MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=2.500000
fGammaAdj=1.000000
fDecay=1.000000
fVideoEchoZoom=0.999609
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=7
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=0.640100
fWaveSmoothing=0.270000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=0.010000
fWarpScale=1.793986
fZoomExponent=1.010000
fShader=0.000000
zoom=0.998531
rot=0.002000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.599183
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.960000
ob_size=0.010000
ob_r=0.000000
ob_g=0.900000
ob_b=0.200000
ob_a=1.000000
ib_size=0.000000
ib_r=0.500000
ib_g=0.500000
ib_b=0.500000
ib_a=1.000000
nMotionVectorsX=31.199999
nMotionVectorsY=2.280001
mv_dx=0.000000
mv_dy=0.000000
mv_l=2.500000
mv_r=1.000000
mv_g=1.000000
mv_b=0.800000
mv_a=0.000000
b1n=0.000000
b2n=0.000000
b3n=0.000000
b1x=1.000000
b2x=1.000000
b3x=1.000000
b1ed=0.250000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=1
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_x=0.500000
shapecode_0_y=1.800000
shapecode_0_rad=0.100000
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.000000
shapecode_0_r=1.000000
shapecode_0_g=0.000000
shapecode_0_b=0.000000
shapecode_0_a=1.000000
shapecode_0_r2=0.000000
shapecode_0_g2=1.000000
shapecode_0_b2=0.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.100000
shapecode_1_enabled=1
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_x=0.500000
shapecode_1_y=1.800000
shapecode_1_rad=0.100000
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=1.000000
shapecode_1_g=0.000000
shapecode_1_b=0.000000
shapecode_1_a=1.000000
shapecode_1_r2=0.000000
shapecode_1_g2=1.000000
shapecode_1_b2=0.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.100000
shapecode_2_enabled=1
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_x=0.500000
shapecode_2_y=1.800000
shapecode_2_rad=0.100000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=1.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.100000
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
per_frame_init_1=q8=0;
per_frame_1=q8 =oldq8+ 0.001*(pow(1.2*bass+0.4*bass_att+0.2*treb+0.2*treb_att+0.2*mid+0.2*mid_att,6)/fps) +0.1/fps;
per_frame_2=oldq8 = q8;
per_frame_3=ob_r = 0.3 - 0.3*(0.5*sin(time*0.3701)+ 0.3*cos(q8*0.438));
per_frame_4=ob_g = 0.6- 0.4*sin(time*0.24);
per_frame_5=ob_b = 0.35 - 0.3*cos(time*0.4816);
per_frame_6=warp =0;
per_frame_7=ib_size = 0.02;
per_frame_8=ib_r = ib_r + 0.5*sin(time*0.234);
per_frame_9=ib_g = ib_g + 0.5*sin(time*0.547);
per_frame_10=ib_b = ib_b - 0.5*sin(time*1.431);
per_frame_11=cx = cx +0.3150*( 0.60*sin(0.23874*time) + 0.14*sin(0.194*time) );
per_frame_12=cy = cy + 0.476*( 0.60*sin(0.1274*time) + 0.10*sin(0.394*time) );
per_frame_13=
per_frame_14=volume = 0.15*(bass_att+bass+mid+mid_att);
per_frame_15=beatrate = if(equal(beatrate,0),1,if(below(volume,0.01),1,beatrate));
per_frame_16=lastbeat = if(equal(lastbeat,0),time,lastbeat);
per_frame_17=meanbass_att = 0.1*(meanbass_att*9 + bass_att);
per_frame_18=peakbass_att = if(above(bass_att,peakbass_att),bass_att,peakbass_att);
per_frame_19=beat = if(above(volume,0.8),if(below(peakbass_att - bass_att, 0.05*peakbass_att),if(above(time - lastbeat,0.1+0.5*(beatrate-0.1)),1,0),0),0);
per_frame_20=beatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1);
per_frame_21=peakbass_att = if(equal(beat,0),if(above(time - lastbeat,2*beatrate),peakbass_att*0.95,peakbass_att*0.995),bass_att);
per_frame_22=lastbeat = if(beat,time,lastbeat);
per_frame_23=mybeat = if(beat,mybeat+1,mybeat);
per_frame_24=mybeat = if(above(mybeat,7),0,mybeat);
per_frame_25=mybeat2 = if(equal(mybeat,1),1,0);
per_frame_26=q7 = if(beat*mybeat2,0.001+0.0001*rand(40),oldq7);
per_frame_27=oldq7=q7;
per_frame_28=q6 = if(beat*mybeat2,0.001+0.0001*rand(40),oldq6);
per_frame_29=oldq6=q6;
per_frame_30=q5= if(beat*mybeat2,0.001+0.0001*rand(40),oldq5);
per_frame_31=oldq5=q5;
per_frame_32=q4 = if(beat*mybeat2,0.001+0.0001*rand(40),oldq4);
per_frame_33=oldq4=q4;
per_frame_34=Flag = If(beat*mybeat2,if(Rand(2)-1,1,0),oldFlag);
per_frame_35=oldflag = flag;
per_frame_36=Ratio = If(Beat*mybeat2,100+rand(60),oldRatio);
per_frame_37=OldRatio = Ratio;
per_frame_38=q3 = if(beat*mybeat2,if(flag,ratio,0.75*ratio),oldq3);
per_frame_39=oldq3=q3;
per_frame_40=q2 = if(beat*mybeat2,if(flag,0.75*ratio,ratio),oldq2);
per_frame_41=oldq2=q2;
per_pixel_1=rx=x;//ang;//+sin(x*7);
per_pixel_2=ry=y;//rad;//+sin(x*5);
per_pixel_3=
per_pixel_4=dx=sin(int(1+ry*2.864+sin(time/17) )*(8446669+sin(time/71774898+treb/55559599)*667777))/2+.5;
per_pixel_5=dy=sin(int(1+rx*2.654+sin(time/13) )*(4747833+sin(time/86666825+mid/59555599)*754166))/2+.5;
per_pixel_6=//zoom=.999;
per_pixel_7=dx=sin(sqr(y)*y*88+sin(time/9.3)*2)/499;
per_pixel_8=dy=sin(sqr(x)*x*888+sin(time/11)*2 )/496-.004141*(1-rad);
per_pixel_9=dx=dx;
per_pixel_10=dy=dy;
warp_1=`shader_body
warp_2=`{
warp_3=`    float1 d = 0.005;
warp_4=`    float1 dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).x;
warp_5=`    float1 dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).x;
warp_6=`    float1 dxb = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).x;
warp_7=`    float1 dyb = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).x;
warp_8=`    float2 my_uv = uv - float2(dx,dy)*0.005 + float2(dxb,dyb)*0.002;
warp_9=`
warp_10=`
warp_11=`
warp_12=`    float2 v = 0.01;
warp_13=`    ret.x = tex2D( sampler_fc_main, my_uv).x;
warp_14=`
warp_15=`    
warp_16=`    ret.x += (ret.x - GetBlur3(uv).x)*.1;
warp_17=`    ret.x += 0.006;
warp_18=`
warp_19=`    ret.x = lerp( ret.x, lum(ret).x, 0);
warp_20=`
warp_21=`//--------------------------------
warp_22=`
warp_23=`    my_uv = uv + float2(dy,-dx)*0.05*(1.2-GetBlur3(uv).y);
warp_24=`
warp_25=`
warp_26=`
warp_27=`    v = 0.01;
warp_28=`    ret.z = tex2D( sampler_fw_main, my_uv).z;
warp_29=`
warp_30=`    
warp_31=`    ret.z += (ret.z - GetBlur1(uv).z)*length(my_uv-uv)*120;
warp_32=`    ret.z *= 0.85;
warp_33=`    ret.z += 0.008;
warp_34=`
warp_35=`
warp_36=`
warp_37=`//--------------------------------
warp_38=`
warp_39=`    d = 0.01;
warp_40=`    my_uv = float2(-dy,dx)*0.05;
warp_41=`
warp_42=`    dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).y;
warp_43=`    dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).y;
warp_44=`    my_uv += uv - float2(dx,dy)*0.03;
warp_45=`
warp_46=`
warp_47=`
warp_48=`    v = 0.01;
warp_49=`    ret.y =tex2D( sampler_fw_main, my_uv).y;
warp_50=`
warp_51=`    
warp_52=`    ret.y += (ret.y - GetBlur3(my_uv).y)*0.1 + 0.03;
warp_53=`}
comp_1=`shader_body
comp_2=`{
comp_3=`    ret = tex2D(sampler_main, uv).xyz;
comp_4=`    ret *= 1.00; //gamma
comp_5=`}
