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<blockquote data-quote="morpheus_xx" data-source="post: 1127289" data-attributes="member: 48495"><p>Fanart loading is supporting different kind of formats:</p><p><a href="https://github.com/MediaPortal/MediaPortal-2/blob/645b863546abc31e25ff5a7b01103fccbddeac14/MediaPortal/Incubator/FanArtService.Interfaces/FanArtConstants.cs#L29-L57" target="_blank">https://github.com/MediaPortal/MediaPortal-2/blob/645b863546abc31e25ff5a7b01103fccbddeac14/MediaPortal/Incubator/FanArtService.Interfaces/FanArtConstants.cs#L29-L57</a></p><p>So you can (try to) load fanart for Audio/Poster (which would be the Cover) or Audio/FanArt which could be artists images.</p><p>Which content is provided for what argument is decided by the Fanart providers in the MP2-Server.</p><p></p><p>For your client work this means in principle that you don't need to take too much care for it. The arguments for FanartImageSources probably won't change with the backend rework.</p><p></p><p>If you want to use different aspect ratio images, you should use Stretch=Uniform.</p><p></p><p></p><p>I don't know yet for sure, but there seems to be thumbnails prefferred during import, which are extracted from Image EXIF data. There is usually a (very small) thumb embedded, so cameras are able to browse the images quickly.</p><p></p><p>We might need to ignore those kinds of (too small) thumbs and create our own.</p></blockquote><p></p>
[QUOTE="morpheus_xx, post: 1127289, member: 48495"] Fanart loading is supporting different kind of formats: [url]https://github.com/MediaPortal/MediaPortal-2/blob/645b863546abc31e25ff5a7b01103fccbddeac14/MediaPortal/Incubator/FanArtService.Interfaces/FanArtConstants.cs#L29-L57[/url] So you can (try to) load fanart for Audio/Poster (which would be the Cover) or Audio/FanArt which could be artists images. Which content is provided for what argument is decided by the Fanart providers in the MP2-Server. For your client work this means in principle that you don't need to take too much care for it. The arguments for FanartImageSources probably won't change with the backend rework. If you want to use different aspect ratio images, you should use Stretch=Uniform. I don't know yet for sure, but there seems to be thumbnails prefferred during import, which are extracted from Image EXIF data. There is usually a (very small) thumb embedded, so cameras are able to browse the images quickly. We might need to ignore those kinds of (too small) thumbs and create our own. [/QUOTE]
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