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MediaPortal 1
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GPU Accelerated loading of fanart/images
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<blockquote data-quote="tourettes" data-source="post: 695635" data-attributes="member: 10858"><p><strong>Non pow 2 textures</strong></p><p></p><p>Looks like Nvidia's texture compression tool is able to use non pow 2 textures. The tool can be downloaded from: <a href="http://developer.nvidia.com/object/texture_tools.html" target="_blank">NVIDIA Texture Tools 2: Open Source GPU-Accelerated Compressor</a></p><p></p><p>It also supports CUDA, and with CUDA enabled texture packing it is approx 9x faster on my dev PC than with the CPU based one. When running make sure that you are writing the textures into a folder where your user account has write access (by default the user wont have any write access to the binary /program files folder).</p><p></p><p>As a test I was able to create a DDS file from JPEG that has 4272x2848 as the dimensions. Shouldn't be pow 2 <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>[code]</p><p>nvcompress.exe -bc3 "\\source\test.jpg" c:\test.dds</p><p>[/code]</p><p></p><p>And with no CUDA available it might require -nocuda paramater to be used (Intel, ATI). </p><p></p><p>Please test if you are able to create non pow 2 textures with that since it would be much better to be able to use textures in that way.</p></blockquote><p></p>
[QUOTE="tourettes, post: 695635, member: 10858"] [b]Non pow 2 textures[/b] Looks like Nvidia's texture compression tool is able to use non pow 2 textures. The tool can be downloaded from: [url=http://developer.nvidia.com/object/texture_tools.html]NVIDIA Texture Tools 2: Open Source GPU-Accelerated Compressor[/url] It also supports CUDA, and with CUDA enabled texture packing it is approx 9x faster on my dev PC than with the CPU based one. When running make sure that you are writing the textures into a folder where your user account has write access (by default the user wont have any write access to the binary /program files folder). As a test I was able to create a DDS file from JPEG that has 4272x2848 as the dimensions. Shouldn't be pow 2 ;) [code] nvcompress.exe -bc3 "\\source\test.jpg" c:\test.dds [/code] And with no CUDA available it might require -nocuda paramater to be used (Intel, ATI). Please test if you are able to create non pow 2 textures with that since it would be much better to be able to use textures in that way. [/QUOTE]
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