MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=1.000000
fGammaAdj=2.0
fDecay=0.980000
fVideoEchoZoom=2.0
fVideoEchoAlpha=0.0
nVideoEchoOrientation=0
nWaveMode=2
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=11.940000
fWaveScale=1.372000
fWaveSmoothing=0.7
fWaveParam=0.0
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.0
fWarpScale=1.772000
fZoomExponent=1.001000
fShader=0.0
zoom=1.007000
rot=0.0
cx=0.5
cy=0.5
dx=-0.005000
dy=0.0
warp=0.0
sx=1.0
sy=1.0
wave_r=0.7
wave_g=0.3
wave_b=0.3
wave_x=0.5
wave_y=0.5
ob_size=0.010000
ob_r=0.0
ob_g=0.0
ob_b=0.0
ob_a=0.0
ib_size=0.010000
ib_r=0.25
ib_g=0.25
ib_b=0.25
ib_a=0.0
nMotionVectorsX=12.0
nMotionVectorsY=9.0
mv_dx=0.0
mv_dy=0.0
mv_l=0.9
mv_r=0.6
mv_g=0.5
mv_b=0.450000
mv_a=1.0
b1n=0.0
b2n=0.0
b3n=0.0
b1x=1.0
b2x=1.0
b3x=1.0
b1ed=0.25
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.0
wavecode_0_smoothing=0.5
wavecode_0_r=1.0
wavecode_0_g=1.0
wavecode_0_b=1.0
wavecode_0_a=1.0
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.0
wavecode_1_smoothing=0.5
wavecode_1_r=1.0
wavecode_1_g=1.0
wavecode_1_b=1.0
wavecode_1_a=1.0
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.0
wavecode_2_smoothing=0.5
wavecode_2_r=1.0
wavecode_2_g=1.0
wavecode_2_b=1.0
wavecode_2_a=1.0
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.0
wavecode_3_smoothing=0.5
wavecode_3_r=1.0
wavecode_3_g=1.0
wavecode_3_b=1.0
wavecode_3_a=1.0
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.5
shapecode_0_y=0.5
shapecode_0_rad=0.1
shapecode_0_ang=0.0
shapecode_0_tex_ang=0.0
shapecode_0_tex_zoom=1.0
shapecode_0_r=1.0
shapecode_0_g=0.0
shapecode_0_b=0.0
shapecode_0_a=1.0
shapecode_0_r2=0.0
shapecode_0_g2=1.0
shapecode_0_b2=0.0
shapecode_0_a2=0.0
shapecode_0_border_r=1.0
shapecode_0_border_g=1.0
shapecode_0_border_b=1.0
shapecode_0_border_a=0.1
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.5
shapecode_1_y=0.5
shapecode_1_rad=0.1
shapecode_1_ang=0.0
shapecode_1_tex_ang=0.0
shapecode_1_tex_zoom=1.0
shapecode_1_r=1.0
shapecode_1_g=0.0
shapecode_1_b=0.0
shapecode_1_a=1.0
shapecode_1_r2=0.0
shapecode_1_g2=1.0
shapecode_1_b2=0.0
shapecode_1_a2=0.0
shapecode_1_border_r=1.0
shapecode_1_border_g=1.0
shapecode_1_border_b=1.0
shapecode_1_border_a=0.1
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.5
shapecode_2_y=0.5
shapecode_2_rad=0.1
shapecode_2_ang=0.0
shapecode_2_tex_ang=0.0
shapecode_2_tex_zoom=1.0
shapecode_2_r=1.0
shapecode_2_g=0.0
shapecode_2_b=0.0
shapecode_2_a=1.0
shapecode_2_r2=0.0
shapecode_2_g2=1.0
shapecode_2_b2=0.0
shapecode_2_a2=0.0
shapecode_2_border_r=1.0
shapecode_2_border_g=1.0
shapecode_2_border_b=1.0
shapecode_2_border_a=0.1
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.5
shapecode_3_y=0.5
shapecode_3_rad=0.1
shapecode_3_ang=0.0
shapecode_3_tex_ang=0.0
shapecode_3_tex_zoom=1.0
shapecode_3_r=1.0
shapecode_3_g=0.0
shapecode_3_b=0.0
shapecode_3_a=1.0
shapecode_3_r2=0.0
shapecode_3_g2=1.0
shapecode_3_b2=0.0
shapecode_3_a2=0.0
shapecode_3_border_r=1.0
shapecode_3_border_g=1.0
shapecode_3_border_b=1.0
shapecode_3_border_a=0.1
per_frame_1=wave_x = wave_x + 0.150*( 0.60*sin(2.121*time) + 0.40*sin(1.621*time) );
per_frame_2=wave_y = wave_y + 0.150*( 0.60*sin(1.742*time) + 0.40*sin(2.322*time) );
per_frame_3=wave_r = wave_r + 0.200*( 0.60*sin(0.823*time) + 0.40*sin(0.916*time) );
per_frame_4=wave_g = wave_g + 0.500*( 0.60*sin(0.900*time) + 0.40*sin(1.023*time) );
per_frame_5=wave_b = wave_b + 0.500*( 0.60*sin(0.808*time) + 0.40*sin(0.949*time) );
per_frame_6=rot = rot + 0.002*sin(time+0.073);
per_frame_7=decay = decay - 0.03*equal(frame%30,0);
per_frame_8=vol = (bass+mid+att)/6;
per_frame_9=xamptarg = if(equal(frame%15,0),min(0.5*vol*bass_att,0.5),xamptarg);
per_frame_10=xamp = xamp + 0.5*(xamptarg-xamp);
per_frame_11=xdir = if(above(abs(xpos),xamp),-sign(xpos),if(below(abs(xspeed),0.1),2*above(xpos,0)-1,xdir));
per_frame_12=xaccel = xdir*xamp - xpos - xspeed*0.055*below(abs(xpos),xamp);
per_frame_13=xspeed = xspeed + xdir*xamp - xpos - xspeed*0.055*below(abs(xpos),xamp);
per_frame_14=xpos = xpos + 0.001*xspeed;
per_frame_15=yamptarg = if(equal(frame%15,0),min(0.3*vol*treb_att,0.5),yamptarg);
per_frame_16=yamp = yamp + 0.5*(yamptarg-yamp);
per_frame_17=ydir = if(above(abs(ypos),yamp),-sign(ypos),if(below(abs(yspeed),0.1),2*above(ypos,0)-1,ydir));
per_frame_18=yaccel = ydir*yamp - ypos - yspeed*0.055*below(abs(ypos),yamp);
per_frame_19=yspeed = yspeed + ydir*yamp - ypos - yspeed*0.055*below(abs(ypos),yamp);
per_frame_20=ypos = ypos + 0.001*yspeed;
per_frame_21=mv_x_speed = 16;
per_frame_22=mv_y_speed = 12;
per_frame_23=mv_x_range = 0.499;
per_frame_24=mv_y_range = 0.499;
per_frame_25=mv_x_amount = 2;
per_frame_26=mv_y_amount = 3+1.5*sin(sin(time*0.245)+cos(time*0.45));
per_frame_27=mv_x = mv_x_amount +mv_x_range + mv_x_range*sin(mv_x_speed*ypos+(sin(time*0.964)-0.5*cos(time*0.256)));
per_frame_28=mv_y = mv_y_amount + mv_y_range+ mv_y_range*sin(mv_y_speed*xpos-(cos(time*1.345)-0.5*cos(time*0.331)));
per_frame_29=mv_b = mv_b - 0.3*sin(time*5.211);
per_frame_30=mv_r = mv_r + 0.25*cos(time*1.91);
per_frame_31=mv_g = mv_g + 0.25*cos(time*1.861);
per_frame_32=mv_l =  30*sin(10*ypos)+ 40*cos(10*xpos);
per_frame_33=wave_r = wave_r + 0.5*sin(3.758);
per_frame_34=wave_b = wave_b + 0.4*cos(time*2.023);
per_frame_35=wave_g = wave_g + 0.4*sin(time*2.01);
warp_1=`shader_body
warp_2=`{  
warp_3=`    float2 uv2 = uv;
warp_4=`
warp_5=`    // PAINTERLY EFFECT - base high-frequency motion on image colors
warp_6=`    float mipbias = 0;//3 + 2*cos(_frame * 2);
warp_7=`    float2 delta2 = 0;//texsize.zw*float2(1,1);
warp_8=`    float3 blurry_color = tex2D( sampler_main, uv + delta2 ).xyz;
warp_9=`    uv2.xy += (blurry_color.xy-0.37) * 0.03;
warp_10=`
warp_11=`    ret = tex2D( sampler_main, uv2 ).xyz - 0.005; 
warp_12=`}
warp_13=` 
comp_1=`shader_body
comp_2=`{  
comp_3=`    ret = tex2D(sampler_main, uv).xyz;
comp_4=`    ret *= 1.333; // a little bit of overbright
comp_5=`}
comp_6=`
comp_7=` 
