MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=5.000
fGammaAdj=1.000
fDecay=1.000
fVideoEchoZoom=2.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=6
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.004
fWaveScale=1.666
fWaveSmoothing=0.810
fWaveParam=0.000
fModWaveAlphaStart=1.400
fModWaveAlphaEnd=1.400
fWarpAnimSpeed=1.000
fWarpScale=1.000
fZoomExponent=3.04777
fShader=0.000
zoom=1.01730
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01605
sx=1.00000
sy=1.00000
wave_r=1.000
wave_g=1.000
wave_b=1.000
wave_x=0.500
wave_y=0.500
ob_size=0.005
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.010
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.850
mv_r=0.500
mv_g=0.500
mv_b=0.500
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=0.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_per_frame1=q1 = below(rand(100),4 + 10*(treb+mid+bass));
wave_0_per_point1=it = (it + 1)*above(sample,0)*below(it,53);
wave_0_per_point2=ita = (ita + equal(it,0))*above(sample,0);
wave_0_per_point3=
wave_0_per_point4=sw = 1-equal(it,0)*equal(ita,0);
wave_0_per_point5=swi = (equal(lr,9) + equal(lr,5))*equal(it,0)*equal(ita,4);
wave_0_per_point6=xv = if(sw - swi,xv,rand(1001)*.001*.8);
wave_0_per_point7=mx = xv + ita*.025;
wave_0_per_point8=my = if(sw - swi,my,rand(1001)*.001*.975);
wave_0_per_point9=
wave_0_per_point10=sz = .01;
wave_0_per_point11=vx = above(it,1)*below(it,39) + above(it,12)*below(it,28) - equal(it,20) + equal(it,46) + equal(it,51) + equal(it,41) - equal(it,15) - equal(it,25) + equal(it,10) + equal(it,30) - equal(it,4) - equal(it,36);
wave_0_per_point12=vy = above(it,17)*below(it,49) + above(it,22)*below(it,44) - equal(it,33) + equal(it,7) + equal(it,51) + equal(it,15) - equal(it,41) - equal(it,25) + equal(it,4) + equal(it,10) - equal(it,36) - equal(it,30);
wave_0_per_point13=
wave_0_per_point14=sa = equal(ita,0)*13 + equal(ita,1)*9 + equal(ita,2)*12 + equal(ita,3)*11 + equal(ita,4)*4 + equal(ita,5)*18 + equal(ita,6)*15 + equal(ita,7)*16;
wave_0_per_point15=sb = equal(ita,0)*11 + equal(ita,1)*9 + equal(ita,2)*12 + equal(ita,3)*12;
wave_0_per_point16=sc = equal(ita,0)*4 + equal(ita,1)*15 + equal(ita,3)*4 + equal(ita,4)*18 + equal(ita,5)*21 + equal(ita,6)*7 + equal(ita,7)*19;
wave_0_per_point17=sd = equal(ita,0)*12 + equal(ita,1)*15 + equal(ita,2)*22 + equal(ita,3)*5;
wave_0_per_point18=se = equal(ita,0)*8 + equal(ita,1)*1 + equal(ita,2)*20 + equal(ita,3)*5;
wave_0_per_point19=sf = equal(ita,0)*6 + equal(ita,1)*5 + equal(ita,2)*1 + equal(ita,3)*18 + equal(ita,5)*10 + equal(ita,6)*15 + equal(ita,7)*25;
wave_0_per_point20=sg = equal(ita,0)*1 + equal(ita,1)*14 + equal(ita,2)*7 + equal(ita,3)*5 + equal(ita,4)*18;
wave_0_per_point21=sh = equal(ita,0)*19 + equal(ita,1)*21 + equal(ita,2)*18 + equal(ita,3)*16 + equal(ita,4)*18 + equal(ita,5)*9 + equal(ita,6)*19 + equal(ita,7)*5;
wave_0_per_point22=si = equal(ita,0)*8 + equal(ita,1)*1 + equal(ita,2)*16 + equal(ita,3)*16 + equal(ita,4)*25;
wave_0_per_point23=sj = equal(ita,0)*25 + equal(ita,1)*5 + equal(ita,2)*19 + equal(ita,6)*14 + equal(ita,7)*15;
wave_0_per_point24=
wave_0_per_point25=lr = if(sw,lr,rand(10));
wave_0_per_point26=let = equal(lr,0)*sa + equal(lr,1)*sb + equal(lr,2)*sc + equal(lr,3)*sd + equal(lr,4)*se + equal(lr,5)*sf + equal(lr,6)*sg + equal(lr,7)*sh + equal(lr,8)*si + equal(lr,9)*sj;
wave_0_per_point27=
wave_0_per_point28=va = equal(let,23) + equal(let,24) + equal(let,26);
wave_0_per_point29=vb = above(let,0)*below(let,9) + above(let,10)*below(let,19) + equal(let,21) + equal(let,23);
wave_0_per_point30=vc = equal(let,1) + equal(let,2) + equal(let,5) + equal(let,6) + equal(let,8) + equal(let,11) + equal(let,16) + equal(let,18) + equal(let,19);
wave_0_per_point31=vd = above(let,1)*below(let,9) + above(let,10)*below(let,24) - equal(let,20);
wave_0_per_point32=ve = equal(let,13) + equal(let,14) + equal(let,24) + equal(let,25);
wave_0_per_point33=vf = above(let,1)*below(let,8) + equal(let,9) + above(let,14)*below(let,21) + equal(let,26);
wave_0_per_point34=vg = equal(let,1);
wave_0_per_point35=vh = equal(let,9) + equal(let,20);
wave_0_per_point36=vi = above(let,0)*below(let,5) - equal(let,3) + equal(let,18);
wave_0_per_point37=vj = above(let,2)*below(let,8) - equal(let,4) + equal(let,9) + above(let,14)*below(let,21) - equal(let,18) + equal(let,26);
wave_0_per_point38=vk = equal(let,11) + equal(let,13) + above(let,23)*below(let,27);
wave_0_per_point39=vl = equal(let,8) + equal(let,10) + above(let,12)*below(let,18) + above(let,20)*below(let,24);
wave_0_per_point40=vm = equal(let,1) + equal(let,2) + equal(let,8) + equal(let,16) + equal(let,18) + equal(let,19);
wave_0_per_point41=vn = equal(let,1) + equal(let,7) + equal(let,8) + equal(let,10) + above(let,12)*below(let,24) - equal(let,16) - equal(let,18) - equal(let,20) - equal(let,22);
wave_0_per_point42=vo = equal(let,11) + equal(let,14) + equal(let,17) + equal(let,18) + equal(let,23) + equal(let,24);
wave_0_per_point43=vp = equal(let,3) + equal(let,5) + equal(let,7) + equal(let,9) + equal(let,10) + equal(let,12) + equal(let,15) + equal(let,17) + equal(let,19) + equal(let,21) + equal(let,26);
wave_0_per_point44=vq = equal(let,2) + equal(let,4) + equal(let,22);
wave_0_per_point45=vr = equal(let,9) + equal(let,20) + equal(let,25);
wave_0_per_point46=vs = equal(let,22);
wave_0_per_point47=vt = above(let,1)*below(let,13) - equal(let,6) - equal(let,8) - equal(let,11) + equal(let,15) + equal(let,17) + equal(let,19) + equal(let,21) + equal(let,26);
wave_0_per_point48=
wave_0_per_point49=a = if(above(it,51),0,if(above(it,49),va,if(above(it,47),vb,if(above(it,44),vc,if(above(it,42),vd,if(above(it,39),ve, if(above(it,37),vf,if(above(it,34),vg,if(above(it,31),vh,if(above(it,28),vi,if(above(it,26),vj,if(above(it,23),vk, if(above(it,21),vl,if(above(it,18),vm,if(above(it,16),vn,if(above(it,13),vo,if(above(it,11),vp,if(above(it,8),vq, if(above(it,5),vr,if(above(it,2),vs,if(it,vt,0)))))))))))))))))))));
wave_0_per_point50=
wave_0_per_point51=a = a*below(ita,8)*q1;
wave_0_per_point52=
wave_0_per_point53=x = mx + vx*sz*.75;
wave_0_per_point54=y = my + vy*sz*1.5;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=24
shapecode_0_additive=1
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=3
shapecode_0_x=0.480
shapecode_0_y=0.500
shapecode_0_rad=0.01000
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=4.36077
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=1.000
shapecode_0_r2=1.000
shapecode_0_g2=1.000
shapecode_0_b2=1.000
shapecode_0_a2=1.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=x = rand(1000)/1000;
shape_0_per_frame2=y = rand(1000)/1000;
shape_0_per_frame3=
shape_0_per_frame4=r = rand(1200)/1000;
shape_0_per_frame5=g = rand(1200)/1000;
shape_0_per_frame6=b = rand(1200)/1000;
shape_0_per_frame7=
shape_0_per_frame8=r2 = r;
shape_0_per_frame9=g2 = g;
shape_0_per_frame10=b2 = b;
shapecode_1_enabled=0
shapecode_1_sides=5
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.98600
shapecode_1_ang=0.00000
shapecode_1_tex_ang=3.14159
shapecode_1_tex_zoom=0.99979
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=1.000
shapecode_1_r2=1.000
shapecode_1_g2=1.000
shapecode_1_b2=1.000
shapecode_1_a2=1.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=ang =sin(time/65) ;// ang + (bass*.2) + (time*.4);
shapecode_2_enabled=0
shapecode_2_sides=100
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_num_inst=1
shapecode_2_x=0.900
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=1.000
shapecode_2_r2=1.000
shapecode_2_g2=1.000
shapecode_2_b2=1.000
shapecode_2_a2=1.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shape_2_per_frame1=x = sin(time) * .4 + .5;
shape_2_per_frame2=
shape_2_per_frame3=
shape_2_per_frame4=pow( (bass*.15),2);
shapecode_3_enabled=0
shapecode_3_sides=36
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.63647
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.53390
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=1.000
shapecode_3_g2=0.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=0.000
shapecode_3_border_b=0.000
shapecode_3_border_a=0.000
per_frame_1=vol = bass*8 + mid*5 + treb*3;
per_frame_2=m = m*0.97 + vol*0.08;
per_frame_3=monitor = vol;
per_frame_4=beat = above(vol,res)*above(vol,m)*above(vol,16);
per_frame_5=diff = (1-beat)*diff + beat*(vol-res);
per_frame_6=res = beat*(vol + m*0.1) + (1-beat)*(res -  (0.1+diff*0.02)*60/fps);
per_frame_7=res = max(0,res);
per_frame_8=
per_frame_9=
per_frame_10=d_x = if(beat, (rand(2000)-1000)*0.001 , d_x);
per_frame_11=d_y = if(beat, (rand(2000)-1000)*0.001 , d_y);
per_frame_12=r = if(beat, (rand(2000)-1000)*0.001 , r);
per_frame_13=z = if(beat, rand(1000)*0.001 , z);
per_frame_14=zoom = 1.01 + z*0.03;
per_frame_15=rot = r*0.04;
per_frame_16=dx = d_x*0.01;
per_frame_17=dy = d_y*0.01;
per_frame_18=
per_frame_19=wave_a = beat;
per_frame_20=
per_frame_21=// nice random hue-fade
per_frame_22=rr = rr + (rand(100)-50)/1000;
per_frame_23=gg = gg + (rand(100)-50)/1000;
per_frame_24=bb = bb + (rand(100)-50)/1000;
per_frame_25=rr = max(0, min( 1, rr));
per_frame_26=gg = max(0, min( 1, gg));
per_frame_27=bb = max(0, min( 1, bb));
per_frame_28=mx = max(max(rr,gg),bb);
per_frame_29=mn = min(min(rr,gg),bb);
per_frame_30=r = (rr-mn)/(mx-mn);
per_frame_31=g = (gg-mn)/(mx-mn);
per_frame_32=b = (bb-mn)/(mx-mn);
per_frame_33=
per_frame_34=
per_frame_35=wave_r = r;
per_frame_36=wave_g = g;
per_frame_37=wave_b = b;
warp_1=`shader_body
warp_2=`{
warp_3=`
warp_4=`uv = lerp(uv_orig,uv,0.2);
warp_5=`
warp_6=`float2 d = texsize.zw * 4;
warp_7=`float3 dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) );
warp_8=`float3 dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) );
warp_9=`
warp_10=`uv += float2(lum(dx),lum(dy))*texsize.zw*4;
warp_11=`ret = tex2d(sampler_fc_main, uv) - 0.01;
warp_12=`
warp_13=`}
comp_1=`shader_body
comp_2=`{
comp_3=`float2 d = texsize.zw * 4;
comp_4=`float3 dx = ( GetBlur2(uv + float2(1,0)*d) - GetBlur2(uv - float2(1,0)*d) );
comp_5=`float3 dy = ( GetBlur2(uv + float2(0,1)*d) - GetBlur2(uv - float2(0,1)*d) );
comp_6=`
comp_7=`ret = pow(abs(GetBlur3(uv)*2-GetPixel(uv))*1.8+0.12,1.8);
comp_8=`//ret = GetBlur3(uv)*GetBlur1(uv)*4;
comp_9=`//ret = GetPixel(uv);
comp_10=`ret *= lum(dx+dy)*4+1;
comp_11=`}
comp_12=`
