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MediaPortal 1
Development
General Development (no feature request here!)
Differnt Streaming/Networking issues, "a mind Game"
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<blockquote data-quote="thechad" data-source="post: 42126" data-attributes="member: 11382"><p>My ideal setup would be to have MP stream live TV to my Xbox which is running XBMC. The only issue I have with the uPnP setup is that XBMC doesn't currently have support for it and my understanding of uPnP is that it uses multicast which the xbox also does not support.</p><p></p><p>I considered this some time ago and it seemed way out of my league. My thoughts were to create a Directshow renderer?? filter that would write the video to the network stream. By using direct show i thought it may be easier to integrate into the TV engine as just another part of the graph, and also possibly allow broadcasting the same card to multiple clients at once.</p><p></p><p>As for controlling this I was thinking a web service or something generic TCP, this way users could use a client like VLC and a web browser to veiw TV without to much fuss if MP was not on there other machine.</p><p></p><p>I think the uPnp aproach would be good in the long run but it would be a massive task and by getting some sort of basic TV streaming in place first then the uPnP side could be built around the basic implementation.</p><p></p><p>Anyways there is my ramblings, hopefully more people can post there thoughts on this one.</p></blockquote><p></p>
[QUOTE="thechad, post: 42126, member: 11382"] My ideal setup would be to have MP stream live TV to my Xbox which is running XBMC. The only issue I have with the uPnP setup is that XBMC doesn't currently have support for it and my understanding of uPnP is that it uses multicast which the xbox also does not support. I considered this some time ago and it seemed way out of my league. My thoughts were to create a Directshow renderer?? filter that would write the video to the network stream. By using direct show i thought it may be easier to integrate into the TV engine as just another part of the graph, and also possibly allow broadcasting the same card to multiple clients at once. As for controlling this I was thinking a web service or something generic TCP, this way users could use a client like VLC and a web browser to veiw TV without to much fuss if MP was not on there other machine. I think the uPnp aproach would be good in the long run but it would be a massive task and by getting some sort of basic TV streaming in place first then the uPnP side could be built around the basic implementation. Anyways there is my ramblings, hopefully more people can post there thoughts on this one. [/QUOTE]
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MediaPortal 1
Development
General Development (no feature request here!)
Differnt Streaming/Networking issues, "a mind Game"
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