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<blockquote data-quote="morpheus_xx" data-source="post: 1114467" data-attributes="member: 48495"><p>I like it. Will make the changes later today! </p><p>The different color in my screenshots have another cause: they show the "current player". Current is the one who acts on remote/key-presses. You can toggle between players to be "current", either the primary or the secondary.</p><p></p><p>Btw, I nearly regret that I asked you for image based player controls <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick Out Tongue :p" loading="lazy" data-shortname=":p" /> You know why? Now I need them in dark version for player control, while in OSD they are bright. With vectors I would have changed the fill and that's it. Now I have to ask you for a dark version of all player control images <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="morpheus_xx, post: 1114467, member: 48495"] I like it. Will make the changes later today! The different color in my screenshots have another cause: they show the "current player". Current is the one who acts on remote/key-presses. You can toggle between players to be "current", either the primary or the secondary. Btw, I nearly regret that I asked you for image based player controls :P You know why? Now I need them in dark version for player control, while in OSD they are bright. With vectors I would have changed the fill and that's it. Now I have to ask you for a dark version of all player control images ;) [/QUOTE]
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