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MediaPortal 1
Development
General Development (no feature request here!)
Differnt Streaming/Networking issues, "a mind Game"
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<blockquote data-quote="samuel337" data-source="post: 42266" data-attributes="member: 10347"><p>You're not understanding me here. That's ok, but the problem arises when let say, the server permanently timeshifts. Now, when a client starts up and requests the TV stream, there's no problem there. But what if they want to view footage that was timeshifted by the server, but before the client was started?</p><p></p><p></p><p>That's a big, big topic. Try going to google, and doing a search for directshow site:msdn.microsoft.com .</p><p></p><p></p><p></p><p>Nothing; just requires a lot of processing power.</p><p></p><p></p><p>But doesn't that mean every client has to be viewing the same thing exactly, i.e. I can't rewind one client, but watch it live on another? The above problem still isn't solved either...</p><p></p><p>Of course, each client can have its own TV card on the server, but I think that's just wasting resources and impractical.</p><p></p><p>Sam</p></blockquote><p></p>
[QUOTE="samuel337, post: 42266, member: 10347"] You're not understanding me here. That's ok, but the problem arises when let say, the server permanently timeshifts. Now, when a client starts up and requests the TV stream, there's no problem there. But what if they want to view footage that was timeshifted by the server, but before the client was started? That's a big, big topic. Try going to google, and doing a search for directshow site:msdn.microsoft.com . Nothing; just requires a lot of processing power. But doesn't that mean every client has to be viewing the same thing exactly, i.e. I can't rewind one client, but watch it live on another? The above problem still isn't solved either... Of course, each client can have its own TV card on the server, but I think that's just wasting resources and impractical. Sam [/QUOTE]
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MediaPortal 1
Development
General Development (no feature request here!)
Differnt Streaming/Networking issues, "a mind Game"
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