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<blockquote data-quote="morpheus_xx" data-source="post: 1140537" data-attributes="member: 48495"><p>As explained somewhere earlier before: each player can define it's own CP and FS (Fullscreen) screens. That's because each can provide different data to the screens.</p><p></p><p>You could already use a common include file for all CP screens: i.e. you create a "CurrentlyPlayingMedia.inc" which decides which detail to be shown.</p><p></p><p>The you can include this one inside "CurrentlyPlayingAudio". But the problem with this approach is, that you first put everything together into one file and then need to conditionally hide/show items. Using each file already provides you separation of valid information. So generally spoken this is not the best way to provide screens for audio/image/video(+movie/+series)</p></blockquote><p></p>
[QUOTE="morpheus_xx, post: 1140537, member: 48495"] As explained somewhere earlier before: each player can define it's own CP and FS (Fullscreen) screens. That's because each can provide different data to the screens. You could already use a common include file for all CP screens: i.e. you create a "CurrentlyPlayingMedia.inc" which decides which detail to be shown. The you can include this one inside "CurrentlyPlayingAudio". But the problem with this approach is, that you first put everything together into one file and then need to conditionally hide/show items. Using each file already provides you separation of valid information. So generally spoken this is not the best way to provide screens for audio/image/video(+movie/+series) [/QUOTE]
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