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<blockquote data-quote="infinite.loop" data-source="post: 645511" data-attributes="member: 10723"><p>I can understand that from the enduser perspective, but quite the oposite is the case.</p><p></p><p>If everyone (encoders) would follow the codec definitions, then we would not have any issues at all.</p><p>But fact is that for i.e. h.264 there are <strong>_many_</strong> different encoders around<em> (commercial and freware/OS)</em>. And they all do little things differently.</p><p>So you end up with the mess that version X of codec Y is able to play your file flawlessly. But codec B does not play it at all, while codec C has horrible image quality and codec D does not have hardware decoding available for some reason.</p><p>But other users, only get <em>"their files" </em>working with codec D, while codec Y does not work at all.</p><p>So which codec should we then integrate in MP2 <em>(if there even is a opensource codec available which we are allowed to bundle!)</em>?</p><p></p><p>This we encounter many times with mpeg2 as well where some broadcasters tinker around with their mpeg streams for some reason....</p><p>With mepg4 and all its derivations <em>(xvid, divx, 3ivx, etc.)</em> its much, much worse.</p><p></p><p>We could ofc. include i.e. ffdshow, preconfigured with settings that <em>"might work for 80% of the users"</em>, or have an inbuilt player that comes with its own codecs <em>(like XBMC)</em>.</p><p>But you still have the issue that this won't work for all the mediafiles out there.</p><p>Many users will have major issues <em>(XBMC PC and VLC <u>fail</u> to play a lot of my files correctly as example)</em>, and no way to <u>just choose any other codec</u> which can play my files.</p><p></p><p>It would be possible to have an player which uses inbuilt codecs ad still allow the user to choose some other codec.</p><p>But this then means that not only our code would become a lot more complex. We would also have to constantly keep that <em>"player with internal codecs" </em>up to date.</p><p>That is simply much more work than we are able to do if you take all the other work we have to do into account.</p><p></p><p>So yes, it is annoying to find the "right codecs for your setup". But that is the only way to actually find the codecs which do work. Including "some codecs" in MP2 <em>(which will be outdated soon anyway)</em> and hope that they do work is just not the right way for us.</p><p>But with Windows 7 and it's inbuilt codecs for h.264, mpeg2 and AC3/DTS, the setup allready got a lot easier for the users. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p>As a personal note, I don't like it.</p><p>I can not count how many times a issue with SAF resulted in a false bugreport.</p><p>For me, it is just another codec pack. And these can not work for everyone.</p></blockquote><p></p>
[QUOTE="infinite.loop, post: 645511, member: 10723"] I can understand that from the enduser perspective, but quite the oposite is the case. If everyone (encoders) would follow the codec definitions, then we would not have any issues at all. But fact is that for i.e. h.264 there are [B]_many_[/B] different encoders around[I] (commercial and freware/OS)[/I]. And they all do little things differently. So you end up with the mess that version X of codec Y is able to play your file flawlessly. But codec B does not play it at all, while codec C has horrible image quality and codec D does not have hardware decoding available for some reason. But other users, only get [I]"their files" [/I]working with codec D, while codec Y does not work at all. So which codec should we then integrate in MP2 [I](if there even is a opensource codec available which we are allowed to bundle!)[/I]? This we encounter many times with mpeg2 as well where some broadcasters tinker around with their mpeg streams for some reason.... With mepg4 and all its derivations [I](xvid, divx, 3ivx, etc.)[/I] its much, much worse. We could ofc. include i.e. ffdshow, preconfigured with settings that [I]"might work for 80% of the users"[/I], or have an inbuilt player that comes with its own codecs [I](like XBMC)[/I]. But you still have the issue that this won't work for all the mediafiles out there. Many users will have major issues [I](XBMC PC and VLC [U]fail[/U] to play a lot of my files correctly as example)[/I], and no way to [U]just choose any other codec[/U] which can play my files. It would be possible to have an player which uses inbuilt codecs ad still allow the user to choose some other codec. But this then means that not only our code would become a lot more complex. We would also have to constantly keep that [I]"player with internal codecs" [/I]up to date. That is simply much more work than we are able to do if you take all the other work we have to do into account. So yes, it is annoying to find the "right codecs for your setup". But that is the only way to actually find the codecs which do work. Including "some codecs" in MP2 [I](which will be outdated soon anyway)[/I] and hope that they do work is just not the right way for us. But with Windows 7 and it's inbuilt codecs for h.264, mpeg2 and AC3/DTS, the setup allready got a lot easier for the users. :) As a personal note, I don't like it. I can not count how many times a issue with SAF resulted in a false bugreport. For me, it is just another codec pack. And these can not work for everyone. [/QUOTE]
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