MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=3.000
fGammaAdj=1.000
fDecay=0.925
fVideoEchoZoom=1.007
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=6
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.818
fWaveScale=1.107
fWaveSmoothing=0.648
fWaveParam=-0.900
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=1.000
fWarpScale=1.331
fZoomExponent=75.68355
fShader=0.000
zoom=1.02978
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=1.000
wave_g=1.000
wave_b=1.000
wave_x=0.500
wave_y=0.500
ob_size=0.500
ob_r=0.010
ob_g=0.000
ob_b=0.000
ob_a=0.000
ib_size=0.260
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=5.000
mv_r=0.700
mv_g=0.700
mv_b=0.700
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.10000
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=1.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.100
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.100
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_1=q1 = 0.5+0.4*sin(0.43*time+0.12*bass_att);
per_frame_2=q2 = 0.5+0.4*sin(0.63*time+0.14*bass_att);
per_frame_3=q3 = 0.5+0.4*sin(0.83*time+0.16*bass_att);
per_frame_4=
per_frame_5=wave_mystery = rand(150)*0.01 - rand(150)*0.01;
per_pixel_1=
per_pixel_2=//Have fun with the shaders kids!
per_pixel_3=
per_pixel_4=//xy transform code (Yes, it is based off of Flexi's from the previous collaboration)
per_pixel_5=xv = sin(time*.333)*x -cos(time*.667)*x;
per_pixel_6=yv = cos(time*.333)*y +sin(time*.667)*y;
per_pixel_7=x = xv; 
per_pixel_8=y = yv;
per_pixel_9=//end x/y transform code
per_pixel_10=
per_pixel_11=sx=sx+.075*sin(x*3);
per_pixel_12=sy=sy+.075*sin(y*3.1);
warp_1=`sampler sampler_fw_clouds;
warp_2=`shader_body
warp_3=`{
warp_4=`
warp_5=`    // motion blur by Geiss
warp_6=`    // 'v' points exactly one pixel, in the direction of motion
warp_7=`    float2 v = normalize(uv-uv_orig)*texsize.zw;
warp_8=`    float3 s;
warp_9=`    ret = max(ret, tex2D(sampler_main, uv+v)*0.97);
warp_10=`    ret = max(ret, tex2D(sampler_main, uv-v)*0.97);
warp_11=`    ret = max(ret, tex2D(sampler_main, uv+v*2)*0.90);
warp_12=`    ret = max(ret, tex2D(sampler_main, uv-v*2)*0.90);
warp_13=`
warp_14=`
warp_15=`ret -= .5*GetBlur1(uv);
warp_16=`ret += tex2D(sampler_fw_clouds,uv)*0.25;
warp_17=`
warp_18=`
warp_19=`    // darken (decay) over time
warp_20=`    ret = (ret-0.005)*0.98; //or try: ret -= 0.004;
warp_21=`
warp_22=`
warp_23=`}
comp_1=`shader_body
comp_2=`{
comp_3=`
comp_4=`float3 orig=tex2D(sampler_main,uv);
comp_5=`float3 nex=tex2D(sampler_main,float2(uv.x+0.001,uv.y));
comp_6=`
comp_7=`if(abs(orig.x+orig.y+orig.z-nex.x-nex.y-nex.z)>0.1)
comp_8=`{ret=GetBlur2(uv);}
comp_9=`else{ret=GetBlur3(uv);}; 
comp_10=`
comp_11=`ret += .66*GetBlur2(uv);
comp_12=`
comp_13=`ret *= 1.75;
comp_14=`ret = lum(ret);
comp_15=`ret = lerp(.75*ret,ret*(GetBlur3(uv)-GetBlur1(uv)),(0.5*rand_preset+0.5*_qa.xyz)*ret);
comp_16=`ret *= ret; //darken
comp_17=`//ret *= ret;
comp_18=`//ret *= sqrt(ret); //brighten
comp_19=`//ret = 1-ret; //invert
comp_20=`}
