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MediaPortal 1
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Adding madVR support
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<blockquote data-quote="tourettes" data-source="post: 778358" data-attributes="member: 10858"><p>Getting off topic, but lets allow that for a visiting developer <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Could it be possible that when using madVR the interlacing is not done on HW and therefore GPU will have much more resources to handle the actual rendering? Many on-board GPUs are having trouble with 1080i content since their deinterlacing power is insufficient. Or is it really the 1:2 fps to refresh rate that the renderers you have been testing / using what they are incapable?</p><p></p><p>What comes to 25i or 25p movies @ 50 Hz I haven't seen any issues with MP's internal renderer when it comes to frame scheduling. Watching few hours per day such content.</p></blockquote><p></p>
[QUOTE="tourettes, post: 778358, member: 10858"] Getting off topic, but lets allow that for a visiting developer :) Could it be possible that when using madVR the interlacing is not done on HW and therefore GPU will have much more resources to handle the actual rendering? Many on-board GPUs are having trouble with 1080i content since their deinterlacing power is insufficient. Or is it really the 1:2 fps to refresh rate that the renderers you have been testing / using what they are incapable? What comes to 25i or 25p movies @ 50 Hz I haven't seen any issues with MP's internal renderer when it comes to frame scheduling. Watching few hours per day such content. [/QUOTE]
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