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MediaPortal 1
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Mame keymap support
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<blockquote data-quote="Keflon" data-source="post: 18549" data-attributes="member: 10295"><p>Hi Daniel.</p><p></p><p>I've downloaded the CVS version and I must say I'm impressed! I had in mind something very simple like "this key maps to this other key" before MP gets the keystroke, and mPod has clearly a bigger vision than I had!</p><p></p><p>I see what you mean about the default keymapper also running in the background, since with the default setup, pressing [player 1 button three] initiates a pause, then MP (presumably) picks up the same keystroke ('button three' on the cabinet maps to 'space' on the keyboard) and immediately unpauses. Have I understood this behaviour correctly?</p><p></p><p>To get around this obviously I can edit keymap.xml to work in harmony with the Mame-Mapper. In fact that is what I intend to do as soon as I can prise my girlfriend away from the cabinet!</p><p></p><p>Maybe it would be good if the plugin could register the keystroke, and then optionally have the keystroke removed from the keyboard buffer before MP gets it? In fact, maybe the plugin can do this already so I'll have a play around with it a bit more before I make too many assumptions. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>So to summarise, I'm going to edit the MP keymap so that</p><p>1) There are no key collisions between MP and the plugin.</p><p>2) The player 2 buttons do something useful in MP. (Up, down, left and right map to r, f, d, g respectively and fire1, 2, 3 and 4 map to a, s, q, w respectively)</p><p></p><p>Is this the intended usage?</p><p></p><p>I'll keep you posted on my results. Thanks to you and to mPod for the great plugin!</p><p></p><p>Keflon.</p></blockquote><p></p>
[QUOTE="Keflon, post: 18549, member: 10295"] Hi Daniel. I've downloaded the CVS version and I must say I'm impressed! I had in mind something very simple like "this key maps to this other key" before MP gets the keystroke, and mPod has clearly a bigger vision than I had! I see what you mean about the default keymapper also running in the background, since with the default setup, pressing [player 1 button three] initiates a pause, then MP (presumably) picks up the same keystroke ('button three' on the cabinet maps to 'space' on the keyboard) and immediately unpauses. Have I understood this behaviour correctly? To get around this obviously I can edit keymap.xml to work in harmony with the Mame-Mapper. In fact that is what I intend to do as soon as I can prise my girlfriend away from the cabinet! Maybe it would be good if the plugin could register the keystroke, and then optionally have the keystroke removed from the keyboard buffer before MP gets it? In fact, maybe the plugin can do this already so I'll have a play around with it a bit more before I make too many assumptions. :-) So to summarise, I'm going to edit the MP keymap so that 1) There are no key collisions between MP and the plugin. 2) The player 2 buttons do something useful in MP. (Up, down, left and right map to r, f, d, g respectively and fire1, 2, 3 and 4 map to a, s, q, w respectively) Is this the intended usage? I'll keep you posted on my results. Thanks to you and to mPod for the great plugin! Keflon. [/QUOTE]
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