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MediaPortal 1
Development
General Development (no feature request here!)
Improving GUI Animations, staggering the delay timers
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<blockquote data-quote="mbuzina" data-source="post: 1109912" data-attributes="member: 12382"><p>[USER=118429]@wizard123[/USER] yes you can specify staggered delay times, but it is a lot of work. You can not compensate for hidden menu items (at least not easily), you can not do this in a thumbAnimation (which I hope I can achieve, I have to check how this is done).</p><p></p><p>Btw. why is b overly complicated? The sample I used is complicated (using plus and minus). Usually you would do as follows: delay="100+200x", which will result in the first items starting on the left at 100ms delay and the last items starting at the right at 300ms delay. Pretty straight forward. Make it delay="300-200x" and you have the opposite (going from right to left). The same applies for "100+200y" and "300-200y". Complicated ones are diagonal, where you combine x & y.</p><p></p><p>But would you use option a? Would you need a compensation vor invisible controls?</p></blockquote><p></p>
[QUOTE="mbuzina, post: 1109912, member: 12382"] [USER=118429]@wizard123[/USER] yes you can specify staggered delay times, but it is a lot of work. You can not compensate for hidden menu items (at least not easily), you can not do this in a thumbAnimation (which I hope I can achieve, I have to check how this is done). Btw. why is b overly complicated? The sample I used is complicated (using plus and minus). Usually you would do as follows: delay="100+200x", which will result in the first items starting on the left at 100ms delay and the last items starting at the right at 300ms delay. Pretty straight forward. Make it delay="300-200x" and you have the opposite (going from right to left). The same applies for "100+200y" and "300-200y". Complicated ones are diagonal, where you combine x & y. But would you use option a? Would you need a compensation vor invisible controls? [/QUOTE]
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MediaPortal 1
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General Development (no feature request here!)
Improving GUI Animations, staggering the delay timers
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