Normal
I would like to add the management of other events to the function OnAction in GUITVGuide.cs code.If I modify the code in this way nothing doesn't happen.[code] public override void OnAction(Action action) { switch (action.wID) {// --- change start here... case Action.ActionType.ACTION_RECORD: { ShowContextMenu(); break; }// --- change end here... case Action.ActionType.ACTION_PREVIOUS_MENU: { GUIWindowManager.ShowPreviousWindow(); return; } case Action.ActionType.ACTION_KEY_PRESSED: if (action.m_key!=null) OnKeyCode((char)action.m_key.KeyChar); break;// --- other code...[/code]The event ACTION_RECORD is always managed by the code of GuiTVHome.cs and it seems that something prevents from also training it in GUITVGuide.cs. How can I do for managing it in custom designed way?xavier
I would like to add the management of other events to the function OnAction in GUITVGuide.cs code.
If I modify the code in this way nothing doesn't happen.
[code]
public override void OnAction(Action action)
{
switch (action.wID)
// --- change start here...
case Action.ActionType.ACTION_RECORD:
ShowContextMenu();
break;
}
// --- change end here...
case Action.ActionType.ACTION_PREVIOUS_MENU:
GUIWindowManager.ShowPreviousWindow();
return;
case Action.ActionType.ACTION_KEY_PRESSED:
if (action.m_key!=null)
OnKeyCode((char)action.m_key.KeyChar);
// --- other code...
[/code]
The event ACTION_RECORD is always managed by the code of GuiTVHome.cs and it seems that something prevents from also training it in GUITVGuide.cs.
How can I do for managing it in custom designed way?
xavier