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I haven't tested this 100% but I'm pretty sure that if you create a window plugin, if you override the Init method it will get called at startup. I've done this with my party shuffle addition. For example:


[code]

public override bool Init()

        {

            //added by Sam

             GUIWindowManager.Receivers += new SendMessageHandler(this.OnThreadMessage);

                 }

[/code]


Now all messages from MP are received by this class through the OnThreadMessage method.


Sam


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