can´t start ´MP: Failed to load your skin! aborting startup. insufficient memory (1 Viewer)

daHive

Portal Pro
March 1, 2007
109
0
Home Country
Austria Austria
MediaPortal Version: 1.1 beta
MediaPortal Skin: streamedmp
Windows Version: win 7 professional
CPU Type: intel c2d e6750
HDD: 250gb
Memory: 2048 ddr-800
Motherboard:
Video Card: radeon 4870 1gb
Video Card Driver: latest catalyst
Sound Card: audigy2 zs

hi, i got a really big problem, i can´t start mp at all. i get the splash screen but when stuff starts loading i get this error message: Failed to load your skin! Aborting startup. Insufficient memory

i just installed win 7 and mp 1.1 beta from scratch. don´t know ehy i get this error, 2gigs of ram have always been sufficient so far. logs are attached, any help would really be appreciated!

edit: the error happens both with streamedmp and blue3 skins.
 

Spragleknas

Moderator
  • Team MediaPortal
  • December 21, 2005
    9,474
    1,822
    Located
    Home Country
    Norway Norway
    Please provide logs using Blue3.

    I see a lot of:

    Code:
    2009-11-10 15:00:24.175404 [Warn.][MPMain]: TexturePacker: Texture c:\programdata\team mediaportal\mediaportal\skin\streamedmp\media\movingpics_overlay.png is too large to be cached. Texture 1280x720 - limit 2048x2048
    ^ Strange one ...
     

    tourettes

    Retired Team Member
  • Premium Supporter
  • January 7, 2005
    17,301
    4,800
    Please provide logs using Blue3.

    I see a lot of:

    Code:
    2009-11-10 15:00:24.175404 [Warn.][MPMain]: TexturePacker: Texture c:\programdata\team mediaportal\mediaportal\skin\streamedmp\media\movingpics_overlay.png is too large to be cached. Texture 1280x720 - limit 2048x2048
    ^ Strange one ...

    Only a warning, not an errror. There is no point adding textures to the texture atlas when the texture size starts to near the HW limit of the texture size, as it wont increase performance and causes only wasted GPU RAM when there will be "holes" in the textures as it is hard to optimize textures that close to the HW texture size limits.

    Code:
          if (bmp.Width > (_maxTextureHeight / 2) || bmp.Height > (_maxTextureWidth / 2))
          {
            Log.Warn("TexturePacker: Texture {0} is too large to be cached. Texture {1}x{2} - limit {3}x{4}",
     

    brembo

    Portal Member
    January 10, 2009
    22
    0
    Home Country
    Italy Italy
    Me too, i have the same problem, with any skin I could try.
    I post my logs.
    Thank you for your help.
     

    pilehave

    Community Skin Designer
  • Premium Supporter
  • April 2, 2008
    2,566
    521
    Hornslet
    Home Country
    Denmark Denmark
    Me too, i have the same problem, with any skin I could try.
    I post my logs.
    Thank you for your help.

    Your database is dead or corrupted as the logs says...
     

    sflg35

    Portal Member
    December 22, 2009
    7
    0
    Home Country
    United States of America United States of America
    i just started having this error this morning.

    MediaPortal Version: 1.1 beta
    MediaPortal SVN: 24281 11/30/09
    MediaPortal Skin: xmasblue3wide, purevisionhd blue, monochrome 3.2
    Windows Version: win 7 ultimate x86
    CPU Type: amd 4200+ x2 @ 2.4 GHz
    HDD: 250gb
    Memory: 3gb ddr
    Motherboard: abit an8 fatal1ty
    Video Card: xfx geforce 7900
    Video Card Driver: 195.62
    Sound Card: creative x-fi titanium fatal1ty

    edit:
    i reinstalled mediaportal and updated to the latest svn (christmas)
    i am still getting errors when it says loading strings. attached is m log files.
    any help is greatly appreciated
    thanks!!
     

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