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<blockquote data-quote="Baboonanza" data-source="post: 642274" data-attributes="member: 101901"><p>Perhaps 'important' was the wrong word. 'Cool' would have been better.</p><p></p><p>I can think of many reasons to allow custom effects. How about a greyscale overlay (the file for which is already present in MP2), or drop-shadow for text or any number of other effects which are simple to implement as a pixel shader but impossible/very difficult any other way. If the shaders can be passed a timing paramter (allowing animation) then a whole new dimension of effects is opened up with custom transitions and animated backgrounds etc. I'm genuinely suprised it hasn't been considered, it looks like it would be fairly easy to add a generic brush that allows effect files to be speicified by URI. Having to add them via a plugin in is not an idela solution IMO.</p><p></p><p>Importantly to my mind it is also a feature that XBMC doesn't have and could potentially give MP2 an advantage in skin hotness <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Unless I'm completely misunderstanding how effect files are used in MP2?</p></blockquote><p></p>
[QUOTE="Baboonanza, post: 642274, member: 101901"] Perhaps 'important' was the wrong word. 'Cool' would have been better. I can think of many reasons to allow custom effects. How about a greyscale overlay (the file for which is already present in MP2), or drop-shadow for text or any number of other effects which are simple to implement as a pixel shader but impossible/very difficult any other way. If the shaders can be passed a timing paramter (allowing animation) then a whole new dimension of effects is opened up with custom transitions and animated backgrounds etc. I'm genuinely suprised it hasn't been considered, it looks like it would be fairly easy to add a generic brush that allows effect files to be speicified by URI. Having to add them via a plugin in is not an idela solution IMO. Importantly to my mind it is also a feature that XBMC doesn't have and could potentially give MP2 an advantage in skin hotness :) Unless I'm completely misunderstanding how effect files are used in MP2? [/QUOTE]
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