Normal
Here is the event code[code]public void OnTimer(Object sender, ElapsedEventArgs e) { if(sender == _AlarmClock) { GUISpinControl ctlHour = (GUISpinControl)GetControl((int)Controls.CONTROL_ALARMTIMEHOUR); GUISpinControl ctlMinute = (GUISpinControl)GetControl((int)Controls.CONTROL_ALARMTIMEMINUTE); DateTime dtNow = DateTime.Now; if( dtNow.Hour == ctlHour.Value && dtNow.Minute == ctlMinute.Value) { _AlarmClock.Enabled = false; Player.g_Player.Play(_SongPath); GUIControl.SetControlLabel(GetID, (int)Controls.CONTROL_LABELSONGPATH,g_Player.Playing.ToString()); } } }[/code]
Here is the event code
[code]
public void OnTimer(Object sender, ElapsedEventArgs e)
{
if(sender == _AlarmClock)
GUISpinControl ctlHour = (GUISpinControl)GetControl((int)Controls.CONTROL_ALARMTIMEHOUR);
GUISpinControl ctlMinute = (GUISpinControl)GetControl((int)Controls.CONTROL_ALARMTIMEMINUTE);
DateTime dtNow = DateTime.Now;
if( dtNow.Hour == ctlHour.Value && dtNow.Minute == ctlMinute.Value)
_AlarmClock.Enabled = false;
Player.g_Player.Play(_SongPath);
GUIControl.SetControlLabel(GetID, (int)Controls.CONTROL_LABELSONGPATH,g_Player.Playing.ToString());
}
[/code]