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<blockquote data-quote="morpheus_xx" data-source="post: 1112072" data-attributes="member: 48495"><p>No specific reason, nobody tried it so far <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> I will look if it works inside same screen or if I need to open a dialog. Inside same screen you need to consider more things about control order, so that the "dialog" control doesn't overlap other interactive controls when not visible.</p><p></p><p>I have implemented the dialog and button style already, but didn't commit yet. The available blur effects don't look as good as in WPF <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /> That's why I try to get Direct2D Effects working with a shared DirectX9Ex texture. But this is hard to achieve (though stated to be possible).</p></blockquote><p></p>
[QUOTE="morpheus_xx, post: 1112072, member: 48495"] No specific reason, nobody tried it so far ;) I will look if it works inside same screen or if I need to open a dialog. Inside same screen you need to consider more things about control order, so that the "dialog" control doesn't overlap other interactive controls when not visible. I have implemented the dialog and button style already, but didn't commit yet. The available blur effects don't look as good as in WPF :( That's why I try to get Direct2D Effects working with a shared DirectX9Ex texture. But this is hard to achieve (though stated to be possible). [/QUOTE]
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