.95),.0,blueif*.95));
per_frame_39=
per_frame_40=wave_r=redif;
per_frame_41=wave_g=greenif;
per_frame_42=wave_b=blueif;
per_pixel_1=zoom =1.0+.05*above(rad,.15)+1*abs(q4*.2*rad+rad*sin(q1));
warp_1=`shader_body
warp_2=`{
warp_3=`    // sample previous frame
warp_4=`    ret = tex2D( sampler_main, uv ).xyz;
warp_5=`    
warp_6=`    // darken (decay) over time
warp_7=`    ret *= .98; //or try: ret -= 0.004;
warp_8=`}
comp_1=`shader_body
comp_2=`{
comp_3=`    
comp_4=`    ret = tex2D(sampler_main,uv).xyz;
comp_5=`    
comp_6=`    float bl = GetBlur2(uv);
comp_7=`    float2 tex = bl*ret.xyz;
comp_8=`
comp_9=`    ret *= 2.4;
comp_10=`    ret *= tex2D(sampler_main, bl+tex);
comp_11=`}
