MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=3
[preset00]
fRating=4.000000
fGammaAdj=1.980
fDecay=0.500
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.500
nVideoEchoOrientation=3
nWaveMode=6
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=1
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=0.236
fWaveSmoothing=0.000
fWaveParam=-0.640
fModWaveAlphaStart=0.810
fModWaveAlphaEnd=1.400
fWarpAnimSpeed=1.459
fWarpScale=2.007
fZoomExponent=1.00000
fShader=0.000
zoom=0.99990
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=0.99990
sy=1.00000
wave_r=0.000
wave_g=1.000
wave_b=0.600
wave_x=0.500
wave_y=0.500
ob_size=0.005
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=0.800
ib_size=0.260
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=1.850
mv_r=0.500
mv_g=0.500
mv_b=0.500
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=1
wavecode_0_samples=128
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=0.89152
wavecode_0_smoothing=0.00000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_per_frame1=t1 = t1 * bnot(q24) + (.5+.5*sin(time))*q24;
wave_0_per_frame2=t2 = t2 * bnot(q24) + (.5+.5*sin(time*1.7))*q24;
wave_0_per_point1=x = sample ;
wave_0_per_point2=y = .5;
wave_0_per_point3=
wave_0_per_point4=a = q22*((q27+1)%2);
wave_0_per_point5=//a = 1;
wave_0_per_point6=a = q24*((q27+1)%2)/2+.0;
wave_0_per_point7=
wave_0_per_point8=r = t1; b = t2; g = (2-r0-g0)/2;
wave_0_per_point9=;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=0.89152
wavecode_1_smoothing=0.00000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=0.100
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=0.89152
wavecode_2_smoothing=0.82000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=0.100
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_per_point1=ra = .8;
wave_3_per_point2=rb = .5;
wave_3_per_point3=pib = 6.28318530718;
wave_3_per_point4=
wave_3_per_point5=
wave_3_per_point6=tic = min(time-tin,.1);
wave_3_per_point7=tin = if(equal(sample,0),time,tin);
wave_3_per_point8=
wave_3_per_point9=mod = 1.5 + .5*sin(time*.15);
wave_3_per_point10=med = 1.5 + .5*sin(time*.134);
wave_3_per_point11=med = 5;
wave_3_per_point12=amod = 3;
wave_3_per_point13=
wave_3_per_point14=vr = rand(10001)*.0001;
wave_3_per_point15=rb = rb + rand(10001)*.0001*.1;
wave_3_per_point16=
wave_3_per_point17=a = vr;
wave_3_per_point18=
wave_3_per_point19=sa = vr*pib*.5;
wave_3_per_point20=sp = sa*mod + q1*1.3;
wave_3_per_point21=sam = sa*med - q1*.219;
wave_3_per_point22=
wave_3_per_point23=ox = ra*sin(sam*pib);
wave_3_per_point24=oy = ra*cos(sam*pib);
wave_3_per_point25=ox = ox + rb*-cos(sp)*sin(sam*pib);
wave_3_per_point26=oz = rb*-sin(sp);
wave_3_per_point27=oy = oy + rb*-cos(sp)*cos(sam*pib);
wave_3_per_point28=
wave_3_per_point29=
wave_3_per_point30=xang = time*.132;
wave_3_per_point31=xang = q2;
wave_3_per_point32=yang = time*.153;
wave_3_per_point33=yang = q3;
wave_3_per_point34=zang = time*.110;
wave_3_per_point35=zang = q4;
wave_3_per_point36=fov = 0.6 + 0.2*sin(time);
wave_3_per_point37=fov = .5;
wave_3_per_point38=
wave_3_per_point39=mx = ox*cos(zang) - oy*sin(zang);
wave_3_per_point40=my = ox*sin(zang) + oy*cos(zang);
wave_3_per_point41=ox = mx;
wave_3_per_point42=oy = my;
wave_3_per_point43=mx = ox*cos(yang) + oz*sin(yang);
wave_3_per_point44=mz = - ox*sin(yang) + oz*cos(yang);
wave_3_per_point45=ox = mx;
wave_3_per_point46=oz = mz;
wave_3_per_point47=my = oy*cos(xang) - oz*sin(xang);
wave_3_per_point48=mz = oy*sin(xang) + oz*cos(xang);
wave_3_per_point49=oy = my;
wave_3_per_point50=oz = mz;
wave_3_per_point51=
wave_3_per_point52=oz = oz - 2;
wave_3_per_point53=x = ox*fov/oz + 0.5;
wave_3_per_point54=x = (x-.5)*0.75 + 0.5;
wave_3_per_point55=y = oy*fov/oz + 0.5;
wave_3_per_point56=
shapecode_0_enabled=1
shapecode_0_sides=18
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=4
shapecode_0_x=0.830
shapecode_0_y=0.500
shapecode_0_rad=0.14349
shapecode_0_ang=0.00000
shapecode_0_tex_ang=3.76991
shapecode_0_tex_zoom=5.27784
shapecode_0_r=0.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=0.500
shapecode_0_r2=1.000
shapecode_0_g2=0.200
shapecode_0_b2=1.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=0.000
shapecode_0_border_a=0.000
shape_0_per_frame1=d = .3+(frame%8)/8*.2;
shape_0_per_frame2=//d = .3;
shape_0_per_frame3=k1 = instance/num_inst*6.28;
shape_0_per_frame4=d = .3 + q22/8 ;
shape_0_per_frame5=
shape_0_per_frame6=x = .5 + d*cos(k1);
shape_0_per_frame7=y = .5 + d*sin(k1);
shape_0_per_frame8=
shape_0_per_frame9=a = min(1, .2+ .8*q22/2*((q27)%2));
shape_0_per_frame10=a2 = 0;
shape_0_per_frame11=r = .6 + .4*sin(time/4+1.56);
shape_0_per_frame12=b = .6 + .4*sin(time/4+3.14);
shape_0_per_frame13=g = .6 + .4*sin(time/4);
shape_0_per_frame14=
shape_0_per_frame15=r0 = r0 * bnot(q24) + (.5+.5*sin(time))*q24;
shape_0_per_frame16=g0 = g0 * bnot(q24) + (.5+.5*sin(time*1.7))*q24;
shape_0_per_frame17=b0 = (2-r0-g0)/2;
shape_0_per_frame18=
shape_0_per_frame19=r = r0;
shape_0_per_frame20=b = b0;
shape_0_per_frame21=g = g0;
shape_0_per_frame22=
shape_0_per_frame23=r2 = 1-g;
shape_0_per_frame24=g2 = 1-b;
shape_0_per_frame25=b2 = 1-r;
shapecode_1_enabled=0
shapecode_1_sides=32
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=4
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.16218
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.83150
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=0.900
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=0.500
shapecode_1_border_g=0.500
shapecode_1_border_b=0.500
shapecode_1_border_a=0.000
shape_1_per_frame1=a = q24/2; a2 = 0;
shape_1_per_frame2=a = min(1, .2+ .8*q22/2*((q27)%2));
shape_1_per_frame3=
shape_1_per_frame4=r = rand(10)/10;
shape_1_per_frame5=g = rand(10)/10;
shape_1_per_frame6=b = rand(10)/10;
shape_1_per_frame7=
shape_1_per_frame8=rad = .06*q22;
shape_1_per_frame9=
shape_1_per_frame10=
shape_1_per_frame11=
shape_1_per_frame12=
shape_1_per_frame13=d = .3+(frame%8)/8*.2;
shape_1_per_frame14=d = .3 + q22/12;
shape_1_per_frame15=
shape_1_per_frame16=x = .5 + d*cos(6.28*instance/num_inst);
shape_1_per_frame17=y = .5 + d*sin(6.28*instance/num_inst);
shape_1_per_frame18=a = min(1, .2+ .8*q22/2*((q27)%2));
shape_1_per_frame19=b = 1; g = 1; 
shapecode_2_enabled=0
shapecode_2_sides=63
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=8.85459
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=0.03204
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=0.400
shapecode_2_r2=1.000
shapecode_2_g2=1.000
shapecode_2_b2=1.000
shapecode_2_a2=0.000
shapecode_2_border_r=0.500
shapecode_2_border_g=0.500
shapecode_2_border_b=0.500
shapecode_2_border_a=0.000
shapecode_3_enabled=0
shapecode_3_sides=100
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.400
shapecode_3_y=0.500
shapecode_3_rad=0.14741
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.59918
shapecode_3_r=1.000
shapecode_3_g=0.400
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=1.000
shapecode_3_g2=0.600
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=0.500
shapecode_3_border_g=0.500
shapecode_3_border_b=0.500
shapecode_3_border_a=0.000
shape_3_per_frame1=a = q24*.3;
per_frame_init_1=speed_=1;
per_frame_1=dec_med = pow (0.9, 30/fps);
per_frame_2=dec_slow = pow (0.96, 30/fps);
per_frame_3=beat = max (max (bass, mid), treb); 
per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_5=is_beat = above(beat, 0.2+avg+peak) * above (time, t0+.1);
per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_8=index = (index + is_beat) %12;
per_frame_9=index2 = (index2 + is_beat*bnot(index))%8;
per_frame_10=
per_frame_11=q20 = avg;
per_frame_12=q21 = beat;
per_frame_13=q22 = peak;
per_frame_14=q24 = is_beat;
per_frame_15=vol = (bass_att + mid_att + treb_att)/2;
per_frame_16=vol_ = dec_med * vol_ + (1-dec_med)* vol;
per_frame_17=vol__ = dec_med * vol__ + (1-dec_med)* vol_;
per_frame_18=q27 = index + 1;
per_frame_19=q28 = index2 + 2;
per_frame_20=
per_frame_21=k1 =  is_beat*equal(index%4,0);
per_frame_22=p1 =  k1*(p1+1) + (1-k1)*p1;
per_frame_23=p2 = dec_med * p2+ (1-dec_med)*p1;
per_frame_24=rott = p2 * 3.1416/4;
per_frame_25=
per_frame_26=q1 = cos(rott);
per_frame_27=q2 = sin(rott);
per_frame_28=q3 = -q2;
per_frame_29=q4 = q1;
per_frame_30=
per_frame_31=trig = q24 * bnot(index%8);
per_frame_32=vx = vx*bnot(trig) + trig* (rand(100)/100-.5);
per_frame_33=vy = vy*bnot(trig) + trig* (rand(100)/100-.5);
per_frame_34=vz = vz*bnot(trig) + trig* (rand(100)/100-.5);
per_frame_35=
per_frame_36=speed = min(vol_-vol__+.5,1);
per_frame_37=speed = max(speed,-.5);
per_frame_38=speed_ = bnot(trig)*speed_ + trig*speed;
per_frame_39=spg = dec_med*spg + (1-dec_med)*speed_;
per_frame_40=movz = movz + 1/fps*(speed_+0*vol_/6);
per_frame_41=q9 = movz;
per_frame_42=q12 = min(q22,6)*2;
per_frame_43=
per_frame_44=//puls = puls*dec_med + (1-dec_med)*q22;
per_frame_45=
per_frame_46=q13 = 2* sin(movz/3-time/11);
per_frame_47=
per_frame_48=trig = bnot(index%4) * q24;
per_frame_49=dir = bnot(trig)*dir + trig*(rand(10)-5);
per_frame_50=trel = trel + .1/fps*dir;
per_frame_51=q5 = cos(trel-movz);
per_frame_52=q6 = sin(trel/2-movz);
per_frame_53=q7 = -q6;
per_frame_54=q8 = q5;
per_frame_55=
per_frame_56=ang0 = ang0*dec_med + vz*(1-dec_med);
per_frame_57=q17 = ang0*2; 
per_frame_58=q30 = .2*sin(time/8);
per_frame_59=
per_frame_60=q31 = .5 + .5*sin(time/3.3);
per_frame_61=
per_frame_62=zoom = 1;
per_frame_63=rot = .0;
per_frame_64=dx = .00;
per_frame_65=monitor = q28;
warp_1=`float3 color, mus;
warp_2=`float dx,dy;
warp_3=`shader_body {
warp_4=`
warp_5=`
warp_6=`float2 uv1 = (uv-.5);// * aspect.xy;
warp_7=`float2 uv6 = uv1;
warp_8=`
warp_9=`//##hier unten statt - auch plus
warp_10=`float z = 12*length((abs(uv1.x)-abs(uv1.y)));
warp_11=`//z = length(uv1)*22;
warp_12=`
warp_13=`float2 d = normalize(uv1);
warp_14=`if (q28%2==0) {d = q1*d-q2*1/d;}
warp_15=`
warp_16=`float2 rs = clamp(tan(z)*d,-4,4);
warp_17=`uv1 += -.06*lum(GetBlur1(uv))*normalize(uv1);
warp_18=`uv1 -= rs/60; //auch minus und frac versuchen
warp_19=`
warp_20=`uv6 = .4*cos(uv1*2*q28);
warp_21=`float bright = lum(GetBlur2(float2(.55,.55)));
warp_22=`mus = .0006/(length(uv6)-.002*(q27+8*q28));
warp_23=`mus = saturate(mus)*q31;
warp_24=`mus *= (1+roam_cos);
warp_25=`//mus = .2;
warp_26=`
warp_27=`
warp_28=`//probier auch 1*z;
warp_29=`float3 crisp= tex2D(sampler_main,uv1*(.8+(.2)*z)+.5);
warp_30=`
warp_31=`float3 ret1 = crisp + mus;
warp_32=`
warp_33=`q25 = q24+.5; //##hier auf 1 setzen
warp_34=`q25 = q24*.5+.5;
warp_35=`q25 = .4;
warp_36=`ret = q25*(ret1*.95-.025) + (1-q25)* tex2D(sampler_main,uv_orig) ;
warp_37=`ret = ret * (1-0*bright);
warp_38=`}
comp_1=`sampler sampler_pw_noise_lq;
comp_2=`
comp_3=`float3 neu, ret1, ret2;
comp_4=`float2 rs2,rs0,rss,uv1,uv2, uv3, uv0;
comp_5=`float ang2,c,s;
comp_6=`float2x2 rota = float2x2(.7,.7,-.7,.7);
comp_7=`shader_body
comp_8=`{
comp_9=`uv0 = uv;
comp_10=`float2 uv5 = (uv-.5)*aspect.xy;
comp_11=`
comp_12=`uv -= 0.5;
comp_13=`uv *= aspect.xy;    
comp_14=`uv += float2 (q5,q6)/4;
comp_15=`uv5 = uv;
comp_16=`uv = mul(uv,float2x2(_qb));
comp_17=`
comp_18=`rs0.x = atan2(uv5.y, uv5.x)/3.1416*6*q28;
comp_19=`float k1 = 1.5/(length (uv));
comp_20=`rs0.y = k1;
comp_21=`//rs0.y = q5* k1 + q6 * 1/k1 ;
comp_22=`rss = float2 (rs0.x+q9*4,rs0.y+q9*q28*4)/12;
comp_23=`
comp_24=`
comp_25=`float3 ret1 = 0;
comp_26=`int anz = 3;
comp_27=`int n = 0;
comp_28=`float2 ofs = .1*float2(q5,q6).yx;
comp_29=`while (n <= anz) {
comp_30=`    float dist = frac(-q9+1.0*n/anz);
comp_31=`
comp_32=`    ang2 = 6.28*n/anz;
comp_33=`    c = cos(ang2);
comp_34=`    s = sin(ang2);
comp_35=`    uv2 = mul(uv,q13*dist*float2x2(c,s,-s,c))*aspect.yx;
comp_36=`    uv3 = frac(uv2+.5+ofs) ; 
comp_37=`    neu = 3*tex2D(sampler_main,uv3)+ GetBlur1(uv3)*0;
comp_38=`    ret1 = max(ret1,neu* (1-dist*dist));
comp_39=`n++;
comp_40=`}
comp_41=`
comp_42=`float2 dz = float2 (ret1.r+ret1.b, ret1.r-ret1.g)/2;
comp_43=`ret2 = GetBlur1(frac(rss+dz))/k1*12;
comp_44=`ret = ret1 + bass_att*.004/length(uv)*roam_sin
comp_45=`+ sqrt(ret2.brg)*saturate(1-ret1*4);
comp_46=`//ret = GetPixel(uv0)*2;
comp_47=`}
comp_48=`
