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MediaPortal 1
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<blockquote data-quote="Anonymous" data-source="post: 6236"><p>ok, i'll lump girder and JoyToKey in the same solution-bucket...except girder would be more complicated and expensive.</p><p></p><p>aren't you guys tying into to directx anyway on the windows version? you could just use directx to get the input from the gamepad i think...it's been awhile since i dabbled in directx game-programming so i don't know.</p><p></p><p>i can definitely live without this, i just thought it would be nice and easy to implement. i a little surprised that it wasn't already there since the keyboard controls mirror the gamepad controls in XBMC.</p></blockquote><p></p>
[QUOTE="Anonymous, post: 6236"] ok, i'll lump girder and JoyToKey in the same solution-bucket...except girder would be more complicated and expensive. aren't you guys tying into to directx anyway on the windows version? you could just use directx to get the input from the gamepad i think...it's been awhile since i dabbled in directx game-programming so i don't know. i can definitely live without this, i just thought it would be nice and easy to implement. i a little surprised that it wasn't already there since the keyboard controls mirror the gamepad controls in XBMC. [/QUOTE]
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