Normal
Hi !I have class declared like this:[CODE]public class FSVideoCut : GUIWindow, IRenderLayer[/CODE]I create object like this:[CODE]// Create and init windowthis._videoCutWindow = new FSVideoCut();this._videoCutWindow.Init();// Set file to cutthis._videoCutWindow.CutVideoFile = filePath;[/CODE]Why cant I acess value of property "CutVideoFile"OnMessage "GUI_MSG_WINDOW_INIT" ?When I pass value in class constructor everything works fine ...Other question is, Why "GUIWindowManager.Add(ref win);" requires passing GUIWindow object by reference it is strange because object instance is allready reference ?Thanks, I'm loosing my mind here
Hi !
I have class declared like this:
[CODE]public class FSVideoCut : GUIWindow, IRenderLayer[/CODE]
I create object like this:
[CODE]// Create and init window
this._videoCutWindow = new FSVideoCut();
this._videoCutWindow.Init();
// Set file to cut
this._videoCutWindow.CutVideoFile = filePath;[/CODE]
Why cant I acess value of property "CutVideoFile"
OnMessage "GUI_MSG_WINDOW_INIT" ?
When I pass value in class constructor everything works fine ...
Other question is, Why "GUIWindowManager.Add(ref win);" requires passing GUIWindow object by reference it is strange because object instance is allready reference ?
Thanks, I'm loosing my mind here