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<blockquote data-quote="Baboonanza" data-source="post: 642446" data-attributes="member: 101901"><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite10" alt=":oops:" title="Oops! :oops:" loading="lazy" data-shortname=":oops:" /> It wasn't my intention to sound more knowledgable than I am, I've never used xaml but I started reading up on it when I discovered MP2 would be using it. It's a very cool technology, and my intention is to learn more about WPF/MPF and xaml by skinning MP2. Likewise with the MP2 code, I've had a look through the SkinEngine but I certainly wouldn't claim to be an expert.</p><p></p><p>But it's not really an xaml issue, effect files (the .fx ones) that are used in brushes are an older DirectX technology. What I'm suggesting is more like an extension of WPF to allow effects files to be used more directly as brushes. This is already possible with WPF but AFAIK requires .Net code in addition to the xaml, which is more difficult in MP because it would have to be put into a plugin and installed with the skin. I've done plenty of 3D programming so I'm quite excited about the possibilities of allowing pixel shaders in skins.</p></blockquote><p></p>
[QUOTE="Baboonanza, post: 642446, member: 101901"] :ooops: It wasn't my intention to sound more knowledgable than I am, I've never used xaml but I started reading up on it when I discovered MP2 would be using it. It's a very cool technology, and my intention is to learn more about WPF/MPF and xaml by skinning MP2. Likewise with the MP2 code, I've had a look through the SkinEngine but I certainly wouldn't claim to be an expert. But it's not really an xaml issue, effect files (the .fx ones) that are used in brushes are an older DirectX technology. What I'm suggesting is more like an extension of WPF to allow effects files to be used more directly as brushes. This is already possible with WPF but AFAIK requires .Net code in addition to the xaml, which is more difficult in MP because it would have to be put into a plugin and installed with the skin. I've done plenty of 3D programming so I'm quite excited about the possibilities of allowing pixel shaders in skins. [/QUOTE]
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