MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=3
[preset00]
fRating=3.000
fGammaAdj=1.980
fDecay=0.500
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.500
nVideoEchoOrientation=3
nWaveMode=6
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=2.103
fWaveSmoothing=0.540
fWaveParam=0.380
fModWaveAlphaStart=0.810
fModWaveAlphaEnd=1.400
fWarpAnimSpeed=1.459
fWarpScale=2.007
fZoomExponent=1.00000
fShader=0.000
zoom=0.99990
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=0.99990
sy=1.00000
wave_r=0.000
wave_g=0.000
wave_b=0.000
wave_x=0.500
wave_y=0.500
ob_size=0.010
ob_r=1.000
ob_g=1.000
ob_b=1.000
ob_a=0.000
ib_size=0.260
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=1.850
mv_r=0.500
mv_g=0.500
mv_b=0.500
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=0.700
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=1
wavecode_0_samples=128
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=0.89152
wavecode_0_smoothing=0.00000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_per_point1=x = sample ;
wave_0_per_point2=y = .5;
wave_0_per_point3=
wave_0_per_point4=r = .5 + .5 * sin(time/7);
wave_0_per_point5=g = .5 + .5 * sin(time/11);
wave_0_per_point6=b = .5 + .5 * sin(time/5);
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=0.89152
wavecode_1_smoothing=0.00000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=0.100
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=0.89152
wavecode_2_smoothing=0.82000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=0.100
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_per_point1=ra = .8;
wave_3_per_point2=rb = .5;
wave_3_per_point3=pib = 6.28318530718;
wave_3_per_point4=
wave_3_per_point5=
wave_3_per_point6=tic = min(time-tin,.1);
wave_3_per_point7=tin = if(equal(sample,0),time,tin);
wave_3_per_point8=
wave_3_per_point9=mod = 1.5 + .5*sin(time*.15);
wave_3_per_point10=med = 1.5 + .5*sin(time*.134);
wave_3_per_point11=med = 5;
wave_3_per_point12=amod = 3;
wave_3_per_point13=
wave_3_per_point14=vr = rand(10001)*.0001;
wave_3_per_point15=rb = rb + rand(10001)*.0001*.1;
wave_3_per_point16=
wave_3_per_point17=a = vr;
wave_3_per_point18=
wave_3_per_point19=sa = vr*pib*.5;
wave_3_per_point20=sp = sa*mod + q1*1.3;
wave_3_per_point21=sam = sa*med - q1*.219;
wave_3_per_point22=
wave_3_per_point23=ox = ra*sin(sam*pib);
wave_3_per_point24=oy = ra*cos(sam*pib);
wave_3_per_point25=ox = ox + rb*-cos(sp)*sin(sam*pib);
wave_3_per_point26=oz = rb*-sin(sp);
wave_3_per_point27=oy = oy + rb*-cos(sp)*cos(sam*pib);
wave_3_per_point28=
wave_3_per_point29=
wave_3_per_point30=xang = time*.132;
wave_3_per_point31=xang = q2;
wave_3_per_point32=yang = time*.153;
wave_3_per_point33=yang = q3;
wave_3_per_point34=zang = time*.110;
wave_3_per_point35=zang = q4;
wave_3_per_point36=fov = 0.6 + 0.2*sin(time);
wave_3_per_point37=fov = .5;
wave_3_per_point38=
wave_3_per_point39=mx = ox*cos(zang) - oy*sin(zang);
wave_3_per_point40=my = ox*sin(zang) + oy*cos(zang);
wave_3_per_point41=ox = mx;
wave_3_per_point42=oy = my;
wave_3_per_point43=mx = ox*cos(yang) + oz*sin(yang);
wave_3_per_point44=mz = - ox*sin(yang) + oz*cos(yang);
wave_3_per_point45=ox = mx;
wave_3_per_point46=oz = mz;
wave_3_per_point47=my = oy*cos(xang) - oz*sin(xang);
wave_3_per_point48=mz = oy*sin(xang) + oz*cos(xang);
wave_3_per_point49=oy = my;
wave_3_per_point50=oz = mz;
wave_3_per_point51=
wave_3_per_point52=oz = oz - 2;
wave_3_per_point53=x = ox*fov/oz + 0.5;
wave_3_per_point54=x = (x-.5)*0.75 + 0.5;
wave_3_per_point55=y = oy*fov/oz + 0.5;
wave_3_per_point56=
shapecode_0_enabled=1
shapecode_0_sides=64
shapecode_0_additive=0
shapecode_0_thickOutline=1
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.39712
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.87512
shapecode_0_r=0.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=0.800
shapecode_0_r2=1.000
shapecode_0_g2=1.000
shapecode_0_b2=1.000
shapecode_0_a2=1.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=0.000
shapecode_0_border_a=0.500
shape_0_per_frame1=tex_ang = time/2;
shape_0_per_frame2=tex_zoom = 2 + sin(time/5);
shape_0_per_frame3=vis = q10;
shape_0_per_frame4=a = vis; a2 = vis*.5; border_a = vis;
shapecode_1_enabled=1
shapecode_1_sides=4
shapecode_1_additive=1
shapecode_1_thickOutline=1
shapecode_1_textured=0
shapecode_1_num_inst=12
shapecode_1_x=0.600
shapecode_1_y=0.500
shapecode_1_rad=0.03301
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.83150
shapecode_1_r=1.000
shapecode_1_g=0.600
shapecode_1_b=0.000
shapecode_1_a=0.900
shapecode_1_r2=0.000
shapecode_1_g2=0.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=0.590
shapecode_1_border_b=0.000
shapecode_1_border_a=0.000
shape_1_per_frame1=x = .5 + .16*cos(instance/12*6.28);
shape_1_per_frame2=y = .5 + .16*sin(instance/12*6.28);
shape_1_per_frame3=//ang = time * (instance%2-.5)*q28;
shape_1_per_frame4=vis = 1; 
shape_1_per_frame5=a = vis; a2 = vis*1; border_a = vis;
shape_1_per_frame6=
shape_1_per_frame7=
shape_1_per_frame8=r = .5 * (1+sin(time/12.3));
shape_1_per_frame9=g = .5 * (1+sin(time/14.3));
shape_1_per_frame10=b = .5 * (1+sin(time/9.3));
shapecode_2_enabled=0
shapecode_2_sides=63
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.123
shapecode_2_y=0.000
shapecode_2_rad=0.27319
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=0.49981
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=1.000
shapecode_2_r2=1.000
shapecode_2_g2=1.000
shapecode_2_b2=1.000
shapecode_2_a2=0.000
shapecode_2_border_r=0.500
shapecode_2_border_g=0.500
shapecode_2_border_b=0.500
shapecode_2_border_a=0.000
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.510
shapecode_3_rad=0.19869
shapecode_3_ang=0.00000
shapecode_3_tex_ang=1.00531
shapecode_3_tex_zoom=0.49981
shapecode_3_r=1.000
shapecode_3_g=0.400
shapecode_3_b=0.000
shapecode_3_a=0.700
shapecode_3_r2=1.000
shapecode_3_g2=1.000
shapecode_3_b2=1.000
shapecode_3_a2=0.000
shapecode_3_border_r=0.500
shapecode_3_border_g=0.500
shapecode_3_border_b=0.500
shapecode_3_border_a=0.000
per_frame_init_1=vol = 0; p1 = 0;
per_frame_init_2=vx = .2; vy = -0.1;
per_frame_init_3=kx = 0; ky = 0;
per_frame_init_4=
per_frame_1=dec_med = pow (0.96, 30/fps);
per_frame_2=dec_slow = pow (0.99, 30/fps);
per_frame_3=beat = max (max (bass, mid), treb); 
per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2);
per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_8=index = (index + is_beat) %8;
per_frame_9=index2 = (index2 + is_beat*bnot(index))%7;
per_frame_10=
per_frame_11=q20 = avg;
per_frame_12=q21 = beat;
per_frame_13=q22 = peak;
per_frame_14=q23 = index;
per_frame_15=q24 = is_beat;
per_frame_16=
per_frame_17=vol = bass_att + treb_att;
per_frame_18=v2 = v2 * dec_med + vol * (1-dec_med) ;
per_frame_19=q26 = max(atan (vol - v2),0) + .2;
per_frame_20=q27 = index + 1;
per_frame_21=
per_frame_22=sw = sw*dec_med + (1-dec_med)*(index2%2);
per_frame_23=q28 = sw;
per_frame_24=kiss = kiss*dec_med 
per_frame_25=      +(1-dec_med)*bnot(index2)*below(index,4);
per_frame_26=q29 = kiss;
per_frame_27=
per_frame_28=k1 =  is_beat*bnot(index);
per_frame_29=k2 =  is_beat*bnot(index);
per_frame_30=
per_frame_31=p1 =  k1*(p1+1) + (1-k1)*p1;
per_frame_32=p2 = dec_med * p2+ (1-dec_med)*p1;
per_frame_33=rott = p2 * 3.1416/2;
per_frame_34=monitor = k1;
per_frame_35=q1 = cos(rott);
per_frame_36=q2 = sin(rott);
per_frame_37=q3 = -q2;
per_frame_38=q4 = q1;
per_frame_39=
per_frame_40=vis = vis*dec_med + (1-dec_med)*(index2%2);
per_frame_41=q10 = vis;
per_frame_42=
per_frame_43=zoom = 1;
per_frame_44=rot = -0;
per_frame_45=
per_frame_46=movez = movez + .01*30/fps;
per_frame_47=q30 = movez;
per_frame_48=q31 = cos(time/32)*cos(time/32);
per_frame_49=
per_frame_50=monitor = vis;
per_frame_51=
per_frame_52=
per_pixel_1=warp = 1.2;
warp_1=`shader_body {
warp_2=`float corr = texsize.xy*texsize_noise_lq.zw;
warp_3=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5)*aspect.xy;
warp_4=`
warp_5=`
warp_6=`float3 noiseVal =lum (tex2D(sampler_noise_lq, corr*uv*.02+ .1*rand_frame));
warp_7=`
warp_8=`float2 k1 = float2((uv.x), (uv.y));
warp_9=`
warp_10=`float3 ret1 = GetBlur1(uv) ;
warp_11=`
warp_12=`float2 zz = uv.xy * texsize.xy *.03;
warp_13=`float h1 = (cos(zz.y*q1) * sin(-zz.y));
warp_14=`float h2 = (sin(zz.x) * cos(zz.y*q2));
warp_15=`
warp_16=`uv.xy -= float2(h1,h2)*texsize.zw * 16;
warp_17=`
warp_18=`
warp_19=`float3 crisp = tex2D(sampler_main,uv) + 0*noiseVal/30;
warp_20=`
warp_21=`//crisp = lerp (crisp, 1-crisp.zyx, 0.01);
warp_22=`    
warp_23=` ret = crisp*.99 -.01;
warp_24=`}
comp_1=`
comp_2=`float2 rs, rs0, uv2, uv3,uv4,dz;
comp_3=`float3 noise, ret1, neu;
comp_4=`
comp_5=`shader_body {
comp_6=`float2 uv1 = (uv-.5 )*aspect.xy;
comp_7=`
comp_8=`float z = .1/uv1.y/uv1.x;
comp_9=`
comp_10=`
comp_11=`float2 hor = float2 (texsize.z,0);
comp_12=`float2 ver = float2 (0, texsize.w);
comp_13=`
comp_14=`
comp_15=`float dist = 1;
comp_16=`float inten = 1;
comp_17=`ret1 = 0;
comp_18=`int anz = 3;
comp_19=`int n = 0;
comp_20=`dz = 0;
comp_21=`while (n <= anz) {
comp_22=`    dist = 1-frac(1.0/anz*n+.01); //evtl sqrt !;
comp_23=`
comp_24=`    inten =  (1-dist)*4;
comp_25=`    uv = 1*uv1;
comp_26=`uv *= aspect.yx;
comp_27=`    uv3 = 2*uv*dist + -.5 +noise*.0;
comp_28=`
comp_29=`    dz.x += inten*(lum(GetPixel(uv3+hor))- lum(GetPixel (uv3-hor)));
comp_30=`    dz.y += inten*(lum(GetPixel(uv3+ver))- lum(GetPixel (uv3-ver)));
comp_31=`    neu = GetPixel(uv3+dz*.01);
comp_32=`
comp_33=`    ret1 = max(ret1,neu*inten);
comp_34=`n++;
comp_35=`}
comp_36=`
comp_37=`
comp_38=`float2 uv6 = .2*sin(14*uv1+dz*2 + time/6);
comp_39=`float3 mus = (.01/length(uv6));
comp_40=`
comp_41=`ret = sqrt(ret1)*(.2+8*mus)/1.5;
comp_42=`}
