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MediaPortal 1
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Accurate skipping forward and backward
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<blockquote data-quote="HappyTalk" data-source="post: 67216" data-attributes="member: 22671"><p>Well it's basically no different to how it already is. It would look exactly the same, except the numbers of secs/mins instead of being fixed text could be typed in. </p><p></p><p>The immediate jump if only 1 step is selected, rather than waiting is something I thought it would already do, as there is no other option why wait. Holding down the button would make it rapidly repeat the jump.</p><p></p><p>Adding a second tab for the up/down jump, well it would look exactly the same as the other tab. </p><p></p><p>I agree however that it needs to be uncomplicated but I'm sure the GUI could look almost identical to how it currently is. Ideally though I'd have a simple grid of the 16 available steps for ALL four keys as I tend to set small_jump back to 7 seconds (action replay) and small_forward to 15 so would want different for each direction.</p><p></p><p>Left Key</p><p>[ ] [005] [sec]</p><p>[x] [015] [sec]</p><p>[x] [030] [sec]</p><p>[ ] [045] [sec]</p><p>[x] [001] [min]</p><p>[x] [003] [min]</p><p>[x] [005] [min]</p><p>[ ] [007] [min]</p><p>[x] [010] [min]</p><p>[x] [015] [min]</p><p>[x] [030] [min]</p><p>[ ] [045] [min]</p><p>[x] [060] [min]</p><p>[ ] [090] [min]</p><p>[x] [120] [min]</p><p>[ ] [180] [min]</p><p></p><p>+ with Right Key, Up Key, Down Key in adjacent columns + the default button</p><p></p><p>So you can turn a row on/off with button, type in a value, or toggle between minuts and seconds by clicking on it (hour not really needed). This is in config anyway where there is other complex stuff not in main program and would look pretty self explanatory. </p><p></p><p>I have tried the 2x/4x/8x method, the mouse wheel method, the MP method and ultimately have found jogging it back/fwd the fastest and easiest (as long as keys repeat jump when held down). The other ways all require a lot more thinking and patience than simply bashing fwd/back til you get to right point. This way it leaves the current method totally intact it just provides an alternative. </p><p></p><p>MP has best HTPC U.I I've seen but I've never encountered a FF/RW method like this and have found it very finicky when ad skipping.</p><p></p><p> </p><p>If no one wants to code it, I'll have a go myself, though maybe someone can advise if there is some reason why fast repeated jumping is impractical in the way MP is coded.</p></blockquote><p></p>
[QUOTE="HappyTalk, post: 67216, member: 22671"] Well it's basically no different to how it already is. It would look exactly the same, except the numbers of secs/mins instead of being fixed text could be typed in. The immediate jump if only 1 step is selected, rather than waiting is something I thought it would already do, as there is no other option why wait. Holding down the button would make it rapidly repeat the jump. Adding a second tab for the up/down jump, well it would look exactly the same as the other tab. I agree however that it needs to be uncomplicated but I'm sure the GUI could look almost identical to how it currently is. Ideally though I'd have a simple grid of the 16 available steps for ALL four keys as I tend to set small_jump back to 7 seconds (action replay) and small_forward to 15 so would want different for each direction. Left Key [ ] [005] [sec] [x] [015] [sec] [x] [030] [sec] [ ] [045] [sec] [x] [001] [min] [x] [003] [min] [x] [005] [min] [ ] [007] [min] [x] [010] [min] [x] [015] [min] [x] [030] [min] [ ] [045] [min] [x] [060] [min] [ ] [090] [min] [x] [120] [min] [ ] [180] [min] + with Right Key, Up Key, Down Key in adjacent columns + the default button So you can turn a row on/off with button, type in a value, or toggle between minuts and seconds by clicking on it (hour not really needed). This is in config anyway where there is other complex stuff not in main program and would look pretty self explanatory. I have tried the 2x/4x/8x method, the mouse wheel method, the MP method and ultimately have found jogging it back/fwd the fastest and easiest (as long as keys repeat jump when held down). The other ways all require a lot more thinking and patience than simply bashing fwd/back til you get to right point. This way it leaves the current method totally intact it just provides an alternative. MP has best HTPC U.I I've seen but I've never encountered a FF/RW method like this and have found it very finicky when ad skipping. If no one wants to code it, I'll have a go myself, though maybe someone can advise if there is some reason why fast repeated jumping is impractical in the way MP is coded. [/QUOTE]
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