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MediaPortal 1
Development
General Development (no feature request here!)
MediaPortal Audio renderer - better video playback quality
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<blockquote data-quote="tourettes" data-source="post: 637242" data-attributes="member: 10858"><p>Could you test with default settings and some PAL sourced material? Hopefully at least that will play nicely. Resampling code is still used constantly, even if the audio result would be 1:1, this comes from the fact that if vsync adjustments needs to be done we need to have continuous data buffered on the SoundTouch library side or otherwise there will be clicks or pops. So, it cannot be turned off for even 1:1 material if we are wanting to have an ability to touch the audio stream even briefly.</p><p></p><p></p><p></p><p>In that case sounds like it is somehow related to the HW configuration (triggering the bug in audio renderer). Too bad since it will be really hard to debug such.</p><p></p><p></p><p></p><p>It gives some clues, something goes wrong with the audio resampling. CPU could be getting too high spike usage (althou audio renderer should show dropped samples) or some other nasty issue in the resampling.</p><p></p><p></p><p></p><p>I need to check this one and fix it. At least the audio was not acting weird in this case <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big Grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="tourettes, post: 637242, member: 10858"] Could you test with default settings and some PAL sourced material? Hopefully at least that will play nicely. Resampling code is still used constantly, even if the audio result would be 1:1, this comes from the fact that if vsync adjustments needs to be done we need to have continuous data buffered on the SoundTouch library side or otherwise there will be clicks or pops. So, it cannot be turned off for even 1:1 material if we are wanting to have an ability to touch the audio stream even briefly. In that case sounds like it is somehow related to the HW configuration (triggering the bug in audio renderer). Too bad since it will be really hard to debug such. It gives some clues, something goes wrong with the audio resampling. CPU could be getting too high spike usage (althou audio renderer should show dropped samples) or some other nasty issue in the resampling. I need to check this one and fix it. At least the audio was not acting weird in this case :D [/QUOTE]
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MediaPortal 1
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MediaPortal Audio renderer - better video playback quality
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