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<blockquote data-quote="morpheus_xx" data-source="post: 1029012" data-attributes="member: 48495"><p>Wow, this looks great already! I think we will have some limitations when we implement this as XAML vector graphics, but we will make it looking good as well.</p><p></p><p>Btw, did I mentioned that we really would need a "drop shadow" shader? Is there anyone who is able to code it? In theory we only need to take the alpha channel of a texture, shift it and use gaussian blurring. In theory it's easy, but I don't know how to code this in HLSL.</p></blockquote><p></p>
[QUOTE="morpheus_xx, post: 1029012, member: 48495"] Wow, this looks great already! I think we will have some limitations when we implement this as XAML vector graphics, but we will make it looking good as well. Btw, did I mentioned that we really would need a "drop shadow" shader? Is there anyone who is able to code it? In theory we only need to take the alpha channel of a texture, shift it and use gaussian blurring. In theory it's easy, but I don't know how to code this in HLSL. [/QUOTE]
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