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I tried the latest SVN which has tons of fixes UI-wise (great work!)

Still, I keep losing textures after a playback - in moving pictures, I generally lose the background art and the cover art, in the movies default plugin I lose the covert art and in TVSeries I lose a bit of everything, it really depends on the order of allocation I guess.


Anyway, I've seen that there was some new code in GUITextureManager, a textureCacheLookup member. But again I'd like to stress out the fact that until the code actually handles the release events coming from directX, these issues will still crop up. It might not be the case for everyone but directX does release textures when starting a playback.

At least it happens to me on both computers, both running vistax64, one of which has a 8800GTX with 768MB of RAM. playback occurs in exclusive mode.


I still maintain my changes to GUITextureManager & CachedTexture so that when a release from directX occurs it's catched by the code and the cachedtexture knows the texture isn't there anymore. I don't think the fact this causes issues with wakeup from standby on occasions means my code is bad, it's more a side effect textures being properly released I'd guess. Actually I couldn't reproduce a crash on my end when resuming from standby - but I know that doesn't mean anything, after all not everyone is seeing this release issue either.


So, could someone look into the patch I submitted - actually the code was put in SVN at some point - and look into the standby issue again?


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