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MediaPortal 1
Development
Improvement Suggestions
Do we really need Packed Textures?
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<blockquote data-quote="Swede" data-source="post: 416074" data-attributes="member: 24638"><p>[USER=13587]CHli[/USER]</p><p>Every file uses 32MB memory in GPU. I know, it sounds weird, but you can see earlier in this tread why.</p><p></p><p>@Others</p><p>If we somehow have to keep packed gfx, then the skin developers will probably have to put only the most important textures, that needs to be packed, in the Media folder, and the rest in sub folders. The sub folders will not be packed (cached). I have no idea witch textures are important to pack, but I guess RTV or Tourettes does. I have found a few, as you can see in previous posts, but i guess thats only because MP is made to use those textures from the GPU memory.</p></blockquote><p></p>
[QUOTE="Swede, post: 416074, member: 24638"] [USER=13587]CHli[/USER] Every file uses 32MB memory in GPU. I know, it sounds weird, but you can see earlier in this tread why. @Others If we somehow have to keep packed gfx, then the skin developers will probably have to put only the most important textures, that needs to be packed, in the Media folder, and the rest in sub folders. The sub folders will not be packed (cached). I have no idea witch textures are important to pack, but I guess RTV or Tourettes does. I have found a few, as you can see in previous posts, but i guess thats only because MP is made to use those textures from the GPU memory. [/QUOTE]
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Do we really need Packed Textures?
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