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MediaPortal 2
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<blockquote data-quote="morpheus_xx" data-source="post: 1032747" data-attributes="member: 48495"><p>Great! I really like it <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Can you make some versions for the player controls, as they are used for Image, Audio, Video (generic), Movies, Series. I mean not every source will have fanart, but maybe playback duration/current position.</p><p></p><p>Audio could have cover instead of poster etc. It means the PlayerControl style should be so generic that it can fit for all scenarios. Not all of them need to show cover etc, you know.</p><p></p><p>The next 2 big steps would be:</p><ul> <li data-xf-list-type="ul">create one generic button style (we only have very few generic styles, as it's not needed to create an image for each button size, vectors scale just fine <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />)</li> <li data-xf-list-type="ul">create an OSD template, it will be used for all fullscreen types. here is also generic approach required, OSD could scale to any size, depending on content.</li> </ul><p>I.e. for buttons you can let your creativeness out: i.e. you can define a GradientBrush as background and animating the colors when hovering the button. Or generally starting any animation on hover, i.e. to "wobble" buttons by increasing/shrinking them. Just to give you some ideas what is possible. The base technology are StoryBoards (see WPF).</p></blockquote><p></p>
[QUOTE="morpheus_xx, post: 1032747, member: 48495"] Great! I really like it :) Can you make some versions for the player controls, as they are used for Image, Audio, Video (generic), Movies, Series. I mean not every source will have fanart, but maybe playback duration/current position. Audio could have cover instead of poster etc. It means the PlayerControl style should be so generic that it can fit for all scenarios. Not all of them need to show cover etc, you know. The next 2 big steps would be: [LIST] [*]create one generic button style (we only have very few generic styles, as it's not needed to create an image for each button size, vectors scale just fine :)) [*]create an OSD template, it will be used for all fullscreen types. here is also generic approach required, OSD could scale to any size, depending on content. [/LIST] I.e. for buttons you can let your creativeness out: i.e. you can define a GradientBrush as background and animating the colors when hovering the button. Or generally starting any animation on hover, i.e. to "wobble" buttons by increasing/shrinking them. Just to give you some ideas what is possible. The base technology are StoryBoards (see WPF). [/QUOTE]
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