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MediaPortal 2
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Apollo One
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<blockquote data-quote="ge2301" data-source="post: 1154919" data-attributes="member: 145639"><p>As I wrote in my last unanswered PM, I'm still available to realize this skin! I just do not want to drive the skin project, I wait for task packages.</p><p>[USER=118429]@wizard123[/USER] is unfortunately right, for generating a new skin dev support is necessary. I mean this not only for MenuModels, but also for some creating some effects or bugfixing in MPF etc.</p><p>Main reason, why I could not proceed further was, that MPF did not allow to realize the mock-ups. It is not possible to add two masks over each other without resulting in graphic errors.</p><p>Possibility 1 is, that the mock-ups are always changed according to the potential of MPF (as I did for BV) or (Possiblity 2) a Dev overworks some parts and supports for implementing effects, that can not be copied from previous skins. For the second possibility we would need a candidate, who knows some xaml, #C and most important can offer some time. And here we have the problem, all Devs are already full with tasks.</p></blockquote><p></p>
[QUOTE="ge2301, post: 1154919, member: 145639"] As I wrote in my last unanswered PM, I'm still available to realize this skin! I just do not want to drive the skin project, I wait for task packages. [USER=118429]@wizard123[/USER] is unfortunately right, for generating a new skin dev support is necessary. I mean this not only for MenuModels, but also for some creating some effects or bugfixing in MPF etc. Main reason, why I could not proceed further was, that MPF did not allow to realize the mock-ups. It is not possible to add two masks over each other without resulting in graphic errors. Possibility 1 is, that the mock-ups are always changed according to the potential of MPF (as I did for BV) or (Possiblity 2) a Dev overworks some parts and supports for implementing effects, that can not be copied from previous skins. For the second possibility we would need a candidate, who knows some xaml, #C and most important can offer some time. And here we have the problem, all Devs are already full with tasks. [/QUOTE]
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