MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=2.000000
fGammaAdj=1.0
fDecay=1.0
fVideoEchoZoom=2.0
fVideoEchoAlpha=0.0
nVideoEchoOrientation=0
nWaveMode=7
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.513796
fWaveScale=0.747225
fWaveSmoothing=0.1
fWaveParam=-0.3
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.0
fWarpScale=1.331000
fZoomExponent=1.0
fShader=0.0
zoom=1.030012
rot=0.0
cx=0.5
cy=0.5
dx=0.0
dy=0.0
warp=0.000864
sx=1.0
sy=1.0
wave_r=0.7
wave_g=0.499999
wave_b=0.299999
wave_x=0.5
wave_y=0.5
ob_size=0.010000
ob_r=0.0
ob_g=0.0
ob_b=0.0
ob_a=0.0
ib_size=0.010000
ib_r=0.25
ib_g=0.25
ib_b=0.25
ib_a=0.0
nMotionVectorsX=12.0
nMotionVectorsY=9.0
mv_dx=-0.993034
mv_dy=0.179747
mv_l=0.055000
mv_r=0.339724
mv_g=0.182042
mv_b=0.355223
mv_a=0.0
b1n=0.0
b2n=0.0
b3n=0.0
b1x=1.0
b2x=1.0
b3x=1.0
b1ed=0.25
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=16
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=1
wavecode_0_scaling=0.255842
wavecode_0_smoothing=0.5
wavecode_0_r=1.0
wavecode_0_g=1.0
wavecode_0_b=1.0
wavecode_0_a=0.150000
wave_0_per_frame1=r = 0.51 + 0.4*cos(time*23.31324) + 0.4*cos(time*14.542543+5);
wave_0_per_frame2=g = 0.51 + 0.4*cos(time*27.43324+1) + 0.4*cos(time*12.746563+4);
wave_0_per_frame3=b = 0.51 + 0.4*cos(time*19.62324+2) + 0.4*cos(time*15.382064+3);
wave_0_per_point1=x = sample + value1*0.3;
wave_0_per_point2=y = (sample-0.5)*-0.4 + value1*0.4 + 0.5;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.0
wavecode_1_smoothing=0.5
wavecode_1_r=1.0
wavecode_1_g=1.0
wavecode_1_b=1.0
wavecode_1_a=1.0
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.0
wavecode_2_smoothing=0.5
wavecode_2_r=1.0
wavecode_2_g=1.0
wavecode_2_b=1.0
wavecode_2_a=1.0
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.0
wavecode_3_smoothing=0.5
wavecode_3_r=1.0
wavecode_3_g=1.0
wavecode_3_b=1.0
wavecode_3_a=1.0
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.5
shapecode_0_y=0.5
shapecode_0_rad=0.1
shapecode_0_ang=0.0
shapecode_0_tex_ang=0.0
shapecode_0_tex_zoom=1.0
shapecode_0_r=1.0
shapecode_0_g=0.0
shapecode_0_b=0.0
shapecode_0_a=1.0
shapecode_0_r2=0.0
shapecode_0_g2=1.0
shapecode_0_b2=0.0
shapecode_0_a2=0.0
shapecode_0_border_r=1.0
shapecode_0_border_g=1.0
shapecode_0_border_b=1.0
shapecode_0_border_a=0.1
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.5
shapecode_1_y=0.5
shapecode_1_rad=0.1
shapecode_1_ang=0.0
shapecode_1_tex_ang=0.0
shapecode_1_tex_zoom=1.0
shapecode_1_r=1.0
shapecode_1_g=0.0
shapecode_1_b=0.0
shapecode_1_a=1.0
shapecode_1_r2=0.0
shapecode_1_g2=1.0
shapecode_1_b2=0.0
shapecode_1_a2=0.0
shapecode_1_border_r=1.0
shapecode_1_border_g=1.0
shapecode_1_border_b=1.0
shapecode_1_border_a=0.1
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.5
shapecode_2_y=0.5
shapecode_2_rad=0.1
shapecode_2_ang=0.0
shapecode_2_tex_ang=0.0
shapecode_2_tex_zoom=1.0
shapecode_2_r=1.0
shapecode_2_g=0.0
shapecode_2_b=0.0
shapecode_2_a=1.0
shapecode_2_r2=0.0
shapecode_2_g2=1.0
shapecode_2_b2=0.0
shapecode_2_a2=0.0
shapecode_2_border_r=1.0
shapecode_2_border_g=1.0
shapecode_2_border_b=1.0
shapecode_2_border_a=0.1
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.5
shapecode_3_y=0.5
shapecode_3_rad=0.1
shapecode_3_ang=0.0
shapecode_3_tex_ang=0.0
shapecode_3_tex_zoom=1.0
shapecode_3_r=1.0
shapecode_3_g=0.0
shapecode_3_b=0.0
shapecode_3_a=1.0
shapecode_3_r2=0.0
shapecode_3_g2=1.0
shapecode_3_b2=0.0
shapecode_3_a2=0.0
shapecode_3_border_r=1.0
shapecode_3_border_g=1.0
shapecode_3_border_b=1.0
shapecode_3_border_a=0.1
per_frame_1=wave_r = wave_r + 0.350*( 0.60*sin(1.980*time) + 0.40*sin(1.447*time) );
per_frame_2=wave_g = wave_g + 0.20*( 0.60*sin(1.835*time) + 0.40*sin(1.181*time) );
per_frame_3=wave_b = wave_b + 0.10*( 0.60*sin(1.814*time) + 0.40*sin(1.311*time) );
per_frame_4=cx = cx + 0.110*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );
per_frame_5=cy = cy + 0.110*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );
per_frame_6=decay = decay - 0.01*equal(frame%20,0);
per_pixel_1=dx = (x-0.5)*0.02;
per_pixel_2=dy = (y-0.5)*0.02;
per_pixel_3=//rot = cos(time*0.4923+3)*0.012 + cos(time*0.37332+1)*0.015;
warp_1=`shader_body
warp_2=`{  
warp_3=`    // Really smooth RADIAL BLUR:
warp_4=`    float2 v1 = normalize(uv - 0.5);
warp_5=`    ret   = (  tex2D( sampler_main, uv + texsize.zw*(v1*-4.5) )*0.19
warp_6=`                 + tex2D( sampler_main, uv + texsize.zw*(v1*-1.5) )*0.31
warp_7=`                 + tex2D( sampler_main, uv + texsize.zw*(v1* 1.5) )*0.31
warp_8=`                 + tex2D( sampler_main, uv + texsize.zw*(v1* 4.5) )*0.19
warp_9=`                ) - 0.006;            
warp_10=`}
warp_11=` 
comp_1=`shader_body
comp_2=`{  
comp_3=`    ret = tex2D(sampler_main, uv).xyz;
comp_4=`    ret *= 1.73; // a little bit of overbright
comp_5=`}
comp_6=`
comp_7=` 
