MILKDROP_PRESET_VERSION=200
PSVERSION=2
[preset00]
fRating=1.000000
fGammaAdj=2.0
fDecay=0.980000
fVideoEchoZoom=1.010000
fVideoEchoAlpha=0.5
nVideoEchoOrientation=3
nWaveMode=2
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=7.740000
fWaveScale=0.656000
fWaveSmoothing=0.8
fWaveParam=0.0
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.0
fWarpScale=1.772000
fZoomExponent=1.960000
fShader=0.0
zoom=0.980000
rot=0.0
cx=0.5
cy=0.5
dx=0.0
dy=0.0
warp=0.513000
sx=1.0
sy=1.0
wave_r=0.5
wave_g=0.5
wave_b=0.5
wave_x=0.5
wave_y=0.5
ob_size=0.010000
ob_r=0.0
ob_g=0.0
ob_b=0.0
ob_a=0.0
ib_size=0.010000
ib_r=0.25
ib_g=0.25
ib_b=0.25
ib_a=0.0
nMotionVectorsX=12.0
nMotionVectorsY=9.0
mv_dx=0.0
mv_dy=0.0
mv_l=0.9
mv_r=0.6
mv_g=0.7
mv_b=0.640000
mv_a=0.7
b1n=0.0
b2n=0.0
b3n=0.0
b1x=1.0
b2x=1.0
b3x=1.0
b1ed=0.25
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.0
wavecode_0_smoothing=0.5
wavecode_0_r=1.0
wavecode_0_g=1.0
wavecode_0_b=1.0
wavecode_0_a=1.0
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.0
wavecode_1_smoothing=0.5
wavecode_1_r=1.0
wavecode_1_g=1.0
wavecode_1_b=1.0
wavecode_1_a=1.0
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.0
wavecode_2_smoothing=0.5
wavecode_2_r=1.0
wavecode_2_g=1.0
wavecode_2_b=1.0
wavecode_2_a=1.0
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.0
wavecode_3_smoothing=0.5
wavecode_3_r=1.0
wavecode_3_g=1.0
wavecode_3_b=1.0
wavecode_3_a=1.0
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.5
shapecode_0_y=0.5
shapecode_0_rad=0.1
shapecode_0_ang=0.0
shapecode_0_tex_ang=0.0
shapecode_0_tex_zoom=1.0
shapecode_0_r=1.0
shapecode_0_g=0.0
shapecode_0_b=0.0
shapecode_0_a=1.0
shapecode_0_r2=0.0
shapecode_0_g2=1.0
shapecode_0_b2=0.0
shapecode_0_a2=0.0
shapecode_0_border_r=1.0
shapecode_0_border_g=1.0
shapecode_0_border_b=1.0
shapecode_0_border_a=0.1
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.5
shapecode_1_y=0.5
shapecode_1_rad=0.1
shapecode_1_ang=0.0
shapecode_1_tex_ang=0.0
shapecode_1_tex_zoom=1.0
shapecode_1_r=1.0
shapecode_1_g=0.0
shapecode_1_b=0.0
shapecode_1_a=1.0
shapecode_1_r2=0.0
shapecode_1_g2=1.0
shapecode_1_b2=0.0
shapecode_1_a2=0.0
shapecode_1_border_r=1.0
shapecode_1_border_g=1.0
shapecode_1_border_b=1.0
shapecode_1_border_a=0.1
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.5
shapecode_2_y=0.5
shapecode_2_rad=0.1
shapecode_2_ang=0.0
shapecode_2_tex_ang=0.0
shapecode_2_tex_zoom=1.0
shapecode_2_r=1.0
shapecode_2_g=0.0
shapecode_2_b=0.0
shapecode_2_a=1.0
shapecode_2_r2=0.0
shapecode_2_g2=1.0
shapecode_2_b2=0.0
shapecode_2_a2=0.0
shapecode_2_border_r=1.0
shapecode_2_border_g=1.0
shapecode_2_border_b=1.0
shapecode_2_border_a=0.1
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.5
shapecode_3_y=0.5
shapecode_3_rad=0.1
shapecode_3_ang=0.0
shapecode_3_tex_ang=0.0
shapecode_3_tex_zoom=1.0
shapecode_3_r=1.0
shapecode_3_g=0.0
shapecode_3_b=0.0
shapecode_3_a=1.0
shapecode_3_r2=0.0
shapecode_3_g2=1.0
shapecode_3_b2=0.0
shapecode_3_a2=0.0
shapecode_3_border_r=1.0
shapecode_3_border_g=1.0
shapecode_3_border_b=1.0
shapecode_3_border_a=0.1
per_frame_1=wave_x = wave_x + 0.500*( 0.60*sin(2.121*time) + 0.40*sin(1.621*time) );
per_frame_2=wave_y = wave_y + 0.500*( 0.60*sin(1.742*time) + 0.40*sin(2.322*time) );
per_frame_3=wave_r = wave_r + 0.500*( 0.60*sin(0.823*time) + 0.40*sin(0.916*time) );
per_frame_4=wave_g = wave_g + 0.500*( 0.60*sin(0.900*time) + 0.40*sin(1.023*time) );
per_frame_5=wave_b = wave_b + 0.500*( 0.60*sin(0.808*time) + 0.40*sin(0.949*time) );
per_frame_6=zoom = zoom + 0.070*( 0.60*sin(0.239*time) + 0.40*sin(0.296*time) );
per_frame_7=rot = rot + 0.038*( 0.60*sin(0.381*time) + 0.40*sin(0.539*time) );
per_frame_8=cx = cx + 0.030*( 0.60*sin(0.374*time) + 0.40*sin(0.194*time) );
per_frame_9=cy = cy + 0.037*( 0.60*sin(0.274*time) + 0.40*sin(0.394*time) );
per_frame_10=dx = dx + 0.025*( 0.60*sin(0.334*time) + 0.40*sin(0.277*time) );
per_frame_11=dy = dy + 0.025*( 0.60*sin(0.384*time) + 0.40*sin(0.247*time) );
per_frame_12=sx = sx + 0.015*( 0.60*sin(0.313*time) + 0.40*sin(0.383*time) );
per_frame_13=decay = decay - 0.01*equal(frame%50,0);
per_frame_14=vol = (bass+mid+att)/6;
per_frame_15=xamptarg = if(equal(frame%15,0),min(0.5*vol*bass_att,0.5),xamptarg);
per_frame_16=xamp = xamp + 0.5*(xamptarg-xamp);
per_frame_17=xdir = if(above(abs(xpos),xamp),-sign(xpos),if(below(abs(xspeed),0.1),2*above(xpos,0)-1,xdir));
per_frame_18=xaccel = xdir*xamp - xpos - xspeed*0.055*below(abs(xpos),xamp);
per_frame_19=xspeed = xspeed + xdir*xamp - xpos - xspeed*0.055*below(abs(xpos),xamp);
per_frame_20=xpos = xpos + 0.001*xspeed;
per_frame_21=yamptarg = if(equal(frame%15,0),min(0.3*vol*treb_att,0.5),yamptarg);
per_frame_22=yamp = yamp + 0.5*(yamptarg-yamp);
per_frame_23=ydir = if(above(abs(ypos),yamp),-sign(ypos),if(below(abs(yspeed),0.1),2*above(ypos,0)-1,ydir));
per_frame_24=yaccel = ydir*yamp - ypos - yspeed*0.055*below(abs(ypos),yamp);
per_frame_25=yspeed = yspeed + ydir*yamp - ypos - yspeed*0.055*below(abs(ypos),yamp);
per_frame_26=ypos = ypos + 0.001*yspeed;
per_frame_27=mv_x_speed = 16;
per_frame_28=mv_y_speed = 12;
per_frame_29=mv_x_range = 0.099;
per_frame_30=mv_y_range = 0.499;
per_frame_31=mv_x_amount = 1;
per_frame_32=mv_y_amount = 4;
per_frame_33=mv_x = mv_x_amount +mv_x_range + mv_x_range*sin(mv_x_speed*ypos+(sin(time*0.964)-0.5*cos(time*0.256)));
per_frame_34=mv_y = mv_y_amount + mv_y_range+ mv_y_range*sin(mv_y_speed*xpos-(cos(time*1.345)-0.5*cos(time*0.331)));
per_frame_35=mv_b = mv_b - 0.3*sin(time*3.511);
per_frame_36=mv_r = mv_r + 0.25*cos(time*0.433);
per_frame_37=mv_g = mv_g + 0.25*cos(time*0.568);
per_frame_38=mv_l =  24*sin(10*ypos)+ 32*cos(10*xpos);
per_pixel_1=rot=rot+rad*0.25*sin(0.3986*time);
warp_1=`// to access a texture on disk: make a sampler.  This example loads "lichen.{tga/jpg/etc}".
warp_2=`sampler2D sampler_fw_lichen;  // _FW = filtering + wrap; _PC = point sampling + edge clamp; etc.
warp_3=`float4    texsize_lichen;     // auto-binds; .xy = (w,h); .zw = (1/w,1/h)
warp_4=`
warp_5=`
warp_6=`shader_body
warp_7=`
warp_8=`
warp_9=`
warp_10=`{
warp_11=`    // sample previous frame
warp_12=`    ret = tex2D( sampler_main, uv ).xyz;
warp_13=`    
warp_14=`    // darken over time
warp_15=`    ret *= 0.98; //or try: ret -= 0.004;
warp_16=`    
warp_17=`    
warp_18=`}
comp_1=`// to access a texture on disk: make a sampler.  This example loads "lichen.{tga/jpg/etc}".
comp_2=`sampler2D sampler_fw_lichen;  // _FW = filtering + wrap; _PC = point sampling + edge clamp; etc.
comp_3=`float4    texsize_lichen;     // auto-binds; .xy = (w,h); .zw = (1/w,1/h)
comp_4=`
comp_5=`
comp_6=`shader_body      
comp_7=`
comp_8=`
comp_9=`
comp_10=`{
comp_11=`    ret = tex2D(sampler_main, uv).xyz;
comp_12=`    ret = max(ret, tex2D(sampler_main, 1-uv));
comp_13=`    ret = ret*1.50-0.2; //old gamma effect
comp_14=`    
comp_15=`}
