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<blockquote data-quote="ajs" data-source="post: 1161122" data-attributes="member: 68833"><p>I use</p><p>[CODE=XML]<?xml version="1.0" encoding="utf-8" standalone="yes"?></p><p><window></p><p> <controls></p><p> </p><p> <control></p><p> <description>DUMMY CONTROL FOR FANART HANDLER IS SCRAPING VISIBILITY CONDITION</description></p><p> <type>label</type></p><p> <id>91919280</id></p><p> <posX>0</posX></p><p> <posY>0</posY></p><p> <width>1</width></p><p> <visible>no</visible></p><p> </control> </p><p></p><p> <control></p><p> <description>Scraping Header</description></p><p> <type>label</type></p><p> <id>0</id></p><p> <posX>70</posX></p><p> <posY>96</posY></p><p> <width>1000</width></p><p> <textcolor>ffffffff</textcolor></p><p> <font>TitanLight12</font></p><p> <label>Fanart #fanartHandler.scraper.task #fanarthandler.scraper.percent.completed#fanarthandler.scraper.percent.sign</label></p><p> <align>left</align></p><p> <visible>control.isvisible(91919280)</visible></p><p> <animation effect="fade" time="250">WindowOpen</animation></p><p> <animation effect="fade" time="250">WindowClose</animation></p><p> </control> </p><p> </p><p> </controls></p><p></window>[/CODE]</p><p></p><p>I do not know how to describe the progress bar, but in music it has a texture, you do not.</p><p>[CODE=XML] <control></p><p> <id>0</id></p><p> <description>progress bar</description></p><p> <type>progress</type></p><p> <visible>player.hasmedia</visible></p><p> <posX>447</posX></p><p> <posY>928</posY></p><p> <width>751</width></p><p> <height>15</height></p><p> <label>#percentage</label></p><p> <texturebg>-</texturebg></p><p> <lefttexture>osd_progress_left.png</lefttexture></p><p> <midtexture>osd_progress_mid.png</midtexture></p><p> <righttexture>osd_progress_right.png</righttexture></p><p> <animation effect="fade" time="250">WindowOpen</animation></p><p> <animation effect="fade" time="250">WindowClose</animation></p><p> </control>[/CODE]</p></blockquote><p></p>
[QUOTE="ajs, post: 1161122, member: 68833"] I use [CODE=XML]<?xml version="1.0" encoding="utf-8" standalone="yes"?> <window> <controls> <control> <description>DUMMY CONTROL FOR FANART HANDLER IS SCRAPING VISIBILITY CONDITION</description> <type>label</type> <id>91919280</id> <posX>0</posX> <posY>0</posY> <width>1</width> <visible>no</visible> </control> <control> <description>Scraping Header</description> <type>label</type> <id>0</id> <posX>70</posX> <posY>96</posY> <width>1000</width> <textcolor>ffffffff</textcolor> <font>TitanLight12</font> <label>Fanart #fanartHandler.scraper.task #fanarthandler.scraper.percent.completed#fanarthandler.scraper.percent.sign</label> <align>left</align> <visible>control.isvisible(91919280)</visible> <animation effect="fade" time="250">WindowOpen</animation> <animation effect="fade" time="250">WindowClose</animation> </control> </controls> </window>[/CODE] I do not know how to describe the progress bar, but in music it has a texture, you do not. [CODE=XML] <control> <id>0</id> <description>progress bar</description> <type>progress</type> <visible>player.hasmedia</visible> <posX>447</posX> <posY>928</posY> <width>751</width> <height>15</height> <label>#percentage</label> <texturebg>-</texturebg> <lefttexture>osd_progress_left.png</lefttexture> <midtexture>osd_progress_mid.png</midtexture> <righttexture>osd_progress_right.png</righttexture> <animation effect="fade" time="250">WindowOpen</animation> <animation effect="fade" time="250">WindowClose</animation> </control>[/CODE] [/QUOTE]
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