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<blockquote data-quote="osre" data-source="post: 1140354" data-attributes="member: 150866"><p>I pulled this fix:</p><p>But it still does not work with automatic selection turned on.</p><p>The enumeration exception is gone, but now I get this:</p><p>[code][19:34:51,990] [InputMgr ] [DEBUG] - WorkflowManager: Tidying up...</p><p>[19:34:51,990] [InputMgr ] [INFO ] - WorkflowManager: Trying to remove 1 workflow states from navigation stack...</p><p>[19:34:51,990] [InputMgr ] [DEBUG] - WorkflowManager: Exiting predecessor workflow model '545674f1-d92a-4383-b6c1-d758cecdbdf5'</p><p>[19:34:51,990] [InputMgr ] [DEBUG] - WorkflowManager: Tidying up...</p><p>[19:34:51,990] [InputMgr ] [INFO ] - WorkflowManager: Trying to show screen 'home'...</p><p>[19:34:51,990] [InputMgr ] [DEBUG] - ScreenManager: Preparing to show screen 'home'...</p><p>[19:34:51,990] [InputMgr ] [DEBUG] - ScreenManager: Loading screen from file path 'E:\source\MP2\MediaPortal-2\MediaPortal\Bin\MP2-Client\bin\x86\Debug\Plugins\BlueVision\Skin\BlueVision\screens\home.xaml'...</p><p>[19:34:52,115] [InputMgr ] [INFO ] - WorkflowManager: Screen 'home' successfully shown</p><p>[19:34:52,115] [AMQ 'ScreenManage'MP2-Client.vshost.exe' (CLR v4.0.30319: MP2-Client.vshost.exe): Loaded 'Microsoft.GeneratedCode'.</p><p>The thread 0x1b9c has exited with code 259 (0x103).</p><p>The thread 0xe68 has exited with code 259 (0x103).</p><p>'MP2-Client.vshost.exe' (CLR v4.0.30319: MP2-Client.vshost.exe): Loaded 'Microsoft.GeneratedCode'.</p><p>r'] [DEBUG] - ScreenManager: Showing screen 'home'</p><p>[19:34:52,130] [DX Render] [DEBUG] - WorkflowManager: Loading GUI model '6997cd35-63f0-4f96-8997-e18c9382e2dc'</p><p>[19:34:52,195] [DX Render] [DEBUG] - WorkflowManager: Attaching GUI model '6997cd35-63f0-4f96-8997-e18c9382e2dc' to workflow state '7f702d9c-f2dd-42da-9ed8-0ba92f07787f'</p><p>[19:34:52,258] [DX Render] [DEBUG] - ScreenManager: Closing screen 'configuration-section'</p><p>[19:34:52,405] [DX Render] [DEBUG] - ContentManager: 0 resources deallocated, next cleanup in 10 seconds. 75.4423217773438/100 MB</p><p>[19:34:52,694] [DX Render] [DEBUG] - ThreadPool.CheckThreadIncrementRequired(): Incrementing thread count 2 with 1</p><p>[19:34:52,694] [DX Render] [DEBUG] - ThreadPool.StartThreads(): Thread Thread106 started</p><p>[19:34:53,580] [19 ] [WARN ] - AsyncWebLoadOperation: Failed to download http://192.168.178.22:49159/FanartService?mediatype=Undefined&fanarttype=Thumbnail&name=ffeab688-835e-4685-89db-ad31fd6db7c7&width=512&height=512 - Der Remoteserver hat einen Fehler zurückgegeben: (404) Nicht gefunden.</p><p>[19:34:53,754] [19 ] [WARN ] - AsyncWebLoadOperation: Failed to download http://192.168.178.22:49159/FanartService?mediatype=Undefined&fanarttype=Thumbnail&name=fefe726d-5e47-4b73-ad69-9d38fb39d08e&width=512&height=512 - Der Remoteserver hat einen Fehler zurückgegeben: (404) Nicht gefunden.</p><p>[19:34:53,852] [19 ] [WARN ] - AsyncWebLoadOperation: Failed to download http://192.168.178.22:49159/FanartService?mediatype=Undefined&fanarttype=Thumbnail&name=1f626e8a-3d42-4cea-b630-b12aee35245f&width=512&height=512 - Der Remoteserver hat einen Fehler zurückgegeben: (404) Nicht gefunden.</p><p>[19:34:54,039] [19 ] [WARN ] - AsyncWebLoadOperation: Failed to download http://192.168.178.22:49159/FanartService?mediatype=Undefined&fanarttype=Thumbnail&name=284a0fe8-8237-4d36-8acc-f5ba339ffa54&width=512&height=512 - Der Remoteserver hat einen Fehler zurückgegeben: (404) Nicht gefunden.</p><p>[19:34:54,100] [19 ] [WARN ] - AsyncWebLoadOperation: Failed to download http://192.168.178.22:49159/FanartService?mediatype=Undefined&fanarttype=Thumbnail&name=3647752d-9255-4e2d-a7a2-1d48b97bee6c&width=512&height=512 - Der Remoteserver hat einen Fehler zurückgegeben: (404) Nicht gefunden.</p><p>[19:34:54,148] [DX Render] [DEBUG] - ThreadPool.CheckThreadIncrementRequired(): Incrementing thread count 3 with 1</p><p>[19:34:54,149] [DX Render] [DEBUG] - ThreadPool.StartThreads(): Thread Thread98 started</p><p>[19:34:54,191] [DX Render] [DEBUG] - ThreadPool.CheckThreadIncrementRequired(): Incrementing thread count 4 with 1</p><p>[19:34:54,192] [DX Render] [DEBUG] - ThreadPool.StartThreads(): Thread Thread96 started</p><p>[19:34:54,790] [DX Render] [DEBUG] - ThreadPool.CheckThreadIncrementRequired(): Incrementing thread count 5 with 1</p><p>[19:34:54,790] [DX Render] [DEBUG] - ThreadPool.StartThreads(): Thread Thread46 started</p><p>[19:34:54,829] [DX Render] [DEBUG] - ThreadPool.CheckThreadIncrementRequired(): Incrementing thread count 6 with 1</p><p>[19:34:54,829] [DX Render] [DEBUG] - ThreadPool.StartThreads(): Thread Thread45 started</p><p>[19:34:54,845] [DX Render] [DEBUG] - ThreadPool.CheckThreadIncrementRequired(): Incrementing thread count 7 with 1</p><p>[19:34:54,845] [DX Render] [DEBUG] - ThreadPool.StartThreads(): Thread Thread44 started</p><p>[19:34:54,890] [DX Render] [DEBUG] - ThreadPool.CheckThreadIncrementRequired(): Incrementing thread count 8 with 1</p><p>[19:34:54,890] [DX Render] [DEBUG] - ThreadPool.StartThreads(): Thread Thread43 started</p><p>[19:34:54,943] [DX Render] [DEBUG] - ThreadPool.CheckThreadIncrementRequired(): Incrementing thread count 9 with 1</p><p>[19:34:54,943] [DX Render] [DEBUG] - ThreadPool.StartThreads(): Thread Thread25 started</p><p>[19:34:54,985] [DX Render] [DEBUG] - ThreadPool.CheckThreadIncrementRequired(): Incrementing thread count 10 with 1</p><p>[19:34:54,985] [DX Render] [DEBUG] - ThreadPool.StartThreads(): Thread Thread109 started</p><p>[19:34:55,022] [DX Render] [DEBUG] - ThreadPool.CheckThreadIncrementRequired(): Incrementing thread count 11 with 1</p><p>[19:34:55,022] [DX Render] [DEBUG] - ThreadPool.StartThreads(): Thread Thread108 started</p><p>[19:34:55,059] [DX Render] [DEBUG] - ThreadPool.CheckThreadIncrementRequired(): Incrementing thread count 12 with 1</p><p>[19:34:55,061] [DX Render] [DEBUG] - ThreadPool.StartThreads(): Thread Thread111 started</p><p>[19:34:55,102] [DX Render] [DEBUG] - ThreadPool.CheckThreadIncrementRequired(): Incrementing thread count 13 with 1</p><p>[19:34:55,103] [DX Render] [DEBUG] - ThreadPool.StartThreads(): Thread Thread112 started</p><p>[19:34:55,150] [DX Render] [DEBUG] - ThreadPool.CheckThreadIncrementRequired(): Incrementing thread count 14 with 1</p><p>[19:34:55,150] [DX Render] [DEBUG] - ThreadPool.StartThreads(): Thread Thread113 started</p><p>[19:34:55,191] [DX Render] [DEBUG] - ThreadPool.CheckThreadIncrementRequired(): Incrementing thread count 15 with 1</p><p>[19:34:55,192] [DX Render] [DEBUG] - ThreadPool.StartThreads(): Thread Thread114 started</p><p>[19:34:55,227] [DX Render] [DEBUG] - ThreadPool.CheckThreadIncrementRequired(): Incrementing thread count 16 with 1</p><p>[19:34:55,227] [DX Render] [DEBUG] - ThreadPool.StartThreads(): Thread Thread115 started</p><p>[19:34:55,259] [DX Render] [DEBUG] - ThreadPool.CheckThreadIncrementRequired(): Incrementing thread count 17 with 1</p><p>[19:34:55,259] [DX Render] [DEBUG] - ThreadPool.StartThreads(): Thread Thread116 started</p><p>[19:34:55,304] [DX Render] [DEBUG] - ThreadPool.CheckThreadIncrementRequired(): Incrementing thread count 18 with 1</p><p>[19:34:55,305] [DX Render] [DEBUG] - ThreadPool.StartThreads(): Thread Thread117 started</p><p>[19:34:55,351] [DX Render] [DEBUG] - ThreadPool.CheckThreadIncrementRequired(): Incrementing thread count 19 with 1</p><p>[19:34:55,352] [DX Render] [DEBUG] - ThreadPool.StartThreads(): Thread Thread118 started</p><p>[19:34:55,395] [DX Render] [DEBUG] - ThreadPool.CheckThreadIncrementRequired(): Incrementing thread count 20 with 1</p><p>[19:34:55,396] [DX Render] [DEBUG] - ThreadPool.StartThreads(): Thread Thread119 started</p><p>[19:34:55,431] [DX Render] [DEBUG] - ThreadPool.CheckThreadIncrementRequired(): Incrementing thread count 21 with 1</p><p>[19:34:55,431] [DX Render] [DEBUG] - ThreadPool.StartThreads(): Thread Thread120 started</p><p>[19:34:55,474] [DX Render] [DEBUG] - ThreadPool.CheckThreadIncrementRequired(): Incrementing thread count 22 with 1</p><p>[19:34:55,474] [DX Render] [DEBUG] - ThreadPool.StartThreads(): Thread Thread121 started</p><p>[19:34:55,515] [DX Render] [DEBUG] - ThreadPool.CheckThreadIncrementRequired(): Incrementing thread count 23 with 1</p><p>[19:34:55,516] [DX Render] [DEBUG] - ThreadPool.StartThreads(): Thread Thread122 started</p><p>[19:34:55,559] [DX Render] [DEBUG] - ThreadPool.CheckThreadIncrementRequired(): Incrementing thread count 24 with 1</p><p>[19:34:55,559] [DX Render] [DEBUG] - ThreadPool.StartThreads(): Thread Thread123 started</p><p>The thread 0x1a4c has exited with code 259 (0x103).</p><p>[19:35:02,284] [DX Render] [DEBUG] - ContentManager: 0 resources deallocated, next cleanup in 10 seconds. 202.679733276367/100 MB</p><p>The thread 0x2da0 has exited with code 259 (0x103).</p><p>[19:35:12,320] [DX Render] [DEBUG] - ContentManager: 17 resources deallocated, next cleanup in 10 seconds. 192.769073486328/100 MB</p><p>A first chance exception of type 'System.ArgumentOutOfRangeException' occurred in mscorlib.dll</p><p>[19:35:17,530] [InputMgr ] [ERROR] - InputManager: Error dispatching 'KeyEvent'</p><p>System.ArgumentOutOfRangeException: Der Index lag außerhalb des Bereichs. Er darf nicht negativ und kleiner als die Auflistung sein.</p><p>Parametername: index</p><p> bei System.ThrowHelper.ThrowArgumentOutOfRangeException()</p><p> bei System.Collections.Generic.List`1.get_Item(Int32 index)</p><p> bei MediaPortal.UI.SkinEngine.Controls.Panels.VirtualizingWrapPanel.AlignedPanelAddPotentialFocusNeighbors(Nullable`1 startingRect, ICollection`1 outElements, Boolean linesBeforeAndAfter)</p><p> bei MediaPortal.UI.SkinEngine.Controls.Panels.WrapPanel.AddPotentialFocusableElements(Nullable`1 startingRect, ICollection`1 elements)</p><p> bei MediaPortal.UI.SkinEngine.Controls.Visuals.FrameworkElement.AddPotentialFocusableElements(Nullable`1 startingRect, ICollection`1 elements)</p><p> bei MediaPortal.UI.SkinEngine.Controls.Visuals.FrameworkElement.AddPotentialFocusableElements(Nullable`1 startingRect, ICollection`1 elements)</p><p> bei MediaPortal.UI.SkinEngine.Controls.Visuals.FrameworkElement.AddPotentialFocusableElements(Nullable`1 startingRect, ICollection`1 elements)</p><p> bei MediaPortal.UI.SkinEngine.Controls.Visuals.FrameworkElement.AddPotentialFocusableElements(Nullable`1 startingRect, ICollection`1 elements)</p><p> bei MediaPortal.UI.SkinEngine.Controls.Visuals.FrameworkElement.AddPotentialFocusableElements(Nullable`1 startingRect, ICollection`1 elements)</p><p> bei MediaPortal.UI.SkinEngine.Controls.Visuals.FrameworkElement.AddPotentialFocusableElements(Nullable`1 startingRect, ICollection`1 elements)</p><p> bei MediaPortal.UI.SkinEngine.Controls.Visuals.FrameworkElement.AddPotentialFocusableElements(Nullable`1 startingRect, ICollection`1 elements)</p><p> bei MediaPortal.UI.SkinEngine.Controls.Visuals.FrameworkElement.AddPotentialFocusableElements(Nullable`1 startingRect, ICollection`1 elements)</p><p> bei MediaPortal.UI.SkinEngine.Controls.Visuals.FrameworkElement.AddPotentialFocusableElements(Nullable`1 startingRect, ICollection`1 elements)</p><p> bei MediaPortal.UI.SkinE'MP2-Client.vshost.exe' (CLR v4.0.30319: MP2-Client.vshost.exe): Loaded 'C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Management\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Management.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.</p><p>'MP2-Client.vshost.exe' (CLR v4.0.30319: MP2-Client.vshost.exe): Loaded 'C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Numerics\v4.0_4.0.0.0__b77a5c561934e089\System.Numerics.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.</p><p>'MP2-Client.vshost.exe' (CLR v4.0.30319: MP2-Client.vshost.exe): Loaded 'C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.ComponentModel.DataAnnotations\v4.0_4.0.0.0__31bf3856ad364e35\System.ComponentModel.DataAnnotations.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.</p><p>ngine.Controls.Visuals.FrameworkElement.AddPotentialFocusableElements(Nullable`1 startingRect, ICollection`1 elements)</p><p> bei MediaPortal.UI.SkinEngine.Controls.Visuals.FrameworkElement.PredictFocus(Nullable`1 currentFocusRect, MoveFocusDirection dir)</p><p> bei MediaPortal.UI.SkinEngine.ScreenManagement.Screen.PredictFocus(Nullable`1 currentFocusRect, Key key)</p><p> bei MediaPortal.UI.SkinEngine.ScreenManagement.Screen.UpdateFocus(Key& key)</p><p> bei MediaPortal.UI.SkinEngine.ScreenManagement.Screen.HandleKeyPress(Key& key)</p><p> bei MediaPortal.UI.SkinEngine.InputManagement.InputManager.ExecuteKeyPress(KeyEvent evt)</p><p> bei MediaPortal.UI.SkinEngine.InputManagement.InputManager.DispatchEvent(InputEvent evt)</p><p> bei MediaPortal.UI.SkinEngine.InputManagement.InputManager.Dispatch(Object o)</p><p>[19:35:22,316] [DX Render] [DEBUG] - ContentManager: 8 resources deallocated, next cleanup in 10 seconds. 183.866577148438/100 MB</p><p>The thread 0x2034 has exited with code 259 (0x103).[/code]</p><p></p><p>The last exception (System.ArgumentOutOfRangeException) is when I try to use mouse.</p></blockquote><p></p>
[QUOTE="osre, post: 1140354, member: 150866"] I pulled this fix: But it still does not work with automatic selection turned on. The enumeration exception is gone, but now I get this: [code][19:34:51,990] [InputMgr ] [DEBUG] - WorkflowManager: Tidying up... [19:34:51,990] [InputMgr ] [INFO ] - WorkflowManager: Trying to remove 1 workflow states from navigation stack... [19:34:51,990] [InputMgr ] [DEBUG] - WorkflowManager: Exiting predecessor workflow model '545674f1-d92a-4383-b6c1-d758cecdbdf5' [19:34:51,990] [InputMgr ] [DEBUG] - WorkflowManager: Tidying up... [19:34:51,990] [InputMgr ] [INFO ] - WorkflowManager: Trying to show screen 'home'... [19:34:51,990] [InputMgr ] [DEBUG] - ScreenManager: Preparing to show screen 'home'... [19:34:51,990] [InputMgr ] [DEBUG] - ScreenManager: Loading screen from file path 'E:\source\MP2\MediaPortal-2\MediaPortal\Bin\MP2-Client\bin\x86\Debug\Plugins\BlueVision\Skin\BlueVision\screens\home.xaml'... [19:34:52,115] [InputMgr ] [INFO ] - WorkflowManager: Screen 'home' successfully shown [19:34:52,115] [AMQ 'ScreenManage'MP2-Client.vshost.exe' (CLR v4.0.30319: MP2-Client.vshost.exe): Loaded 'Microsoft.GeneratedCode'. The thread 0x1b9c has exited with code 259 (0x103). The thread 0xe68 has exited with code 259 (0x103). 'MP2-Client.vshost.exe' (CLR v4.0.30319: MP2-Client.vshost.exe): Loaded 'Microsoft.GeneratedCode'. r'] [DEBUG] - ScreenManager: Showing screen 'home' [19:34:52,130] [DX Render] [DEBUG] - WorkflowManager: Loading GUI model '6997cd35-63f0-4f96-8997-e18c9382e2dc' [19:34:52,195] [DX Render] [DEBUG] - WorkflowManager: Attaching GUI model '6997cd35-63f0-4f96-8997-e18c9382e2dc' to workflow state '7f702d9c-f2dd-42da-9ed8-0ba92f07787f' [19:34:52,258] [DX Render] [DEBUG] - ScreenManager: Closing screen 'configuration-section' [19:34:52,405] [DX Render] [DEBUG] - ContentManager: 0 resources deallocated, next cleanup in 10 seconds. 75.4423217773438/100 MB [19:34:52,694] [DX Render] [DEBUG] - ThreadPool.CheckThreadIncrementRequired(): Incrementing thread count 2 with 1 [19:34:52,694] [DX Render] [DEBUG] - ThreadPool.StartThreads(): Thread Thread106 started [19:34:53,580] [19 ] [WARN ] - AsyncWebLoadOperation: Failed to download http://192.168.178.22:49159/FanartService?mediatype=Undefined&fanarttype=Thumbnail&name=ffeab688-835e-4685-89db-ad31fd6db7c7&width=512&height=512 - Der Remoteserver hat einen Fehler zurückgegeben: (404) Nicht gefunden. [19:34:53,754] [19 ] [WARN ] - AsyncWebLoadOperation: Failed to download http://192.168.178.22:49159/FanartService?mediatype=Undefined&fanarttype=Thumbnail&name=fefe726d-5e47-4b73-ad69-9d38fb39d08e&width=512&height=512 - Der Remoteserver hat einen Fehler zurückgegeben: (404) Nicht gefunden. [19:34:53,852] [19 ] [WARN ] - AsyncWebLoadOperation: Failed to download http://192.168.178.22:49159/FanartService?mediatype=Undefined&fanarttype=Thumbnail&name=1f626e8a-3d42-4cea-b630-b12aee35245f&width=512&height=512 - Der Remoteserver hat einen Fehler zurückgegeben: (404) Nicht gefunden. [19:34:54,039] [19 ] [WARN ] - AsyncWebLoadOperation: Failed to download http://192.168.178.22:49159/FanartService?mediatype=Undefined&fanarttype=Thumbnail&name=284a0fe8-8237-4d36-8acc-f5ba339ffa54&width=512&height=512 - Der Remoteserver hat einen Fehler zurückgegeben: (404) Nicht gefunden. [19:34:54,100] [19 ] [WARN ] - AsyncWebLoadOperation: Failed to download http://192.168.178.22:49159/FanartService?mediatype=Undefined&fanarttype=Thumbnail&name=3647752d-9255-4e2d-a7a2-1d48b97bee6c&width=512&height=512 - Der Remoteserver hat einen Fehler zurückgegeben: (404) Nicht gefunden. [19:34:54,148] [DX Render] [DEBUG] - ThreadPool.CheckThreadIncrementRequired(): Incrementing thread count 3 with 1 [19:34:54,149] [DX Render] [DEBUG] - ThreadPool.StartThreads(): Thread Thread98 started [19:34:54,191] [DX Render] [DEBUG] - ThreadPool.CheckThreadIncrementRequired(): Incrementing thread count 4 with 1 [19:34:54,192] [DX Render] [DEBUG] - ThreadPool.StartThreads(): Thread Thread96 started [19:34:54,790] [DX Render] [DEBUG] - ThreadPool.CheckThreadIncrementRequired(): Incrementing thread count 5 with 1 [19:34:54,790] [DX Render] [DEBUG] - ThreadPool.StartThreads(): Thread Thread46 started [19:34:54,829] [DX Render] [DEBUG] - ThreadPool.CheckThreadIncrementRequired(): Incrementing thread count 6 with 1 [19:34:54,829] [DX Render] [DEBUG] - ThreadPool.StartThreads(): Thread Thread45 started [19:34:54,845] [DX Render] [DEBUG] - ThreadPool.CheckThreadIncrementRequired(): Incrementing thread count 7 with 1 [19:34:54,845] [DX Render] [DEBUG] - ThreadPool.StartThreads(): Thread Thread44 started [19:34:54,890] [DX Render] [DEBUG] - ThreadPool.CheckThreadIncrementRequired(): Incrementing thread count 8 with 1 [19:34:54,890] [DX Render] [DEBUG] - ThreadPool.StartThreads(): Thread Thread43 started [19:34:54,943] [DX Render] [DEBUG] - ThreadPool.CheckThreadIncrementRequired(): Incrementing thread count 9 with 1 [19:34:54,943] [DX Render] [DEBUG] - ThreadPool.StartThreads(): Thread Thread25 started [19:34:54,985] [DX Render] [DEBUG] - ThreadPool.CheckThreadIncrementRequired(): Incrementing thread count 10 with 1 [19:34:54,985] [DX Render] [DEBUG] - ThreadPool.StartThreads(): Thread Thread109 started [19:34:55,022] [DX Render] [DEBUG] - ThreadPool.CheckThreadIncrementRequired(): Incrementing thread count 11 with 1 [19:34:55,022] [DX Render] [DEBUG] - ThreadPool.StartThreads(): Thread Thread108 started [19:34:55,059] [DX Render] [DEBUG] - ThreadPool.CheckThreadIncrementRequired(): Incrementing thread count 12 with 1 [19:34:55,061] [DX Render] [DEBUG] - ThreadPool.StartThreads(): Thread Thread111 started [19:34:55,102] [DX Render] [DEBUG] - ThreadPool.CheckThreadIncrementRequired(): Incrementing thread count 13 with 1 [19:34:55,103] [DX Render] [DEBUG] - ThreadPool.StartThreads(): Thread Thread112 started [19:34:55,150] [DX Render] [DEBUG] - ThreadPool.CheckThreadIncrementRequired(): Incrementing thread count 14 with 1 [19:34:55,150] [DX Render] [DEBUG] - ThreadPool.StartThreads(): Thread Thread113 started [19:34:55,191] [DX Render] [DEBUG] - ThreadPool.CheckThreadIncrementRequired(): Incrementing thread count 15 with 1 [19:34:55,192] [DX Render] [DEBUG] - ThreadPool.StartThreads(): Thread Thread114 started [19:34:55,227] [DX Render] [DEBUG] - ThreadPool.CheckThreadIncrementRequired(): Incrementing thread count 16 with 1 [19:34:55,227] [DX Render] [DEBUG] - ThreadPool.StartThreads(): Thread Thread115 started [19:34:55,259] [DX Render] [DEBUG] - ThreadPool.CheckThreadIncrementRequired(): Incrementing thread count 17 with 1 [19:34:55,259] [DX Render] [DEBUG] - ThreadPool.StartThreads(): Thread Thread116 started [19:34:55,304] [DX Render] [DEBUG] - ThreadPool.CheckThreadIncrementRequired(): Incrementing thread count 18 with 1 [19:34:55,305] [DX Render] [DEBUG] - ThreadPool.StartThreads(): Thread Thread117 started [19:34:55,351] [DX Render] [DEBUG] - ThreadPool.CheckThreadIncrementRequired(): Incrementing thread count 19 with 1 [19:34:55,352] [DX Render] [DEBUG] - ThreadPool.StartThreads(): Thread Thread118 started [19:34:55,395] [DX Render] [DEBUG] - ThreadPool.CheckThreadIncrementRequired(): Incrementing thread count 20 with 1 [19:34:55,396] [DX Render] [DEBUG] - ThreadPool.StartThreads(): Thread Thread119 started [19:34:55,431] [DX Render] [DEBUG] - ThreadPool.CheckThreadIncrementRequired(): Incrementing thread count 21 with 1 [19:34:55,431] [DX Render] [DEBUG] - ThreadPool.StartThreads(): Thread Thread120 started [19:34:55,474] [DX Render] [DEBUG] - ThreadPool.CheckThreadIncrementRequired(): Incrementing thread count 22 with 1 [19:34:55,474] [DX Render] [DEBUG] - ThreadPool.StartThreads(): Thread Thread121 started [19:34:55,515] [DX Render] [DEBUG] - ThreadPool.CheckThreadIncrementRequired(): Incrementing thread count 23 with 1 [19:34:55,516] [DX Render] [DEBUG] - ThreadPool.StartThreads(): Thread Thread122 started [19:34:55,559] [DX Render] [DEBUG] - ThreadPool.CheckThreadIncrementRequired(): Incrementing thread count 24 with 1 [19:34:55,559] [DX Render] [DEBUG] - ThreadPool.StartThreads(): Thread Thread123 started The thread 0x1a4c has exited with code 259 (0x103). [19:35:02,284] [DX Render] [DEBUG] - ContentManager: 0 resources deallocated, next cleanup in 10 seconds. 202.679733276367/100 MB The thread 0x2da0 has exited with code 259 (0x103). [19:35:12,320] [DX Render] [DEBUG] - ContentManager: 17 resources deallocated, next cleanup in 10 seconds. 192.769073486328/100 MB A first chance exception of type 'System.ArgumentOutOfRangeException' occurred in mscorlib.dll [19:35:17,530] [InputMgr ] [ERROR] - InputManager: Error dispatching 'KeyEvent' System.ArgumentOutOfRangeException: Der Index lag außerhalb des Bereichs. Er darf nicht negativ und kleiner als die Auflistung sein. Parametername: index bei System.ThrowHelper.ThrowArgumentOutOfRangeException() bei System.Collections.Generic.List`1.get_Item(Int32 index) bei MediaPortal.UI.SkinEngine.Controls.Panels.VirtualizingWrapPanel.AlignedPanelAddPotentialFocusNeighbors(Nullable`1 startingRect, ICollection`1 outElements, Boolean linesBeforeAndAfter) bei MediaPortal.UI.SkinEngine.Controls.Panels.WrapPanel.AddPotentialFocusableElements(Nullable`1 startingRect, ICollection`1 elements) bei MediaPortal.UI.SkinEngine.Controls.Visuals.FrameworkElement.AddPotentialFocusableElements(Nullable`1 startingRect, ICollection`1 elements) bei MediaPortal.UI.SkinEngine.Controls.Visuals.FrameworkElement.AddPotentialFocusableElements(Nullable`1 startingRect, ICollection`1 elements) bei MediaPortal.UI.SkinEngine.Controls.Visuals.FrameworkElement.AddPotentialFocusableElements(Nullable`1 startingRect, ICollection`1 elements) bei MediaPortal.UI.SkinEngine.Controls.Visuals.FrameworkElement.AddPotentialFocusableElements(Nullable`1 startingRect, ICollection`1 elements) bei MediaPortal.UI.SkinEngine.Controls.Visuals.FrameworkElement.AddPotentialFocusableElements(Nullable`1 startingRect, ICollection`1 elements) bei MediaPortal.UI.SkinEngine.Controls.Visuals.FrameworkElement.AddPotentialFocusableElements(Nullable`1 startingRect, ICollection`1 elements) bei MediaPortal.UI.SkinEngine.Controls.Visuals.FrameworkElement.AddPotentialFocusableElements(Nullable`1 startingRect, ICollection`1 elements) bei MediaPortal.UI.SkinEngine.Controls.Visuals.FrameworkElement.AddPotentialFocusableElements(Nullable`1 startingRect, ICollection`1 elements) bei MediaPortal.UI.SkinEngine.Controls.Visuals.FrameworkElement.AddPotentialFocusableElements(Nullable`1 startingRect, ICollection`1 elements) bei MediaPortal.UI.SkinE'MP2-Client.vshost.exe' (CLR v4.0.30319: MP2-Client.vshost.exe): Loaded 'C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Management\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Management.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. 'MP2-Client.vshost.exe' (CLR v4.0.30319: MP2-Client.vshost.exe): Loaded 'C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Numerics\v4.0_4.0.0.0__b77a5c561934e089\System.Numerics.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. 'MP2-Client.vshost.exe' (CLR v4.0.30319: MP2-Client.vshost.exe): Loaded 'C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.ComponentModel.DataAnnotations\v4.0_4.0.0.0__31bf3856ad364e35\System.ComponentModel.DataAnnotations.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. ngine.Controls.Visuals.FrameworkElement.AddPotentialFocusableElements(Nullable`1 startingRect, ICollection`1 elements) bei MediaPortal.UI.SkinEngine.Controls.Visuals.FrameworkElement.PredictFocus(Nullable`1 currentFocusRect, MoveFocusDirection dir) bei MediaPortal.UI.SkinEngine.ScreenManagement.Screen.PredictFocus(Nullable`1 currentFocusRect, Key key) bei MediaPortal.UI.SkinEngine.ScreenManagement.Screen.UpdateFocus(Key& key) bei MediaPortal.UI.SkinEngine.ScreenManagement.Screen.HandleKeyPress(Key& key) bei MediaPortal.UI.SkinEngine.InputManagement.InputManager.ExecuteKeyPress(KeyEvent evt) bei MediaPortal.UI.SkinEngine.InputManagement.InputManager.DispatchEvent(InputEvent evt) bei MediaPortal.UI.SkinEngine.InputManagement.InputManager.Dispatch(Object o) [19:35:22,316] [DX Render] [DEBUG] - ContentManager: 8 resources deallocated, next cleanup in 10 seconds. 183.866577148438/100 MB The thread 0x2034 has exited with code 259 (0x103).[/code] The last exception (System.ArgumentOutOfRangeException) is when I try to use mouse. [/QUOTE]
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