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<blockquote data-quote="funkstar" data-source="post: 716586" data-attributes="member: 14311"><p>This isn't something you are likely to ever see with MP1. The current system has no concept of client level access, a client is either connected or it isn't, that's about it.</p><p></p><p>However, various aspect of client level controls or user controls have been discussed for MP2. I don't know what the current thinking is in this regard, but I know it is on the table for some point. You should have a good look about on the MP2 part of the forums or in the Wiki for more information. And just to note, MP2 is quite a long time away from it's initial public release. A lot of the more advanced features the developers would like to add will not appear for quite some time after that. There is only so much can be done in the developers free time <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="funkstar, post: 716586, member: 14311"] This isn't something you are likely to ever see with MP1. The current system has no concept of client level access, a client is either connected or it isn't, that's about it. However, various aspect of client level controls or user controls have been discussed for MP2. I don't know what the current thinking is in this regard, but I know it is on the table for some point. You should have a good look about on the MP2 part of the forums or in the Wiki for more information. And just to note, MP2 is quite a long time away from it's initial public release. A lot of the more advanced features the developers would like to add will not appear for quite some time after that. There is only so much can be done in the developers free time :) [/QUOTE]
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