[preset00]
fRating=2.0
fGammaAdj=1.0
fDecay=0.990000
fVideoEchoZoom=1.093684
fVideoEchoAlpha=0.0
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=100.0
fWaveScale=0.250013
fWaveSmoothing=0.0
fWaveParam=0.4
fModWaveAlphaStart=0.5
fModWaveAlphaEnd=1.0
fWarpAnimSpeed=1.0
fWarpScale=1.0
fZoomExponent=0.940320
fShader=0.0
zoom=1.0
rot=0.0
cx=0.5
cy=0.5
dx=0.000010
dy=0.000010
warp=0.010000
sx=1.0
sy=1.0
wave_r=0.5
wave_g=0.5
wave_b=0.5
wave_x=0.5
wave_y=0.5
ob_size=0.005000
ob_r=0.0
ob_g=0.0
ob_b=0.0
ob_a=1.0
ib_size=0.0
ib_r=0.8
ib_g=0.25
ib_b=0.25
ib_a=1.0
nMotionVectorsX=0.0
nMotionVectorsY=0.0
mv_dx=0.0
mv_dy=0.0
mv_l=1.0
mv_r=1.0
mv_g=1.0
mv_b=1.0
mv_a=0.0
per_frame_1=wave_r = wave_r + (0.5*sin(12*treb)*3.12*time)/5;
per_frame_2=wave_b = wave_b + (0.5*sin(12*bass)*3.17*time)/5;
per_frame_3=wave_g =wave_g + (0.5*sin(12*mid)*3.22*time)/5;
per_frame_4=wave_x = wave_x + 0.00*sin(0.8*time);
per_frame_5=wave_y = wave_y + 0.00*sin(0.5*time);
per_frame_6=turn = above(bass_att,turn)*2 + (1-above(bass_att,turn))*((turn-1.3)*0.96+1.3);
per_frame_7=dx_r = equal(turn,2)*0.016*sin(7*time) + (1-equal(turn,2))*dx_r;
per_frame_8=dy_r = equal(turn,2)*0.013*sin(8*time) + (1-equal(turn,2))*dy_r;
per_frame_9=dx = dx + 0.25*dx_r;
per_frame_10=dy = dy + 0.25*dy_r;
per_pixel_1=zoom = zoom - if (below (rad,0.61), +0.05, +0.01);
