Long time since I posted here. Feeling nostalgic...
To be honest, I don't have the time to maintain this plugin anymore.
I maintained it while I was using MP, but I moved to a different Media Center solution.
I also loved the ability to download lyrics, and then embedding them into the files`...
video cross-correlation by audio
Calculate delay between 2 video files using cross-correlation calculation of their audio
Compare audio from 2 video files to find the dalay
Support stream selection for video with multiple audio streams
Configurable start-time and duration for the...
MediaPortal 1.16 Pre-Release and above
Project page is here
I'm attaching initial version, until I have some feedback, since I haven't had a chance to test it.
DefaultWide & Wide are part of the installer.
Any other skin will be maintained by the skin...
I'm not following the forum as before.
Is this the 1.16 pre-release?
Is it officially out?
The plugin is not compatible anymore?
If not, can you tell if it's a compatibility change in the plugin or the skin?
Anyway, it might take me a while as I'm not sure my dev environment is ready
Sound quality is derived from:
1. stream quality
2. audio hardware/software
Which one is it:
1. You can start by checking the sound quality of the same channels you hear through MP is better via a browser: http://tunein.com
2. If the quality is the same, check on another PC.
Have you tried looking for a backup of your DB? Maybe from the last time you upgraded your MP version (i.e. "C:\ProgramData\Team MediaPortal\MediaPortal_BACKUP_08-24_22-19\database\LyricsDatabaseV2.db")
That's great you revived this plugin, especially the twitter part.
I think there's a problem with the show name placeholder. Did it change? (I didn't change configuration)
Do I need to put something else in the template?
Ok, I need some QAing for the first alpha :)
1. Extract the zip into Team MediaPortal\MediaPortal\SubtitleDownloaders\
2. Configure it the configuration
I know there are problems with the languages. (those with only one language selected, it might not affect you)
I can check this out - if the site has an API.
I already created a couple of downloaders for MP, so the MP should not be a problem.
Edit - this is what I found out for now:
langs=<comma-separate list of...
I don't think this feature is working. I think it used an old google API, and I haven't had a change investigating it.
Currently, I'm not planning resuming development, as I don't even have time for bug fixing :(
Thanks for the info. I'll try to find some time to check the 1st issue.
2nd issue might be skin related.
3rd issue might be MP/Codec related.
Please add logs. You can start MP in debug mode (with extensions)
This is a TEST version. I didn't test it at all!!!
Please go over the fr.xml again, since I added the "Display " to the english one.
Edit: fixed installer to actually have fr.xml in it
Also, currently there are only en.xml, fr.xml & sv.xml, so if anyone can do the sv.xml, that...
Hi @high, @Dadeo,
I've moved all projects from Google Code to GitHub, so here are the links to replace and the new links. Please approve...
I've decided to create separate scripts for GIT and SVN, and not force anyone to use either.
You can find an example here in the fanart-handler port from google code to github:
There's a scripts folder there...
Didn't know that @Edalex. I just used the migration tool Google offered, and the project became a GIT project.
EDIT: I now see what you mean...
Anyway, the scripts will only work only in one case. If I keep the changes, it will only work for GIT. If I revert - it will only work for SVN...
I've decided to move all my projects to GitHub.
In order to do this, I had to change stuff related to auto-versioning the builds.
Since I'm not a Git pro, I'm not sure if there's any convention for that. You might find the following useful.
First, I'll start with what I used until now:
I still maintain compatibility issues, i.e. compiling against latest MP DLLs, and uploading compatible versions.
Anyway, I dropped this issue since I did not get the information I requested.
1. Could anyone add some more info regarding player, skin, some logs maybe?
2. Did anyone test this on...
As a plugin developer and mainly a plugin maintainer I think the best option is a central location for all plugins.
I picked up a few abandoned plugin projects. In some of them it was very hard to locate latest code. Developer could not reached, or did not commit latest changes, etc. In most...