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MediaPortal 1
Development
General Development (no feature request here!)
GUIImage and / or Texture handling change in RC3 / RC4?
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<blockquote data-quote="zeflash" data-source="post: 398345" data-attributes="member: 13641"><p>I keep seeing posts about resume errors in D3D - that's without the patch I made.</p><p>On my end, whenever I reinstall a new MP release without or without a SVN release over it, I keep getting those texture errors - after a few video playbacks, textures start to disappear first in TVSeries then everywhere else. I then have to close (sometimes kill the process) MP and restart.</p><p></p><p>With my patch, everything works fine. Granted, I don't do standby - resumes - but I'm 100% sure the current code does *not* handle texture properly. If there's an event from DirectX telling the app a texture has been released, there's a reason for that, and those should be handled.</p><p></p><p>Edit: By the way, if someone could move this thread to the bugs thread, it would be better than leaving it here in general dev.</p></blockquote><p></p>
[QUOTE="zeflash, post: 398345, member: 13641"] I keep seeing posts about resume errors in D3D - that's without the patch I made. On my end, whenever I reinstall a new MP release without or without a SVN release over it, I keep getting those texture errors - after a few video playbacks, textures start to disappear first in TVSeries then everywhere else. I then have to close (sometimes kill the process) MP and restart. With my patch, everything works fine. Granted, I don't do standby - resumes - but I'm 100% sure the current code does *not* handle texture properly. If there's an event from DirectX telling the app a texture has been released, there's a reason for that, and those should be handled. Edit: By the way, if someone could move this thread to the bugs thread, it would be better than leaving it here in general dev. [/QUOTE]
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MediaPortal 1
Development
General Development (no feature request here!)
GUIImage and / or Texture handling change in RC3 / RC4?
Contact us
RSS
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