MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=2.000000
fGammaAdj=1.9
fDecay=0.980
fVideoEchoZoom=2.0
fVideoEchoAlpha=0.0
nVideoEchoOrientation=0
nWaveMode=5
bAdditiveWaves=0
bWaveDots=1
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.3
fWaveScale=3.355
fWaveSmoothing=0.9
fWaveParam=0.0
fModWaveAlphaStart=0.750
fModWaveAlphaEnd=0.950
fWarpAnimSpeed=1.0
fWarpScale=2.853
fZoomExponent=1.0
fShader=0.0
zoom=1.04000
rot=0.0
cx=0.5
cy=0.5
dx=0.03000
dy=0.0
warp=0.47402
sx=1.0
sy=1.0
wave_r=0.9
wave_g=0.770
wave_b=0.6
wave_x=0.5
wave_y=0.5
ob_size=0.010
ob_r=0.0
ob_g=0.0
ob_b=0.0
ob_a=0.0
ib_size=0.010
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.0
nMotionVectorsX=12.0
nMotionVectorsY=9.0
mv_dx=0.0
mv_dy=0.0
mv_l=0.9
mv_r=1.0
mv_g=1.0
mv_b=1.0
mv_a=0.0
b1n=0.0
b2n=0.0
b3n=0.0
b1x=1.0
b2x=1.0
b3x=1.0
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.0
wavecode_0_smoothing=0.5
wavecode_0_r=1.0
wavecode_0_g=1.0
wavecode_0_b=1.0
wavecode_0_a=1.0
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.0
wavecode_1_smoothing=0.5
wavecode_1_r=1.0
wavecode_1_g=1.0
wavecode_1_b=1.0
wavecode_1_a=1.0
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.0
wavecode_2_smoothing=0.5
wavecode_2_r=1.0
wavecode_2_g=1.0
wavecode_2_b=1.0
wavecode_2_a=1.0
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.0
wavecode_3_smoothing=0.5
wavecode_3_r=1.0
wavecode_3_g=1.0
wavecode_3_b=1.0
wavecode_3_a=1.0
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.5
shapecode_0_y=0.5
shapecode_0_rad=0.1
shapecode_0_ang=0.0
shapecode_0_tex_ang=0.0
shapecode_0_tex_zoom=1.0
shapecode_0_r=1.0
shapecode_0_g=0.0
shapecode_0_b=0.0
shapecode_0_a=1.0
shapecode_0_r2=0.0
shapecode_0_g2=1.0
shapecode_0_b2=0.0
shapecode_0_a2=0.0
shapecode_0_border_r=1.0
shapecode_0_border_g=1.0
shapecode_0_border_b=1.0
shapecode_0_border_a=0.1
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.5
shapecode_1_y=0.5
shapecode_1_rad=0.1
shapecode_1_ang=0.0
shapecode_1_tex_ang=0.0
shapecode_1_tex_zoom=1.0
shapecode_1_r=1.0
shapecode_1_g=0.0
shapecode_1_b=0.0
shapecode_1_a=1.0
shapecode_1_r2=0.0
shapecode_1_g2=1.0
shapecode_1_b2=0.0
shapecode_1_a2=0.0
shapecode_1_border_r=1.0
shapecode_1_border_g=1.0
shapecode_1_border_b=1.0
shapecode_1_border_a=0.1
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.5
shapecode_2_y=0.5
shapecode_2_rad=0.1
shapecode_2_ang=0.0
shapecode_2_tex_ang=0.0
shapecode_2_tex_zoom=1.0
shapecode_2_r=1.0
shapecode_2_g=0.0
shapecode_2_b=0.0
shapecode_2_a=1.0
shapecode_2_r2=0.0
shapecode_2_g2=1.0
shapecode_2_b2=0.0
shapecode_2_a2=0.0
shapecode_2_border_r=1.0
shapecode_2_border_g=1.0
shapecode_2_border_b=1.0
shapecode_2_border_a=0.1
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.5
shapecode_3_y=0.5
shapecode_3_rad=0.1
shapecode_3_ang=0.0
shapecode_3_tex_ang=0.0
shapecode_3_tex_zoom=1.0
shapecode_3_r=1.0
shapecode_3_g=0.0
shapecode_3_b=0.0
shapecode_3_a=1.0
shapecode_3_r2=0.0
shapecode_3_g2=1.0
shapecode_3_b2=0.0
shapecode_3_a2=0.0
shapecode_3_border_r=1.0
shapecode_3_border_g=1.0
shapecode_3_border_b=1.0
shapecode_3_border_a=0.1
per_frame_1=wave_r = wave_r + 0.700*( 0.20*sin(0.933*time) + 0.30*sin(1.045*time) );
per_frame_2=wave_g = wave_g + 0.700*( 0.20*sin(0.900*time) + 0.30*sin(0.956*time) );
per_frame_3=wave_b = wave_b + 0.200*( 0.20*sin(0.910*time) + 0.30*sin(0.920*time) );
per_frame_4=
per_frame_5=zoom = zoom + 0.02*cos(time*1.713+2);
per_frame_6=zoom = zoom + 0.02*cos(time*2.319+4);
per_frame_7=zoom = zoom + 0.02*cos(time*1.522+1);
per_pixel_1=dx= 0.002*cos(ang+1.57);
per_pixel_2=dy=-0.002*sin(ang+1.57);
warp_1=`shader_body
warp_2=`{
warp_3=`    float2 v1 = normalize(uv_orig-0.5);
warp_4=`    float2 v2 = v1.yx * float2(1,-1);
warp_5=`    
warp_6=`    float z = length(texsize.zw)*450;
warp_7=`
warp_8=`    uv.xy += v1*texsize.zw * cos(rad*170 - time*7)*1;
warp_9=`    uv.xy += v2*texsize.zw * cos(ang*30 - time*7)*2;
warp_10=`
warp_11=`    // sample previous frame
warp_12=`    ret = tex2D( sampler_main, uv ).xyz;
warp_13=`
warp_14=`    
warp_15=`    
warp_16=`    // darken (decay) over time
warp_17=`    ret = (ret - 0.002)*0.99;
warp_18=`
warp_19=`}
comp_1=`shader_body
comp_2=`{
comp_3=`  //rad = frac(rad*2);
comp_4=`  rad = pow(rad,2)*3.5;
comp_5=`
comp_6=`
comp_7=`  float ang2 = frac(ang/6.28*9 + time*0.05);
comp_8=`  float2 uv2 = 0.5 + rad*0.5*float2(cos(ang2),sin(ang2));    
comp_9=`
comp_10=`  uv = uv2;
comp_11=`  //uv = lerp(uv, uv2, 0.5 + 0.5*cos(ang + time*3));
comp_12=`
comp_13=`
comp_14=`  ret = tex2D(sampler_main, uv).xyz;
comp_15=`
comp_16=`  float3 orig = ret;
comp_17=`  ret = lum(ret);
comp_18=`  ret.x = orig.x;
comp_19=`
comp_20=`  ret = -0.3 + 1.6*ret;
comp_21=`}
comp_22=`
comp_23=`
