MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=3
[preset00]
fRating=1.000000
fGammaAdj=1.980001
fDecay=0.500000
fVideoEchoZoom=0.999998
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=1
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=2.232543
fWaveSmoothing=0.810000
fWaveParam=-0.120000
fModWaveAlphaStart=0.470000
fModWaveAlphaEnd=1.320000
fWarpAnimSpeed=1.459500
fWarpScale=2.006700
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999900
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=0.999900
sy=1.000000
wave_r=0.000000
wave_g=0.000000
wave_b=0.300000
wave_x=0.500000
wave_y=0.500000
ob_size=0.010000
ob_r=1.000000
ob_g=1.000000
ob_b=1.000000
ob_a=0.000000
ib_size=0.260000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.850000
mv_r=0.499900
mv_g=0.499900
mv_b=0.499900
mv_a=0.000000
b1n=0.000000
b2n=0.000000
b3n=0.000000
b1x=1.000000
b2x=1.000000
b3x=1.000000
b1ed=0.700000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=1
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=0.891519
wavecode_0_smoothing=0.000000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=0.600000
wave_0_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init9=
wave_0_per_frame1=t2 = t2 + bass_att;
wave_0_per_point1=
wave_0_per_point2=x = .5 + sample*((100*sample)%2-.5);
wave_0_per_point3=k1 = (100*sample)%4;
wave_0_per_point4=x = sample ;
wave_0_per_point5=
wave_0_per_point6=val = value1;
wave_0_per_point7=y = val * (.25-(sample-.5)*(sample-.5)) + .45;
wave_0_per_point8=
wave_0_per_point9=k1 = (10*bass_att)%4;
wave_0_per_point10=
wave_0_per_point11=
wave_0_per_point12=r = .8; g = .8; b = 1;
wave_0_per_point13=a = bnot(k1); a = .1;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=0.891519
wavecode_1_smoothing=0.820000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=0.100000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=0.891519
wavecode_2_smoothing=0.820000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=0.100000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
wave_3_per_point1=ra = .8;
wave_3_per_point2=rb = .5;
wave_3_per_point3=pib = 6.28318530718;
wave_3_per_point4=
wave_3_per_point5=
wave_3_per_point6=tic = min(time-tin,.1);
wave_3_per_point7=tin = if(equal(sample,0),time,tin);
wave_3_per_point8=
wave_3_per_point9=mod = 1.5 + .5*sin(time*.15);
wave_3_per_point10=med = 1.5 + .5*sin(time*.134);
wave_3_per_point11=med = 5;
wave_3_per_point12=amod = 3;
wave_3_per_point13=
wave_3_per_point14=vr = rand(10001)*.0001;
wave_3_per_point15=rb = rb + rand(10001)*.0001*.1;
wave_3_per_point16=
wave_3_per_point17=a = vr;
wave_3_per_point18=
wave_3_per_point19=sa = vr*pib*.5;
wave_3_per_point20=sp = sa*mod + q1*1.3;
wave_3_per_point21=sam = sa*med - q1*.219;
wave_3_per_point22=
wave_3_per_point23=ox = ra*sin(sam*pib);
wave_3_per_point24=oy = ra*cos(sam*pib);
wave_3_per_point25=ox = ox + rb*-cos(sp)*sin(sam*pib);
wave_3_per_point26=oz = rb*-sin(sp);
wave_3_per_point27=oy = oy + rb*-cos(sp)*cos(sam*pib);
wave_3_per_point28=
wave_3_per_point29=
wave_3_per_point30=xang = time*.132;
wave_3_per_point31=xang = q2;
wave_3_per_point32=yang = time*.153;
wave_3_per_point33=yang = q3;
wave_3_per_point34=zang = time*.110;
wave_3_per_point35=zang = q4;
wave_3_per_point36=fov = 0.6 + 0.2*sin(time);
wave_3_per_point37=fov = .5;
wave_3_per_point38=
wave_3_per_point39=mx = ox*cos(zang) - oy*sin(zang);
wave_3_per_point40=my = ox*sin(zang) + oy*cos(zang);
wave_3_per_point41=ox = mx;
wave_3_per_point42=oy = my;
wave_3_per_point43=mx = ox*cos(yang) + oz*sin(yang);
wave_3_per_point44=mz = - ox*sin(yang) + oz*cos(yang);
wave_3_per_point45=ox = mx;
wave_3_per_point46=oz = mz;
wave_3_per_point47=my = oy*cos(xang) - oz*sin(xang);
wave_3_per_point48=mz = oy*sin(xang) + oz*cos(xang);
wave_3_per_point49=oy = my;
wave_3_per_point50=oz = mz;
wave_3_per_point51=
wave_3_per_point52=oz = oz - 2;
wave_3_per_point53=x = ox*fov/oz + 0.5;
wave_3_per_point54=x = (x-.5)*0.75 + 0.5;
wave_3_per_point55=y = oy*fov/oz + 0.5;
wave_3_per_point56=
shapecode_0_enabled=1
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=0.060000
shapecode_0_rad=0.981146
shapecode_0_ang=0.753982
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=0.331050
shapecode_0_r=0.000000
shapecode_0_g=0.700000
shapecode_0_b=0.790000
shapecode_0_a=0.080000
shapecode_0_r2=0.000000
shapecode_0_g2=0.500000
shapecode_0_b2=0.690000
shapecode_0_a2=0.030000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=0.000000
shapecode_0_border_a=0.000000
shapecode_1_enabled=0
shapecode_1_sides=100
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.476928
shapecode_1_ang=1.130974
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.023150
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=0.970000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=0.100000
shapecode_1_border_r=0.500000
shapecode_1_border_g=0.500000
shapecode_1_border_b=0.500000
shapecode_1_border_a=0.810000
shape_1_per_frame1=ang = time;
shapecode_2_enabled=0
shapecode_2_sides=63
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_x=0.123000
shapecode_2_y=0.000000
shapecode_2_rad=0.273185
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=0.499805
shapecode_2_r=1.000000
shapecode_2_g=1.000000
shapecode_2_b=1.000000
shapecode_2_a=1.000000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=0.500000
shapecode_2_border_g=0.500000
shapecode_2_border_b=0.500000
shapecode_2_border_a=0.000000
shapecode_3_enabled=0
shapecode_3_sides=63
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_x=0.500000
shapecode_3_y=1.000000
shapecode_3_rad=0.548217
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=0.499805
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=1.000000
shapecode_3_a=1.000000
shapecode_3_r2=1.000000
shapecode_3_g2=1.000000
shapecode_3_b2=1.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=0.500000
shapecode_3_border_g=0.500000
shapecode_3_border_b=0.500000
shapecode_3_border_a=0.000000
per_frame_1=dec_med = pow (0.9, 30/fps);
per_frame_2=dec_slow = pow (0.99, 30/fps);
per_frame_3=beat = max (max (bass, mid), treb); 
per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2);
per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_8=index = (index + is_beat) %8;
per_frame_9=index2 = (index2 + is_beat*bnot(index))%5;
per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%3;
per_frame_11=
per_frame_12=q20 = avg;
per_frame_13=q21 = beat;
per_frame_14=q22 = peak;
per_frame_15=q23 = index;
per_frame_16=q24 = is_beat;
per_frame_17=q26 = bass + mid + treb;
per_frame_18=
per_frame_19=//k1 =  is_beat*bnot(index)*bnot(index2);
per_frame_20=
per_frame_21=k1 =  is_beat*equal(index,0);
per_frame_22=p1 =  k1*(p1+1) + (1-k1)*p1;
per_frame_23=p2 = dec_slow * p2+ (1-dec_slow)*p1;
per_frame_24=rott = p2 * 3.14159265359/2;
per_frame_25=
per_frame_26=q27 = 8-index;
per_frame_27=q28 = index3;
per_frame_28=q29 = index4;
per_frame_29=
per_frame_30=q1 = cos(rott);
per_frame_31=q2 = sin(rott);
per_frame_32=q3 = -q2;
per_frame_33=q4 = q1;
per_frame_34=
per_frame_35=warp = .3 * sin((index+index2)/8*6.28);
per_pixel_1=rot = -.04*q2*(1-rad);
per_pixel_2=dx = .0;
per_pixel_3=zoom = 1.002+.04*rad ;
warp_1=`float2 uv1, rs, dz;
warp_2=`float z;
warp_3=`shader_body {
warp_4=`float corr = texsize.xy*texsize_noise_lq.zw;
warp_5=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5)*aspect.xy;
warp_6=`
warp_7=`
warp_8=`float2 tmp = uv1;
warp_9=`tmp.x = ang; tmp.y = rad ;
warp_10=`uv1 = .001*tmp;
warp_11=`
warp_12=`float2 hor = float2 (.002,0.0);
warp_13=`float2 ver = float2 (0,.002);
warp_14=`float dx = lum(tex2D(sampler_main,uv+hor) 
warp_15=`  - tex2D(sampler_main,uv-hor));
warp_16=`float dy = lum(tex2D(sampler_main,uv+ver) 
warp_17=`  - tex2D(sampler_main,uv-ver));
warp_18=`float2 dz = float2 (dx,dy);
warp_19=`
warp_20=`dz = sqrt(dz)/8;
warp_21=`float3 ret1 = GetBlur1(uv);
warp_22=`
warp_23=`float3 crisp = tex2D(sampler_main, 
warp_24=`   -0*uv1+uv - dz*.01 + ret1*.01*q22 );
warp_25=`
warp_26=`
warp_27=`float3 noise = lum(tex2D (sampler_noise_lq,uv))-.2;
warp_28=`
warp_29=`ret =  crisp*1 - length(dz)*.5 + .02*noise*(1-rad);;
warp_30=`
warp_31=` ret *= 1; 
warp_32=`}
comp_1=`
comp_2=`float2 rs, rs0, uv2, uv3,uv4,uv6, uv8;
comp_3=`float3 noise, ret1, ret2, ret3;
comp_4=`
comp_5=`shader_body {
comp_6=`uv8 = uv_orig;
comp_7=`uv.y = uv.y-.1;
comp_8=`float2 uv1 = (uv-.5 )*aspect.xy;
comp_9=`
comp_10=`float z = .1/uv1.y/uv1.x;
comp_11=`z = .3/uv1.y;
comp_12=`rs0.x = uv1.x*z;
comp_13=`rs0.y = z;
comp_14=`rs.x = rs0.x + time/2;
comp_15=`rs.y = rs0.y + time;
comp_16=`
comp_17=`noise = lum(tex2D(sampler_noise_hq,rs/2));
comp_18=`noise = noise-.55;
comp_19=`float mask = saturate(12*(uv1.y));
comp_20=`
comp_21=`uv2 = uv1+.5;
comp_22=`//uv2 *= aspect.yx;
comp_23=`
comp_24=`uv3 =frac(uv2-noise*.1*mask );
comp_25=`float2 hor = float2 (texsize.z,0);
comp_26=`float2 ver = float2 (0, texsize.w);
comp_27=`float dx = lum(GetPixel(uv3+hor) - GetPixel(uv3-hor));
comp_28=`float dy = lum(GetPixel(uv3+ver) - GetPixel(uv3-ver));
comp_29=`float2 dz = float2 (dx,dy);
comp_30=`//dz *= (length(dz) >= .01);
comp_31=`uv3 += dz * (1-mask);
comp_32=`
comp_33=`//Strahl
comp_34=`uv4 = float2(.5,uv1.x/uv1.y);
comp_35=`uv4 = frac(.06*bass_att*uv4);
comp_36=`float3 col = 1;
comp_37=`float3 ret3 = GetPixel(uv4*14);
comp_38=`ret3 += (.008/(length(uv1)))*col;
comp_39=`//ret2 *= q10;
comp_40=`
comp_41=`float3 mus = .02 / (length(uv1+.45+dz*16));
comp_42=`float mus2 = saturate(.01*abs(uv3.x-.5)/abs(uv3.y-.55)-dz*4);
comp_43=`
comp_44=`
comp_45=`float stars = saturate(1/((uv.x*3234224*uv.y)%22345));
comp_46=`
comp_47=`ret1 = GetPixel(frac(uv3));
comp_48=`ret1 *= 1-mask/2;;
comp_49=`
comp_50=`float fmask = saturate (1-lum(ret1*4));
comp_51=`ret2 = ret1  + mus * (1-mask) * 2  ;
comp_52=`ret = max(ret2, stars*(1-mask)*fmask) ;
comp_53=`ret += saturate (q22*mus2*fmask);
comp_54=`
comp_55=`}
