Normal
The problem with two lines is (as you can sometimes see in console games) that it's sometimes hard to tell which line is selected. Especially when- there are only two choices- the selected line is marked with inverted text- the selection wraps around from bottom to top and from top to bottomIn this case no matter which key you press, the selection always toggles.It's mostly 16 and 20 characters...What about this?[code]>this_is_a_long_filen... this_filename_is_eve... and_this_filename_is...^v<>[/code]On LCDs with 2 and more lines the LCD would show the possible key presses. "^v" for standard menus, "<>" for filmstrip and "^v<>" for icon view.Of course nobody knows of this is possible at all. E.g. if Frodo has the possibility to send such detailed information about the currently used menu.And I admit that I have no clue if inverting a character/line on a standard LCD is possible.
The problem with two lines is (as you can sometimes see in console games) that it's sometimes hard to tell which line is selected. Especially when
- there are only two choices
- the selected line is marked with inverted text
- the selection wraps around from bottom to top and from top to bottom
In this case no matter which key you press, the selection always toggles.
It's mostly 16 and 20 characters...
What about this?
[code]
>this_is_a_long_filen...
this_filename_is_eve...
and_this_filename_is...
^v<>
[/code]
On LCDs with 2 and more lines the LCD would show the possible key presses. "^v" for standard menus, "<>" for filmstrip and "^v<>" for icon view.
Of course nobody knows of this is possible at all. E.g. if Frodo has the possibility to send such detailed information about the currently used menu.
And I admit that I have no clue if inverting a character/line on a standard LCD is possible.