- September 25, 2006
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Hi !
I have class declared like this:
I create object like this:
Why cant I acess value of property "CutVideoFile"
OnMessage "GUI_MSG_WINDOW_INIT" ?
When I pass value in class constructor everything works fine ...
Other question is, Why "GUIWindowManager.Add(ref win);" requires passing GUIWindow object by reference it is strange because object instance is allready reference ?
Thanks, I'm loosing my mind here
I have class declared like this:
Code:
public class FSVideoCut : GUIWindow, IRenderLayer
I create object like this:
Code:
// Create and init window
this._videoCutWindow = new FSVideoCut();
this._videoCutWindow.Init();
// Set file to cut
this._videoCutWindow.CutVideoFile = filePath;
Why cant I acess value of property "CutVideoFile"
OnMessage "GUI_MSG_WINDOW_INIT" ?
When I pass value in class constructor everything works fine ...
Other question is, Why "GUIWindowManager.Add(ref win);" requires passing GUIWindow object by reference it is strange because object instance is allready reference ?
Thanks, I'm loosing my mind here