A
Anonymous
Guest
As I didn't got any feedback on my bugreport http://nolanparty.com/mediaportal.sourceforge.net/phpBB2/viewtopic.php?t=4346&highlight= I checked out the sources and had a look how fullscreen viz is done.
Now i found this in AudioPlayerWMP9.SetVideoWindow():
Now why is m_player.fullScreen=true; commented out? As far as i can see (after 30min. of MP code, so excuse me if that's not the case this is where the *real* fullscreen mode of the player is set. But somehow it has to have a reason why it is commented...?!?
Unfortunatly i can't test it myself, because i have an out of sync cvs version with build errors. I really hate the way fullscreen viz looks at the moment. Looks like i have a C64 or MSX or whatever old nice machine comes to mind...
Now i found this in AudioPlayerWMP9.SetVideoWindow():
Code:
[...]
if (m_bFullScreen)
{
Log.Write("AudioPlayer:Fullscreen");
m_iPositionX=GUIGraphicsContext.OverScanLeft;
m_iPositionY=GUIGraphicsContext.OverScanTop;
m_iWidth=GUIGraphicsContext.OverScanWidth;
m_iHeight=GUIGraphicsContext.OverScanHeight;
m_player.Location=new Point(0,0);
m_player.ClientSize= new System.Drawing.Size(GUIGraphicsContext.Width,GUIGraphicsContext.Height);
m_player.Size=new System.Drawing.Size(GUIGraphicsContext.Width,GUIGraphicsContext.Height);
m_VideoRect=new Rectangle(0,0,m_player.ClientSize.Width,m_player.ClientSize.Height);
m_SourceRect=m_VideoRect;
//m_player.fullScreen=true;
Log.Write("AudioPlayer:done");
return;
}
[...]
Now why is m_player.fullScreen=true; commented out? As far as i can see (after 30min. of MP code, so excuse me if that's not the case this is where the *real* fullscreen mode of the player is set. But somehow it has to have a reason why it is commented...?!?
Unfortunatly i can't test it myself, because i have an out of sync cvs version with build errors. I really hate the way fullscreen viz looks at the moment. Looks like i have a C64 or MSX or whatever old nice machine comes to mind...