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MediaPortal 1
Development
General Development (no feature request here!)
MediaPortal Audio renderer - better video playback quality
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<blockquote data-quote="tourettes" data-source="post: 654829" data-attributes="member: 10858"><p>Too bad, since I did run out of the ideas what could be causing it - other than a possible driver bug. But the good thing is that the WASAPI buffer can be lowered to so small value that people cannot see the lip sync </p><p></p><p>And if someone says that he can detect 5 ms lip sync issue, he / she should try follong</p><p></p><p>340.29 m/s / 200 1/s = 1.70145 m - basicly if you stand 1,7 meters a way from a person who is talking towards to you should see the same lipsync "issue" <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big Grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p></p><p></p><p><a href="http://forum.************/showpost.php?p=182713&postcount=178" target="_blank">http://forum.************/showpost.php?p=182713&postcount=178</a> - it definitely is the same HW / driver buffer that the MP audio renderer also has. Why the normal buffer affects the lip sync in ReClock? Who knows since it is closed source, but I suspect that there is a bug in ReClock if changing that setting makes any difference to the lip sync (after all all buffer sizes should be taken into account when lip sync is considered.</p></blockquote><p></p>
[QUOTE="tourettes, post: 654829, member: 10858"] Too bad, since I did run out of the ideas what could be causing it - other than a possible driver bug. But the good thing is that the WASAPI buffer can be lowered to so small value that people cannot see the lip sync And if someone says that he can detect 5 ms lip sync issue, he / she should try follong 340.29 m/s / 200 1/s = 1.70145 m - basicly if you stand 1,7 meters a way from a person who is talking towards to you should see the same lipsync "issue" :D [url]http://forum.************/showpost.php?p=182713&postcount=178[/url] - it definitely is the same HW / driver buffer that the MP audio renderer also has. Why the normal buffer affects the lip sync in ReClock? Who knows since it is closed source, but I suspect that there is a bug in ReClock if changing that setting makes any difference to the lip sync (after all all buffer sizes should be taken into account when lip sync is considered. [/QUOTE]
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MediaPortal 1
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MediaPortal Audio renderer - better video playback quality
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