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MediaPortal 1
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Adding madVR support
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<blockquote data-quote="tourettes" data-source="post: 823541" data-attributes="member: 10858"><p>Who knows. It depends on few things:</p><p></p><ul> <li data-xf-list-type="ul"> Some MP dev needs to have free time and interest</li> <li data-xf-list-type="ul"> Interface must be usable (if it works for XBMC then it is highly likely it works for MP's purposes as well)</li> </ul><p></p><p>Point 1 is quite much out of my hands since 1) I have no free time (blu-ray takes all the time... it did stal the whoel audio renderer work already...) 2) to get me interested I would have to have MP Audio Renderer support as well (see some previous posts in this thread). There is no personal gain from madVR if I cannot use MP Audio Renderer with it -> I wont work on areas that wont give personal benefit. It is quite unlikely that Madshi would add anything MP specific to support the MP Audio Renderer and as madVR is closed source it is higly unlikely that I can add it <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="tourettes, post: 823541, member: 10858"] Who knows. It depends on few things: [list] [*] Some MP dev needs to have free time and interest [*] Interface must be usable (if it works for XBMC then it is highly likely it works for MP's purposes as well) [/list] Point 1 is quite much out of my hands since 1) I have no free time (blu-ray takes all the time... it did stal the whoel audio renderer work already...) 2) to get me interested I would have to have MP Audio Renderer support as well (see some previous posts in this thread). There is no personal gain from madVR if I cannot use MP Audio Renderer with it -> I wont work on areas that wont give personal benefit. It is quite unlikely that Madshi would add anything MP specific to support the MP Audio Renderer and as madVR is closed source it is higly unlikely that I can add it :) [/QUOTE]
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