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MediaPortal 1
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<blockquote data-quote="tourettes" data-source="post: 847013" data-attributes="member: 10858"><p><span style="font-size: 9px"><span style="color: #404040"><span style="font-size: 9px"><span style="color: #404040"><+nevcairiel> also, in LAVVideo.h set DEBUG_FRAME_TIMINGS to 1</span></span></span></span></p><p><span style="font-size: 9px"><span style="color: #404040"><span style="font-size: 9px"><span style="color: #404040"><+nevcairiel> will tell you waht timestamps it outputs for the video frames</span></span></span></span></p><p><span style="font-size: 9px"><span style="color: #404040"><span style="font-size: 9px"><span style="color: #404040"><+nevcairiel> after a seek it should always start around 0</span></span></span></span></p><p><span style="font-size: 9px"><span style="color: #404040"><span style="font-size: 9px"><span style="color: #404040"><+nevcairiel> otherwise the source is sending odd times</span></span></span></span></p><p><span style="font-size: 9px"><span style="color: #404040"><span style="font-size: 9px"><span style="color: #404040"><+nevcairiel> I would check the frame timings, it would easily appear as a hang when the renderer just doesnt render the frames yet because the time is way into the future</span></span></span></span></p></blockquote><p></p>
[QUOTE="tourettes, post: 847013, member: 10858"] [SIZE=1][COLOR=#404040][SIZE=1][COLOR=#404040]<+nevcairiel> also, in LAVVideo.h set DEBUG_FRAME_TIMINGS to 1[/COLOR][/SIZE][/COLOR][/SIZE] [SIZE=1][COLOR=#404040][SIZE=1][COLOR=#404040]<+nevcairiel> will tell you waht timestamps it outputs for the video frames[/COLOR][/SIZE][/COLOR][/SIZE] [SIZE=1][COLOR=#404040][SIZE=1][COLOR=#404040]<+nevcairiel> after a seek it should always start around 0[/COLOR][/SIZE][/COLOR][/SIZE] [SIZE=1][COLOR=#404040][SIZE=1][COLOR=#404040]<+nevcairiel> otherwise the source is sending odd times[/COLOR][/SIZE][/COLOR][/SIZE] [SIZE=1][COLOR=#404040][SIZE=1][COLOR=#404040]<+nevcairiel> I would check the frame timings, it would easily appear as a hang when the renderer just doesnt render the frames yet because the time is way into the future[/COLOR][/SIZE][/COLOR][/SIZE] [/QUOTE]
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