[preset00]
fRating=1.0
fGammaAdj=1.0
fDecay=1.0
fVideoEchoZoom=1.0
fVideoEchoAlpha=0.5
nVideoEchoOrientation=3
nWaveMode=6
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=100.0
fWaveScale=0.010000
fWaveSmoothing=0.5
fWaveParam=0.0
fModWaveAlphaStart=0.5
fModWaveAlphaEnd=1.0
fWarpAnimSpeed=1.0
fWarpScale=1.0
fZoomExponent=1.0
fShader=0.0
zoom=1.0
rot=0.0
cx=0.5
cy=0.5
dx=0.000010
dy=0.000010
warp=0.010000
sx=1.0
sy=1.0
wave_r=0.5
wave_g=0.5
wave_b=0.5
wave_x=0.5
wave_y=0.5
ob_size=0.005000
ob_r=0.0
ob_g=0.0
ob_b=0.0
ob_a=1.0
ib_size=0.0
ib_r=0.0
ib_g=0.0
ib_b=0.0
ib_a=0.0
nMotionVectorsX=1.280000
nMotionVectorsY=9.599999
mv_dx=0.4
mv_dy=-0.2
mv_l=5.0
mv_r=1.0
mv_g=1.0
mv_b=1.0
mv_a=1.0
per_frame_1=wave_r = wave_r + 0.25*sin(1.4*time) + 0.25*sin(2.25*time);
per_frame_2=wave_g = wave_g + 0.25*sin(1.7*time) + 0.25*sin(2.11*time);
per_frame_3=wave_b = wave_b + 0.25*sin(1.84*time) + 0.25*sin(2.3*time);
per_frame_4=warp = 0;
per_frame_5=mv_r = wave_r;
per_frame_6=mv_b = wave_b;
per_frame_7=mv_g = wave_g;
per_pixel_1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
per_pixel_2=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r;
per_pixel_3=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r;
per_pixel_4=zoom = zoom - 0.03 + 0.06*sin(time);
per_pixel_5=rot = rot + 0.15;
per_pixel_6=cy = cy + 0.25 + 0.025*cos(time);
per_pixel_7=cx = cx + 0.25 + 0.025*sin(time);
per_pixel_8=rot = rot - 0.02*sin((1-rad)*(time*bass_att*2));
