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<blockquote data-quote="ge2301" data-source="post: 1132867" data-attributes="member: 145639"><p>[USER=48495]@morpheus_xx[/USER]</p><p>Is it planned to switch to DX11 completely or also to keep current versions in parallel?</p><p>Generally there is one effect, that is really missing and would be helpful for lof of design features.</p><ul> <li data-xf-list-type="ul"><em><strong>A blur effect with defined color and width around a frame</strong></em></li> </ul><p>With this effect following could be realized:</p><ul> <li data-xf-list-type="ul">Shadow of mediaitems, fanarts etc.</li> <li data-xf-list-type="ul">Focus frame (currently used for covers only)</li> <li data-xf-list-type="ul">Blur effect for popup dialogs, while the center can remain semi transparent</li> </ul><p>In case a complete switch to DX11 is not planned, could this be implemented?</p><p>EDIT: These are the discussion from before. 2 other effects were already implemented.</p><p><a href="https://forum.team-mediaportal.com/threads/shader-effects.128261/" target="_blank">https://forum.team-mediaportal.com/threads/shader-effects.128261/</a></p></blockquote><p></p>
[QUOTE="ge2301, post: 1132867, member: 145639"] [USER=48495]@morpheus_xx[/USER] Is it planned to switch to DX11 completely or also to keep current versions in parallel? Generally there is one effect, that is really missing and would be helpful for lof of design features. [LIST] [*][I][B]A blur effect with defined color and width around a frame[/B][/I] [/LIST] With this effect following could be realized: [LIST] [*]Shadow of mediaitems, fanarts etc. [*]Focus frame (currently used for covers only) [*]Blur effect for popup dialogs, while the center can remain semi transparent [/LIST] In case a complete switch to DX11 is not planned, could this be implemented? EDIT: These are the discussion from before. 2 other effects were already implemented. [URL]https://forum.team-mediaportal.com/threads/shader-effects.128261/[/URL] [/QUOTE]
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