MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=3.000
fGammaAdj=2.000
fDecay=0.500
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.500
nVideoEchoOrientation=3
nWaveMode=7
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=1
bInvert=0
fWaveAlpha=0.001
fWaveScale=1.000
fWaveSmoothing=0.750
fWaveParam=0.000
fModWaveAlphaStart=0.750
fModWaveAlphaEnd=0.950
fWarpAnimSpeed=1.000
fWarpScale=1.000
fZoomExponent=1.00000
fShader=0.000
zoom=1.00000
rot=-0.28000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=0.000
wave_g=0.400
wave_b=0.000
wave_x=0.500
wave_y=0.500
ob_size=0.010
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=0.000
ib_size=0.010
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=12.000
nMotionVectorsY=9.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.900
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=1
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.00000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_per_point1=speed = sqrt(bass_att*0.0005);
wave_0_per_point2=v = sample*10000 + value2*bass*0.1;
wave_0_per_point3=
wave_0_per_point4=//state 0 elipse
wave_0_per_point5=xs = xs + sin(v*1)*speed*atan(v*1.51);
wave_0_per_point6=ys = ys + sin(v*1)*speed;
wave_0_per_point7=zs = zs + cos(v*1.1)*speed;
wave_0_per_point8=
wave_0_per_point9=x = 0.5 + 0.5*sin(xs*0.1)*cos(time*2 + xs)*atan(basstime + zs*0.1);
wave_0_per_point10=y = 0.5 + 0.5*sin(ys*0.1)*cos(time*2.1 + xs)*sin(basstime*0.4 + zs*0.12);
wave_0_per_point11=z = 0.5 + 0.5*sin(zs*0.1)*cos(time*2.1 + zs);
wave_0_per_point12=
wave_0_per_point13=x = x + sample*0.5*sin(basstime)*bass;
wave_0_per_point14=y = y + sample*0.5*sin(basstime*1.2)*bass;
wave_0_per_point15=
wave_0_per_point16=
wave_0_per_point17=z = cos(z*sample)*value1*sample*10 + 2;
wave_0_per_point18=
wave_0_per_point19=x_int = x*0.6 + 0.2;
wave_0_per_point20=y_int = y;
wave_0_per_point21=
wave_0_per_point22=x = x_int*z*0.5;
wave_0_per_point23=y = y_int*z*0.5;
wave_0_per_point24=
wave_0_per_point25=
wave_0_per_point26=r = 0.5 + 0.5*sin(time*6.22)*x_int + 0.1;
wave_0_per_point27=g = 0.4 + 0.4*sin(time*5.307)*x_int;
wave_0_per_point28=b = 0.4 + 0.4*sin(time*4.959)*y_int;
wave_0_per_point29=
wave_0_per_point30=xs = if(above(xs,1000),0 ,xs);
wave_0_per_point31=ys = if(above(ys,1000),0 ,ys);
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=1
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.00000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wave_1_per_point1=speed = sqrt(bass_att*0.00051);
wave_1_per_point2=v = sample*10000 + value2*bass*0.1;
wave_1_per_point3=
wave_1_per_point4=//state 0 elipse
wave_1_per_point5=xs = xs + sin(v*1)*speed*atan(v*1.51);
wave_1_per_point6=ys = ys + sin(v*1)*speed;
wave_1_per_point7=zs = zs + cos(v*1.1)*speed;
wave_1_per_point8=
wave_1_per_point9=x = 0.5 + 0.5*sin(xs*0.1)*cos(time*2 + xs)*atan(basstime + zs*0.1);
wave_1_per_point10=y = 0.5 + 0.5*sin(ys*0.1)*cos(time*2.1 + xs)*sin(basstime*0.4 + zs*0.12);
wave_1_per_point11=z = 0.5 + 0.5*sin(zs*0.1)*cos(time*2.1 + zs);
wave_1_per_point12=
wave_1_per_point13=x = x + sample*0.5*sin(basstime)*bass;
wave_1_per_point14=y = y + sample*0.5*sin(basstime*1.2)*bass;
wave_1_per_point15=
wave_1_per_point16=
wave_1_per_point17=z = cos(z*sample)*value1*sample*10 + 2;
wave_1_per_point18=
wave_1_per_point19=x_int = x*0.6 + 0.2;
wave_1_per_point20=y_int = y;
wave_1_per_point21=
wave_1_per_point22=x = x_int*z*0.5;
wave_1_per_point23=y = -y_int*z*0.5 + 1;
wave_1_per_point24=
wave_1_per_point25=
wave_1_per_point26=r = 0.5 + 0.5*sin(time*6.22)*x_int + 0.1;
wave_1_per_point27=g = 0.4 + 0.4*sin(time*5.307)*x_int;
wave_1_per_point28=b = 0.4 + 0.4*sin(time*4.959)*y_int;
wave_1_per_point29=
wave_1_per_point30=xs = if(above(xs,1000),0 ,xs);
wave_1_per_point31=ys = if(above(ys,1000),0 ,ys);
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.00000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wave_2_per_point1=speed = bass_att*0.8;
wave_2_per_point2=v = sample*10000 + value2*bass*0.1;
wave_2_per_point3=
wave_2_per_point4=//state 0 elipse
wave_2_per_point5=xs = xs + (equal(0,q1))*sin(v*1)*speed*atan(v*1.51);
wave_2_per_point6=ys = ys + (equal(0,q1))*sin(v*1)*speed;
wave_2_per_point7=
wave_2_per_point8=x = 0.5 + 0.5*sin(xs*0.1)*cos(time*2 + xs);
wave_2_per_point9=y = 0.5 + 0.5*sin(ys*0.1)*cos(time*2.1 + xs);
wave_2_per_point10=
wave_2_per_point11=x = x - sample*0.01;
wave_2_per_point12=
wave_2_per_point13=x = x*0.6 + 0.2;
wave_2_per_point14=y = y + bass*0.1;
wave_2_per_point15=y = y*0.8;
wave_2_per_point16=
wave_2_per_point17=r = 0.5 + 0.5*sin(time*6.22) + 0.1;
wave_2_per_point18=g = 0.4 + 0.4*sin(time*5.307);
wave_2_per_point19=b = 0.4 + 0.4*sin(time*4.959)*x;
wave_2_per_point20=
wave_2_per_point21=xs = if(above(xs,1000),0 ,xs);
wave_2_per_point22=ys = if(above(ys,1000),0 ,ys);
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.00000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_per_point1=speed = bass_att*0.8;
wave_3_per_point2=v = sample*10000 + value2*bass*0.1;
wave_3_per_point3=
wave_3_per_point4=//state 0 elipse
wave_3_per_point5=xs = xs + (equal(0,q1))*sin(v*1)*speed*atan(v*1.51);
wave_3_per_point6=ys = ys + (equal(0,q1))*sin(v*1)*speed;
wave_3_per_point7=
wave_3_per_point8=x = 0.5 + 0.5*sin(xs*0.1)*cos(time*2 + xs);
wave_3_per_point9=y = 0.5 + 0.5*sin(ys*0.1)*cos(time*2.1 + xs);
wave_3_per_point10=
wave_3_per_point11=y = y - sample*0.01;
wave_3_per_point12=
wave_3_per_point13=x = x*0.6 + 0.2;
wave_3_per_point14=y = y + bass*0.1;
wave_3_per_point15=y = y*0.8;
wave_3_per_point16=
wave_3_per_point17=r = 0.5 + 0.5*sin(time*6.22) + 0.1;
wave_3_per_point18=g = 0.4 + 0.4*sin(time*5.307);
wave_3_per_point19=b = 0.4 + 0.4*sin(time*4.959)*x;
wave_3_per_point20=
wave_3_per_point21=xs = if(above(xs,1000),0 ,xs);
wave_3_per_point22=ys = if(above(ys,1000),0 ,ys);
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=2.66718
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=0.38928
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=0.600
shapecode_0_r2=1.000
shapecode_0_g2=1.000
shapecode_0_b2=1.000
shapecode_0_a2=0.400
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.100
shape_0_per_frame1=tex_capture = above(bass,1);
shape_0_per_frame2=ang = basstime;
shape_0_per_frame3=
shape_0_per_frame4=
shape_0_per_frame5=ob_r = 0.5 * sin(basstime*1.12);
shape_0_per_frame6=ob_g = 0.5 * sin(basstime*1.5);
shape_0_per_frame7=ob_b = 0.5 * sin(basstime*2.12);
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=2.66718
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=0.36970
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=0.600
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=1.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.100
shape_1_per_frame1=tex_capture = above(bass,1);
shapecode_2_enabled=1
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.550
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=1.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shape_2_per_frame1=
shape_2_per_frame2=
shape_2_per_frame3=r = 0.5 + 0.5*sin(time);
shape_2_per_frame4=g = 0.5 + 0.5*sin(time*0.9);
shape_2_per_frame5=b = 0.5 + 0.5*sin(time*0.8);
shape_2_per_frame6=
shape_2_per_frame7=
shape_2_per_frame8=r2 = 0.5 + 0.5*sin(time);
shape_2_per_frame9=g2 = 0.5 + 0.5*sin(time*0.9);
shapecode_3_enabled=1
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=1.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
shape_3_per_frame1=
shape_3_per_frame2=
shape_3_per_frame3=r = 0.5 + 0.5*sin(time);
shape_3_per_frame4=g = 0.5 + 0.5*sin(time*0.9);
shape_3_per_frame5=b = 0.5 + 0.5*sin(time*0.56);
shape_3_per_frame6=
shape_3_per_frame7=
shape_3_per_frame8=r2 = 0.5 + 0.5*sin(time);
shape_3_per_frame9=g2 = 0.5 + 0.5*sin(time*0.9);
shape_3_per_frame10=b2 = 0.5 + 0.5*sin(time*0.56);
per_frame_1=wave_r = 0.5 + 0.5*sin(time*2);
per_frame_2=wave_b = 0.5 + 0.5*sin(time*5);
per_frame_3=
per_frame_4=//sx = 1.05;
per_frame_5=
per_frame_6=basstime  = basstime + bass*0.0003;
per_frame_7=q2 = basstime;
per_frame_8=q1 = basstime*0.1;
per_pixel_1=warp = 1;
per_pixel_2=zoom = 1;
per_pixel_3=rot = 1;
warp_1=`shader_body
warp_2=`{
warp_3=`    float3 txr = float3(uv,q2*10);
warp_4=`
warp_5=`    float final_noise = 0;
warp_6=`    for(int i = 0 ; i < 1 ; i++){
warp_7=`      final_noise += (1.0/pow(2,i))*(tex3D(sampler_noisevol_lq, txr*pow(2,i))*2-1); 
warp_8=`    }    
warp_9=`
warp_10=`    final_noise =  (final_noise+1)*0.5;
warp_11=`
warp_12=`    // sample previous frame
warp_13=`    float2x2 rot =  {  cos(q1), sin(q1),
warp_14=`                       -sin(q1), cos(q1) };
warp_15=`
warp_16=`
warp_17=`    ret = tex2D( sampler_main, mul(uv-0.5,rot)*(1-rad*0.05) + 0.5 + final_noise*0.01*rad ).xyz; 
warp_18=`   
warp_19=`    // darken (decay) over time
warp_20=`    ret -= 0.0; //or try: ret -= 0.004;
warp_21=`}
comp_1=`shader_body
comp_2=`{
comp_3=`
comp_4=`
comp_5=`    float2 uv_echo = (uv - 0.5)*1.000*float2(-1,-1) + 0.5;
comp_6=`    ret = lerp( tex2D(sampler_main, uv).xyz, 
comp_7=`                tex2D(sampler_main, uv_echo ).xyz, 
comp_8=`                0.50 
comp_9=`              ); //video echo
comp_10=`   ret *= 2;  
comp_11=`   ret =  ret*(1-ret)*4; //solarize
comp_12=`}
