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Well, I've just been working on my External control plugin II which allows external programs to access MP information, and I've discovered that basically all this information is stored in the GUIPropertyManager.


You probably want to create a seperate plugin, so I suggest you check out the GUIPropertyManager class in MP. It basically has all the information there - I used a different method, but with all the changes going on in MP, I think using the PropertyManager to get details is much more stable. I'm going to change my code to use the PropertyManager as well.


Its relatively easy to use the PropertyManager - you just have to know the tag names, (e.g. #currentmodule).


Sam


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