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MediaPortal 1
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Adding madVR support
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<blockquote data-quote="infinite.loop" data-source="post: 929867" data-attributes="member: 10723"><p>There was quite some research done internally during the last months regarding image quality, 3d support, etc.</p><p>The bottom line was that switching to/supporting MadVR is more work than it's worth. Actually we do not gain anything from a switch, because what madvr can we we can also do on our own without to rely on 3rd party code.</p><p> </p><p>There is absolutely no time-frame for this. The code that exists is only a POC at the moment and the developer who did the research and POC is currently in the hospital. I am sure he will reply here once he can. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="infinite.loop, post: 929867, member: 10723"] There was quite some research done internally during the last months regarding image quality, 3d support, etc. The bottom line was that switching to/supporting MadVR is more work than it's worth. Actually we do not gain anything from a switch, because what madvr can we we can also do on our own without to rely on 3rd party code. There is absolutely no time-frame for this. The code that exists is only a POC at the moment and the developer who did the research and POC is currently in the hospital. I am sure he will reply here once he can. :) [/QUOTE]
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