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Is mediaportal going to survive the new xbmc
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<blockquote data-quote="Dadeo" data-source="post: 685572" data-attributes="member: 27204"><p>LOL well if you manage to keep track you are a better man than I am! The pace of MP development these days is so fast I really cannot keep up with it all!</p><p></p><p>You are right on all counts imo. The extensions plugin was left separate so that Dukus could develop it further without being tied to MP release cycle. I think probably because it was barely done when 1.1.0 was released. And it has come a long way since, so I think that was probably a good decision, at least for now. But it really should be all integrated eventually as you said. </p><p></p><p>Even though MPEI is not perfect yet imo, it is hugely popular. I can tell you that aMPed skin downloads have increased exponentially since I provided an MPEI version, even though aMPed had an installer previously. </p><p></p><p>I still believe we should be improving MP config and extension installation in MP 1 so that we know exactly what works and doesn't for MP 2. But I gotta be realistic, there is only so much blood we can take from our developers!</p></blockquote><p></p>
[QUOTE="Dadeo, post: 685572, member: 27204"] LOL well if you manage to keep track you are a better man than I am! The pace of MP development these days is so fast I really cannot keep up with it all! You are right on all counts imo. The extensions plugin was left separate so that Dukus could develop it further without being tied to MP release cycle. I think probably because it was barely done when 1.1.0 was released. And it has come a long way since, so I think that was probably a good decision, at least for now. But it really should be all integrated eventually as you said. Even though MPEI is not perfect yet imo, it is hugely popular. I can tell you that aMPed skin downloads have increased exponentially since I provided an MPEI version, even though aMPed had an installer previously. I still believe we should be improving MP config and extension installation in MP 1 so that we know exactly what works and doesn't for MP 2. But I gotta be realistic, there is only so much blood we can take from our developers! [/QUOTE]
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